Stellaris

Stellaris

More Ascension Slots [4.0.x]
81 条留言
Clamor_S  [作者] 10 月 24 日 上午 12:13 
@Vortimer of Kent thanks, that would be helpful. Regarding updates, I will not update mods at least untill betas stop rolling. Stellaris in its current state in maintainance hell for modders
Vortimer of Kent 10 月 23 日 下午 12:02 
Ah, thanks for the hint. Maybe it is somewhat semi-hard-capped because I started the game without the mod active, so I could do the psionics tradition. When that is fixed at some point, I shall test it ... for "science" ... and I shall inform you.
Clamor_S  [作者] 10 月 22 日 下午 10:46 
@Vortimer of Kent ascension level is linked to amount of AP, maybe it is capped on save realod. If it is, I cannot fix that
Vortimer of Kent 10 月 22 日 上午 10:44 
This is not intended as pressuring you, just some sort of bug-report, in addition to everyone crying about the psionics tradition tree without reading previous comments...
When one acends planets to 16, then saves the game, ends the program and loads it again at a later point, all planets ascended to 16 previously are reset to 10, and one has to do the part to 16 again.
sangrailarian 10 月 18 日 上午 4:59 
Psionic Tree doesn't work.
10 月 11 日 下午 2:34 
psionic tree doesn't work
Big Pope Man 9 月 24 日 上午 9:36 
thank you @Clamor_S, it's nothing game breaking, just mentioning it in case anyone else has the issue, it can be played around c:
Clamor_S  [作者] 9 月 24 日 上午 12:08 
@Big Pope Man mod was not yet updated, it will be updated within 2 weeks since there will be more patches
Big Pope Man 9 月 23 日 上午 9:36 
Odd bug with this as of the latest update (Shadows of the Shroud), it'll break the Psionic tradition tree and not let you click and upgrades for it.

You can get around this by using the mod until you want to pick Psionic, saving and closing the game, disabling the mod, opening the save back up, picking the tree, doing all the upgrades in it, then turn the mod back on after you finish unlocking the 5 Psionic tradition upgrades.

