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报告翻译问题






I appreciate it, though
And yeah the crash logs are very helpful, they give the error and the line of code it occurred on, so thanks.
GUID: ae6e76d5-1155-449c-9179-23814fd16ad1
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ers on Equipped Items/Show Careers on Equipped Items.lua:174: attempt to index a nil value
-----------------------------------------------
[Crash Link]:
crashify://ae6e76d5-1155-449c-9179-23814fd16ad1
GUID: 87fc4d6b-fe89-4853-a0b1-c4247aeefd14
Log File:
Info Type:
-----------------------------------------------
[Script Error]: ...ers on Equipped Items/Show Careers on Equipped Items.lua:173: attempt to index a nil value
-----------------------------------------------
[Crash Link]:
crashify://87fc4d6b-fe89-4853-a0b1-c4247aeefd14
As far as sanctioning goes, I only see some re-sanctions for mods that needed patches. But I'm happy to get the new build up for the dedicated modded realmers out there.
Fixed version I have running on the modded realm: https://i.imgur.com/Ar0RknH.png
It's an unfortunate situation. In Fatshark's defense, manually sanctioning 3rd party mods is a crazy undertaking. It's pretty much unsustainable at any scale.
Even this mod and the Loadout Manager together don't quite cover the whole issue. Gear can be "in use" (i.e. part of a build) even if it isn't actively assigned to a character. I'm imagining the solution as the ability to create and save builds for a career (maybe give it a name and description too), and then you could see what build(s) an item is used in.
Props to the mod creator for trying to do what Fatshark won't, apparently. Also let it be known that I love this game, Fatshark has created an absolute masterpiece, but this issue really annoys me.
Yon don't have to sorry to people. You had made this mod without any reward. No one can't blame you. Have a good day 😀😁
Hope this mod be reborn and sanctioned
If memory serves the loadout mod works by storing your saved configurations to a separate file. I would have to check for the existence of that file, parse its contents, and update my check. It would require some upfront work and I would be beholden to any changes that dev makes to their file structure in the future. So I don't plan on supporting it at the moment. You'll still be able to see what's equipped on your active loadout.