安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
aijeffoof_walkspeed
aijeffoof_maxrunspeed
a speed change and it would be perfect, in every way possible. aside from my issues, its the first Jeff SNPC I've ever laid my eyes upon! Good job to whoever did the model cause JESUS CHRIST IT'S HORRIFYING!!
Knocking props out of the way is really important. Perhaps doing so would slow him down a bit, as you say. But NOT doing so means he gets stuck on every other prop and is then completely unable to chase anyone! Being slowed down is surely better than getting completely stuck?
he one shots literally everything.
i have aquired strong npcs from all over the workshop and he just slaps em and they go down