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I got a boner for realism in games but this particular time blame my engineering friend Goury, he's like "oh guns shouldn't damage hulls in submarines, walls are thick lol" and "bullets in water no more supersonic cause water dense af" so here I am trying to do my best to appease the engineer.
TLDR Delete both of thoes "water guns" and "underwater guns" make sure of that because my friend goury also had the same problem here.
https://imgur.com/a/oEif7qH . The guide is also on top of the description page too.
The reason for the mod going broken for those of you that updated is most likely due to the steam file having a mismatch with my local files. So steam renamed it to "underwater guns" because that was the old name this mod had before it went on steam. Due to every file linking to "Water Guns" as a folder structure, this mismatch caused everything to want to look for "Underwater Guns" in one of the versions of the updates which I quickly fixed, but I think you guys got the bad apple and kept it due to workshop's inadequate update delivery. So the result is manual update like the instructions above.
@Vail I don't use any assets from other mods as far as I know, there's no vanilla overwrites either so it should in theory work with them unless we named similar guns or containers.
I'm going to take a break from expanding this further and go back to refining the cigarette mod, feel free to a vote on https://www.strawpoll.me/20459430 (you can vote on multiple) for the next guns to have in this mod. Some things just may not work in game, like distance based depth charges, underbarrel attachment for selective firing of projectile and grenade (very maybe possibly won't work).