Space Engineers

Space Engineers

Astronomicon
78 条留言
Mortus Eclipse 4 月 14 日 下午 6:06 
Is there anything specific I need to do to get the LCD on a subgrid to work? I have a camera on a ball turret mount that acts as my Ore/Asteroid Scanner using the Radio Spectrography Mod and Target Designator for S.C.A.M. based drones. Looking through the current turret camera I have two transparent LCDs to each side to allow viewing Spectrograph data, and ideally the Astonomicon Display as well but it just remains blank. If I locate the script on the turret it does not see the control seat, but the display seems to work.
KuroShiro 2024 年 10 月 22 日 下午 9:36 
where is the data stored? So I can transfer the database between grids (my scout and my miner)
Cruel Sun  [作者] 2024 年 5 月 21 日 上午 8:08 
Bearcat. All the coords sends thought the ClipBoard. Yes, ? shows all the objects.
SilvaUrsa 2024 年 5 月 20 日 下午 1:22 
Loving this script so far!
Stumbled on a feature I'm not sure was covered, but when you search your asteroids, opening the Text field of the LCD automatically copies it to your gps. So just search "?" for all asteroids and they'll all populate your GPS coords.
Cruel Sun  [作者] 2023 年 3 月 26 日 上午 2:25 
COSTAS Milo. There is no way to get this information using the camera :steamsad:
COSTAS Milo 2023 年 3 月 25 日 下午 9:18 
Thanks for this script.
Would it be possible to display the ore it contains? sorry i'm asking too much ;)
Hm how ore detector works....Hmmm ?
Why human on Earth ? how do we make babies ?
Nice day
Rofl 2022 年 2 月 2 日 上午 7:50 
Thank you for the reply. I see now how to use the clipboard and +GPS. Hopefully one day keen peels back enough layers to make that process into a single action!
Cruel Sun  [作者] 2022 年 2 月 1 日 上午 7:59 
Rofl, there is no way to send coords automatically. Only clipboard method.
+GPS will add any user's point to base (manually). It's showed on a video.
Rofl 2022 年 1 月 31 日 下午 4:05 
Is there a way to automatically push the info gained by the scan into an in game GPS? Also, what exactly does the +GPS command do? Maybe i am not understanding it...
Cruel Sun  [作者] 2022 年 1 月 3 日 上午 12:58 
I don't know how to do this. The script works well on the server, so I don't even know what it will be needed for.
Varaxian 2022 年 1 月 2 日 上午 10:57 
Any chance this can become a server mod?
Cruel Sun  [作者] 2021 年 12 月 20 日 上午 7:08 
Thanks, I'll check it up.
Starkye 2021 年 12 月 20 日 上午 7:01 
Hey cruel sun, I just noticed what's the problem. It seems that the updating via radio doesn't send the whole information and is leaving out the notes that I left in the asteroids. When I use find in the base I can see that I do have the same amount of asteroids but the notes are missing, but when I do it on my exploring ship the notes are there.
Starkye 2021 年 12 月 19 日 上午 5:57 
I did, I also used the find command with no arguments but the asteroids are still there just the notes dissapeared. Then I tried remapping but apparently the base's PB didn't want to sync with my ship's PB anymore so idk what happened. Gonna start a new save just in case its corrupted or something because it never happened to me before either.
Cruel Sun  [作者] 2021 年 12 月 18 日 上午 11:15 
At any time, you can check all the data in the "User Data" text panel. I have been using this code every day for a long time and have never lost any data.
Starkye 2021 年 12 月 18 日 上午 9:49 
Is it normal for the notes i place in asteroids to disappear? I had mapped a great region around my base and noted which ores had each asteroid but now when I check only 4-5 of them actually still have the notes???
Starkye 2021 年 9 月 7 日 下午 4:42 
yeah i was literally close to touching the asteroid thats why I asked, it was a singleplayer game and it didn't recognize any asteroid except for two situations. A) Having like a lot of cameras facing in the same direction (only recogniced it like twice then never again) B) Reducing the distance (Recogniced it once every like 20 scans or so). I remember it didn't happen to me before so that's why im asking
Cruel Sun  [作者] 2021 年 9 月 7 日 下午 3:26 
Starkye, unfortunately the game doesn't preload all visible objects at once. Some objects "appears" only if you going near. If you play on a server check up the Sinc Distance too.
Starkye 2021 年 9 月 7 日 上午 10:15 
Hey quick question, does changing the range at which the camera looks for an asteroid any impact in the accuracy? I noticed that I couldn't scan any asteroid in my single-player world until I reduced the distance of the scans from 15 to 10 km. Now it recognizes *some* of the asteroids but still only *sometimes*
Cruel Sun  [作者] 2021 年 5 月 5 日 上午 9:14 
Korvatus Klok Nope, you will get your grid info.
Korvatus Klok 2021 年 5 月 4 日 下午 8:58 
Question
Not sure if this has been asked but, will this still work it the camera is behind glass and/or transparent LCD panels?
Starkye 2021 年 4 月 11 日 上午 11:06 
ohhh i get it, thanks. so it was just desync that makes sense
Cruel Sun  [作者] 2021 年 4 月 11 日 上午 7:54 
Hi, I think if you are playing on a dedicated server, sometimes the wordld data is not fully loaded. You can see an asteroid but you can even fly throught it.
Starkye 2021 年 4 月 11 日 上午 7:39 
and now it works again idk what happened
Starkye 2021 年 4 月 11 日 上午 7:33 
Also it only seems to notice the 2 asteroids I already scanned, but nothing else
Starkye 2021 年 4 月 11 日 上午 7:29 
sometimes i also get a "no success", i am 500m from the asteroid tho
Starkye 2021 年 4 月 11 日 上午 7:27 
When I try to scan I get a "Wait for camera will ready" same as Athos a few comments below but it worked before with two asteroids so i know for a fact the server has raycast on, it just stopped working without explanation. already recompiled and rebuilt everything and idk what to do
Cruel Sun  [作者] 2021 年 3 月 14 日 上午 5:59 
1. Current object is stored in •• Astronomicon Custom Data
2. The resuilt of the search is stored in •• Astronomicon Custom Data too.
KuroShiro 2021 年 3 月 13 日 上午 4:12 
is there a way to transfer the data on to another grid by just copy pasting something? Where is the data actually stored?
KuroShiro 2021 年 3 月 11 日 上午 2:10 
ah sad that the game itself has limitations. Automatically setting the distance via blind jump and overriding the gyros to face the destination would've been a very nice function
Cruel Sun  [作者] 2021 年 2 月 24 日 上午 2:28 
KuriKaktus Sorry but the JumpDrive block cat'n do it.
https://github.com/malware-dev/MDK-SE/wiki/Sandbox.ModAPI.Ingame.IMyJumpDrive
KuroShiro 2021 年 2 月 23 日 下午 11:16 
can it automatically place the GPS or at least the blind jump distance on jump drives?
Stevros1903 2020 年 12 月 12 日 上午 3:16 
Hay there dude looks like an amazing Script cant wait to get into world and start trying it. Hopefully solve some of my organisational issues
Cruel Sun  [作者] 2020 年 10 月 21 日 下午 1:57 
Athos, maybe you play in a server with disabled raycast.
Athos 2020 年 10 月 20 日 下午 10:30 
When I try to scan I get a "Wait for camera will ready" on my screen? Any ideas?
Cruel Sun  [作者] 2020 年 10 月 11 日 上午 10:57 
Shadowpheonix 2020 年 10 月 11 日 上午 6:26 
The ship you used in the Astronomicon 2.0 video looks incredible. Is the blueprint available?
Cruel Sun  [作者] 2020 年 9 月 30 日 下午 3:18 
Usstan, Hi - From the description - You can choose the LCD by _Astro0 _Astro1 ... _FindAstro2 ...
About the XBox port - You can use my script to made the port. If you know how to do it.
Usstan 2020 年 9 月 30 日 下午 2:48 
Also @Gabriella could you submit this script to Mod.Io too so the Xbox community can use it on Dedicated Servers (Currently in Beta).

