Overpass
Creo - Outlaw
3 条留言
TheCoffeeBomb 2022 年 2 月 21 日 下午 12:48 
Oh, so what you're saying is to limit the filter events as much as I can so that simply less of them rely on objects.

Basically instead of:

1-1 (Object) (turn filter on)
1-2
1-3
1-4 (Object) (turn filter off)

I want:
1-1 (Object) (turn filter on) (duration: 4)
1-2
1-3
1-4 (Object) (turns filter off regardless of whether it hit)

Thanks for getting back to me btw, I really appreciate it!
Not_Gumballer91  [作者] 2022 年 2 月 20 日 下午 11:22 
It really depends how you places your objects.

Let's say you set objects here
1-1 (Object) (with filter) (duration: 4)
1-2
1-3
1-4 (Object) (previous filter ends)

You set your filter right on the next object so when you do eventually miss, The filter ends there.
TheCoffeeBomb 2022 年 2 月 20 日 下午 5:32 
I have to ask, cause I can't find the answer anywhere else, how do you make the filters reliable when missed? I can't find anything online that houses the answer, so I was wondering if you could help me here.