Stellaris

Stellaris

SCM Overhaul Ethics and Civics [Alpha Branch] [Continuation of Petruxa's ethics and civics classic mod]
164 条留言
lorrelion 2022 年 5 月 14 日 下午 2:25 
Any chance this mod will be updated for overlord?
Philodox 2021 年 12 月 19 日 下午 10:26 
Looking forward to an update. This mod is excellent.
Kippin 2021 年 12 月 12 日 上午 8:09 
Will this mod be updated soon?
Mr. Mc Cringe 2021 年 11 月 22 日 下午 11:17 
With the newest update this mod is broken. Upon loading the game it crashes. I tested this with other mods and by itself in an effort to reduce variables. Both of these tests gave the save results. I hope there will be a fix soon. I enjoy this mod and am glad it has been updated as much as it has.
oldguardian 2021 年 10 月 17 日 上午 3:24 
@Jakhuen, so just a wait and see then? thanks for the answer!
Jakhuen 2021 年 10 月 17 日 上午 2:53 
It seems 3.1 and this mod stop the planet modifier that give district to spawn
oldguardian 2021 年 10 月 17 日 上午 2:10 
So I have the same issue as @Besmarr where planets have no districts, no other mods just this one. anyone know how to fix this?
The_Draco 2021 年 10 月 9 日 下午 3:24 
or better, make the changes (if possible) via addeing variable modifiers instead, to avoid overwriting too much, cause at the moment, as i take a look into your files and the vanilla ones, it seems you re-overwrite new vanilla version files of nearly the whole game with your altered versions of older files completely, wich will take closely years to correct them if you don't want to write the whole mod from scratch (wich maybe could go faster) if i had enough time i would like to help you but yah, I am already working since a vew days trying to fix the district_rw_industrial problem and don't even be somewhere close a solution...
The_Draco 2021 年 10 月 9 日 下午 12:14 
well, i have found some problems with this, first it doen't contains the changes on authoritys and civics the base game got with 3.1 also it makes atm the industrial segment on ringworlds useless, they don't add any jobs and like T3Ar_HD sayed, it makes shipsets unselectable.

