Total War: ATTILA

Total War: ATTILA

642 Dark Ages - Submod Stronger Islam & Tougher Muslims
20 条留言
Frejth King 9 月 6 日 下午 12:59 
trash, mudslimes are crooked back wheezing horde
Anisvara  [作者] 2022 年 1 月 10 日 上午 12:56 
@ThreadyKitten95 - yes it should, but I never tested it. For Muslim players it is a cheat mod, cause game gets much too easy. I played only the 642 Dark Ages - better Public Order for Muslims - Submod, that they have less interior problems. In 634 the Muslims having the Hun Scripts, so you can defeat them from turn 101 on. An early attack on their their territory makes no sense. I recommend to secure and expand your empire. Research large onagers, good units and then fight them. But of course, if you want a little harder challenge you can try it. In this case could you please report, if the game run stabil.
I recommend this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2220347028
Hannibal Barca 2022 年 1 月 9 日 下午 8:52 
does this work on dark age 634 ??????
Anisvara  [作者] 2021 年 1 月 9 日 下午 5:21 
@j.rodgers657 - sorry, I see no way to move them to Africa. Only a script could take regions and spawn new units. A friend made such a script. But I am not shure if people want this. In mos of my Campaings the emergent Tripolitanian and Libian Tribes performed good. They are muslims. Mostly AI liberated them.
Joe129 2021 年 1 月 9 日 下午 1:13 
Weaker***
Joe129 2021 年 1 月 9 日 下午 1:13 
Hey, so it seems that the faction usually becomes later after the game begins and they usually don't spread into Africa. Is there any way you could make the AI spread west like that?
Anisvara  [作者] 2020 年 10 月 18 日 上午 6:05 
@Ἀντίοχος - sorry for late response. I cannot do own designs. @ALL - I played one new campaign as Avar Khaganate. The Sassanids (Eranshar) got Puppet of Byzanz and after 39 turns they had one region left. The Muslims were first in ranking and had a lot of strong mixed forces (as my spy reported). But I could need more feedback about experiences (new campaigns started later than 4th September). Thanks!
Κωνσταντῖνος 2020 年 10 月 2 日 上午 11:31 
Have you actually managed to get the Sassanid inspired helmet coverings for the Romans as depicted in your picture above. I could never find anyone to make that model for our Justinian or Heraklios mod
Carniez 2020 年 9 月 4 日 下午 1:05 
I get home form work to start the weekend and I see this :) Guess what Carniez is doing now.
Anisvara  [作者] 2020 年 9 月 4 日 上午 3:53 
I updated this mod and in combination with the today updates in the 642 mod (new campaign necessary to see the changes, more food and armies for Arabs) the Muslims should perform much better as before. And If they are to strong when you attack, disable this mod. The most important change is that I added more garrison for the Arabs. The added garrison disappers when you disable the submod in next turn!

All you have a nice weekend!
Anisvara  [作者] 2020 年 8 月 20 日 上午 5:50 
@All & @Carniez - unfortunately the 18. August version was in my running campaign not save game compatible. So I made a private test version. I invite everybody to add me as a friend and test it. Nevertheless this version is also new, please watch screenshots.
Anisvara  [作者] 2020 年 8 月 18 日 下午 3:55 
@Carniez - look at the new screens above. I gave AI many ressources, the same system CA uses in Troy (hidden but announced) to ballance the difficulty levels in Troy. But AI loves to liberate the Libian Tribes. They are Muslims as well. I do not await expansion in africa. I hope they strike back in Mesopotamia. However it is nearly impossible to eliminate Muslims in 642. One main problem is the age of the khalif. The attribute of the following khalife is random. I cannot set traits as expansive.
Carniez 2020 年 8 月 18 日 下午 1:02 
good point yah! I'll try to track the results better. Honestly though, I had not considered the 12TP. 20 years would be turn 240... I was expecting to see them reach Spain at least once but I did not wait long enough. I still agree with your changes because I have only seen them go backwards. there should at least be some growth after 100 turns.
Anisvara  [作者] 2020 年 8 月 17 日 上午 9:14 
@Carniez - yes of course it works for AI, the problem is that I need more detailled feedback. I made a discussion: Feedback - please report your experiences here

Nevertheless I have the same feeling as you, so I gonna change some settings now!

It is 100% shure, that my method works, but I had to estimate the settings. The goal is to make the Muslims really dangerous (without to overpower them totally).
Carniez 2020 年 8 月 17 日 上午 6:34 
even with this mod
Carniez 2020 年 8 月 17 日 上午 6:33 
does this apply to the AI? I've went through several campaigns playing as Northern kingdoms so I could stay out of the way and see what happens. The Muslims get their asses handed to them every single time.
Anisvara  [作者] 2020 年 6 月 30 日 下午 2:18 
@Packa - sorry the tribes today write it with little differences, and the Game does not display all special signs. We are doing the best to choose words all slavian tribes understand.
Packa 2020 年 6 月 30 日 下午 12:21 
Just a side note: It should be Sámova Říše
Anisvara  [作者] 2020 年 6 月 29 日 下午 11:32 
@Darknight36 - as usual? :steamhappy:
Darknight36 2020 年 6 月 29 日 下午 9:09 
The description of Britain is funny lol