I've taken a look at the curretly published scripts, mostly scripts from Isy republished, but you shouldn't need an xbox to port it, just copy the code to a file named Script.cs and then zip that source file, zip name can be anything.

Then you would have to create a SE mod (type ingameScript) on mod.io and upload the zip.
Not sure if the type is available during creation or if you have to set it afterwards.
Usstan 2020 年 9 月 30 日 下午 2:42 
@Gabriella Hey are you considering adding support for showing output from Astronomicon on cockpit screens? Would be great to be able to add the _Astro screen to one of my cockpit LCD's instead of using a transparent LCD as a "HUD".
Cruel Sun  [作者] 2020 年 9 月 28 日 上午 3:49 
Kreisis, Use the command ? without parameters, just ?
Cruel Sun  [作者] 2020 年 9 月 28 日 上午 3:42 
TwistedGrim,Yes, there are no other methods in the game.
Flacon86 2020 年 9 月 27 日 下午 10:33 
Is there a command to show all the stores data?
TwistedGrim 2020 年 9 月 27 日 下午 7:39 
Im assuming that the camera requirement means you are using raycasting? I play on a server which has this turned off.
Cruel Sun  [作者] 2020 年 9 月 23 日 下午 12:25 
Added a new video.
Cruel Sun  [作者] 2020 年 9 月 22 日 上午 1:06 
Updated.
Gordon Shumway, thank you so much for your feedback! Now the code is better.
Gordon Shumway 2020 年 9 月 21 日 下午 2:58 
Thanks already for the super fast replies and your awesome work!
My Team already loves this and it makes working on the same set of gps as a group easy.

Already found the Me.CustomName line which is a totally fine for me.

The 176km dont make sense in my case, the object is about 30km away.
Maybe check the calculation, seems to be incorrect.
(atleast i dont know how a distance of ~30km turn to something above 100km, let alone 176km)

I currently use AutoLCDs CustomData function to pull the info from the PB on LCD which makes is usable for us but its easier for everyone (and less scripts to run) if you implement it in yours.

I hope its okay if i post these things here in comments, i'd happily provide feedback anywhere you need as this is something i searched for quite some time and none of the existing scripts where as good as this one :grwheart:
Cruel Sun  [作者] 2020 年 9 月 21 日 下午 2:23 
Gordon Shumway,
- About the Logo - Line 3 - const string Logo = "Astronomicon"; // You can change this OR remove Line
Me.CustomName = " •• " + Logo;

- 176km is a lenght between your grid and an object

- With the search resuilts - Ok, I add it
Gordon Shumway 2020 年 9 月 21 日 下午 12:27 
Is it possible to not rename the PB by the script itself, i'd like to organize the blocks myself and its screws my organization over :D nothing wild but maybe i just overlooked the option.
Gordon Shumway 2020 年 9 月 21 日 下午 12:17 
Well that could be it, probably only rendered and not yet loaded properly on the server thus no success.
If i use the find command it gives me the search results in the PB custom data - would it be possible to maybe tag a lcd with
_astro_results or something similar for it to show only found objects?
2nd thing i noticed is that theyre prefixed with a distance
176 Km GPS:Molag 4DA:-5977.98:119829.68:-128437.62: Mg,Ice,
which turns to roughly 24km when added as a gps. What distance is that?