Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection
Thank you all!
In any case, I recommend you to use "Even Faster Sieges" if you are using it together with the "Growth Buildings Increase Siege Holdout Time" mod
Also, the siege holdout time is the first one, the 7. The second one is always SIEGE_HOLDOUT_TIME+5
Some builidings have some siege holdout times bonus that are invisible to the user. To test if the mod is enabled, I would try to start a Campaign as the Empire and attack Carroburg. It was my test environment.
just tested id and the mod reduces the turns to attrition from 6-4 for towns and 8-6 for provence capitals.