Not gamebreaking, just a mild inconvenience.
David 7 月 19 日 下午 8:43 
Sadly may not work with the Gigastructures since that adds new unique ascension perks :(
The1ManClan 7 月 19 日 下午 3:32 
Is there anywhere else online I can find the version for 3.14 ?
Clamor_S  [作者] 6 月 20 日 下午 9:25 
@The1ManClan steam workshop has entire history of mod updates but it cannot be used to download specific version unfortunately.
The1ManClan 6 月 20 日 下午 4:45 
Avoiding v4 because it is so damn broken. But can't use this mod when I roll back to v3.14 because its made for 4. God I hate Paradox.
Clamor_S  [作者] 5 月 24 日 上午 8:27 
@Blitzixt yes, there are mods which allow any amount of slots, but not all perks are compatible with one another
Blitzixt 5 月 24 日 上午 6:28 
Would it be somehow possible to manually add even more ascension slots? I'm looking too see what would happen if one was able to unlock every single ascension perk and how powerful it would make a player.
Clamor_S  [作者] 4 月 29 日 下午 11:29 
@DocHolliday mod has no prerequisites and will not work with any mod that changes traditions UI
DocHolliday 4 月 29 日 下午 3:38 
I see a mod doing the same thing that requires UI overhaul, will this work with it as well despite not being a requirement?
Clamor_S  [作者] 2 月 7 日 上午 5:17 
@GoreFinger yes
GoreFinger 2 月 7 日 上午 12:13 
can i add this to existing save?
Ch0mpD13 2024 年 10 月 24 日 下午 3:43 
I figured it out, went into the traditions fold and edditted the .txt file
Clamor_S  [作者] 2024 年 10 月 24 日 上午 1:19 
@Ch0mpD13 in the mod which adds custom tradition tree/trees obviously
Ch0mpD13 2024 年 10 月 23 日 下午 5:10 
How/where can I do that?
Clamor_S  [作者] 2024 年 10 月 23 日 上午 3:46 
@Ch0mpD13 tradition tree grants ascention slots, if you use custom tradition trees then you must adjust them
Ch0mpD13 2024 年 10 月 22 日 下午 3:01 
This mod is really nice but modded traditions do not give the 2 ascension slots. Is there anything I can do on my end to fix this?
Tora 2024 年 10 月 7 日 下午 3:10 
Is there a version of this that only adds the first two changes?
M0M0 2024 年 8 月 27 日 上午 9:20 
Thank you for quick response and for your advice.
Clamor_S  [作者] 2024 年 8 月 27 日 上午 7:49 
@M0M0 yes, it gives all AI slots as well, but if AI chooses become the crisis depends on empire personality. Look for a mod which blocks AI from picking it if you are not ok
M0M0 2024 年 8 月 27 日 上午 5:40 
Does this mod affect how many ascension slots AI have ? i'm afraid it would mean that every ai chooses to pick become crisis perks
just a person ? 2024 年 6 月 20 日 下午 9:02 
make sure to place this mod in top of load order if tradition mod do not chance origin tradition if not place below tradition so it will not conflict each other
Clamor_S  [作者] 2024 年 6 月 3 日 下午 12:16 
@knightphantom420 no
knightphantom420 2024 年 6 月 3 日 上午 5:31 
can u plaeas make one with like 15 slot ? purddy plz? :)
Clamor_S  [作者] 2024 年 5 月 11 日 上午 1:41 
@Kontaro any mod that adds custom tradition trees or atlernates vanilla trees finisher effects will block 2 slots to open. Mod is tested and works. Disableall other mods you have and check then.
Kontaro 2024 年 5 月 11 日 上午 1:28 
and it does say 'gives 1 perk'
Kontaro 2024 年 5 月 11 日 上午 1:27 
It was the expansion tree, it says it gives 2 perks, but only gave 1, but yeah, the other one was a tree from Gigastructures
Kontaro 2024 年 5 月 11 日 上午 1:23 
I'll check, pretty sure they are vanilla trees tho, but if it's only vanilla trees, might haveta switch gears, as i'm gonna end up with a buncha perks i can't grab
Clamor_S  [作者] 2024 年 5 月 10 日 下午 10:58 
@Kontaro 2 ascension slots are provided only by vanilla tradition trees, which vanilla tradition tree does not provide 2 slots? I have checked and it works correctly for me
Kontaro 2024 年 5 月 10 日 下午 10:42 
correction, seems every odd pick is giving the correct 2 perks per completed tradition... but the evens(so 2 4, and presumably 6) are giving 1...
Kontaro 2024 年 5 月 10 日 下午 3:51 
first path gave me 2 perk slots, second just gave 1
antoncatedrales 2024 年 4 月 3 日 上午 4:49 
Not working now, provide 1 and do not expand slots. It used to work before.
ZenMasterGaming 2024 年 3 月 28 日 上午 12:55 
doesnt work
Professor H. Farnsworth 2024 年 3 月 11 日 上午 4:13 
Can I just point out that uhm.. You removed the 1 researched ascension point when you just increased the interface available points to 14 and not 15
Clamor_S  [作者] 2024 年 1 月 26 日 上午 12:20 
@FrogNinja no, it should provide 2
FrogNinja 2024 年 1 月 25 日 下午 2:55 
Expansion tree still only provides 1 AP
Starempire42 2023 年 11 月 16 日 下午 1:39 
We require an update
Clamor_S  [作者] 2023 年 7 月 10 日 上午 12:04 
@SpottedSquash33 no
Anaxklusmos 2023 年 7 月 9 日 下午 8:28 
does this require a fresh game start
Clamor_S  [作者] 2023 年 5 月 30 日 上午 11:39 
@Riggnarock mod is not upgraded yet for 3.8.3 after pdx refits
Riggnarock 2023 年 5 月 30 日 上午 11:22 
There is an error in the Aptitude tradition finisher effect description.

Instead of displaying the finisher effect it reads: "tr_aptitude_finish_desc"
Chad Sky 2023 年 5 月 11 日 上午 5:52 
are the paragons tree updated now?
Clamor_S  [作者] 2022 年 11 月 19 日 下午 11:36 
@Galactic Toast any non vanilla tree has own set of granted AP, this mod affects only vanilla trees.

Expansion tree earlier granted only one AP but it is not the case now.