I think you should change from overwriting files to just add/overwrite the sole civic/job/authority and stuff it really alters, that should solve some future problems... hopefully you get this mod up to date shortly after 3.2 release
Serbian 347 2021 年 9 月 28 日 下午 12:06 
Can a UI Overhaul Dynamic Patch be made for this as using the ethics and civics classic no longer works for it (pluralism and elitism was removed from Petruxa's Ethics and Civics Classic)
T3AR_HD 2021 年 9 月 20 日 下午 12:59 
When using this for 3.1 it seems to work properly except that it makes shipsets unselectable.
Besmarr 2021 年 9 月 18 日 上午 3:20 
Is this mod causing industrial districts to have no jobs for anyone else?
Sketch 2021 年 9 月 15 日 上午 3:01 
UNE spawning as DN and also new civics are not working in 3.1
Sean 2021 年 9 月 14 日 上午 12:07 
Hey, not sure if anyone else is having this problem, but here goes. I have another mod that lets me have more civics, and I notice that for some reason specialist pop jobs provided by buildings provided by civics aren't appearing at all. For example, I have a neo colosseum and an inquisiton building, and I'm getting inquisitor jobs but no gladiators. Also, templars aren't appearing even though I have the civic for them.
super_mario 2021 年 8 月 10 日 上午 6:37 
Hey, I'm sure there is a reason why, but why aren't Temples and sacrificial temple and normal temples separated. As it is right now Militant Zealots and Death cult aren't super usable together as you no longer get Templars due to sacrificial Temples replacing normal temples.
SpaceWhale 2021 年 7 月 27 日 下午 8:59 
Why doesn't brand loyalty give +1 encryption?
Mira113 2021 年 7 月 1 日 下午 4:15 
Shouldn't the machine god influencers casus belli be available with the unrestricted wars policy rather than just conversion wars?
PiFi 2021 年 6 月 24 日 上午 3:25 
The UNE still spawns as despicable neutrals when played by the AI.
hexphyre 2021 年 6 月 1 日 下午 1:02 
The crashing is also happening to Revolutions - Ethics and Civics, but not to Ethics and Civics Alternative - Redux + Relytor's Empire Governance - Redux
Fetacine 2021 年 6 月 1 日 上午 9:31 
This seems to cause the latest version of Stellaris to simply crash instantly upon loading.
Inny 2021 年 5 月 30 日 下午 10:24 
You realy shouldn't overwrite the whole scripted trigger file just to edit a few lines. This wrecks compatibility.
Bink~ 2021 年 5 月 23 日 下午 11:45 
using life seeded origin with machine cult makes it so only robots spawn and non of my organic pops.
Erik Schon 2021 年 5 月 14 日 下午 2:53 
The Machine Cult Civic seems to be bugged. All my pops start out as robots, while having 0 normal pops (+normal pops' citizenship rights are set to slaves and can't be changed).
Reli 2021 年 5 月 14 日 上午 8:56 
My Machine God Influencer can't seem to use converion philosophy or cb. could be incompatibility tho
DylStur 2021 年 5 月 9 日 下午 9:52 
Any chance for a compatability patch with Zenith of Fallen Empires? Becoming an ascended empire locks you out of using the extra trading types because you're no longer a default empire type
FireKahuna 2021 年 5 月 7 日 下午 7:32 
Any chance of compatibility with either the unofficial patch or most importantly Starnet AI? Atm no civics ethics overhaul mod is compatible with Starnet, which means choosing between this well balanced mod or functioning AI.
Yuichi 2021 年 4 月 29 日 上午 9:57 
Is it on purpose that this mod changes the new spawning pool (bio pop assembly) back to the old one (+25% pop growth)?
KARL 2021 年 4 月 28 日 下午 6:15 
Dose this fix the trade options i cant do planned economy cause i need one of the trades the base game dosent have
Lil_Puppy 2021 年 4 月 27 日 下午 8:53 
is there a 2.8 version going to be available?
Femboi Jesus 2021 年 4 月 27 日 下午 7:19 
Just noticed a bug where Machine-God Influencers is not giving access to the Conversion war policies
DylStur 2021 年 4 月 23 日 下午 4:18 
Capitals still aren't adding building slots. I'm not sure if the update you mentioned was for that or not
Weftin 2021 年 4 月 22 日 下午 8:11 
Tested it in game after reloading all installed mods, can confirm it is now functional thanks for the quick work
Hypno  [作者] 2021 年 4 月 22 日 下午 12:38 
Update has just pushed, that should be fixed
Weftin 2021 年 4 月 22 日 上午 11:14 
the aperature science civic is seemingly non functional, as a machine empire I have established a research pact, defense agreement, and have a construction ship in orbit giving me full vision of the colony and system and am unable to build a branch office
Archivist Grim 2021 年 4 月 20 日 上午 11:31 
Just checking this is compatible with UI overhaul dynamic? Since the current patch for it is rather outdated
FatRefrigerator 2021 年 4 月 18 日 下午 2:51 
What does this mod do other than rebalance Petruxa's mod a bit? It's 50mb larger
Juiposa 2021 年 4 月 18 日 上午 10:04 
capital upgrades aren't adding building slots +1
Liquid 2021 年 4 月 18 日 上午 7:36 
capital upgrades aren't adding building slots
RogueSkeptic 2021 年 4 月 17 日 下午 9:55 
Is this compatible with starnet AI?
soulpelt 2021 年 4 月 17 日 下午 3:48 
Hey so I think the civics that give you housing n such from planetary blocker is bugged. :(
WolfWhiteFire 2021 年 4 月 17 日 上午 11:36 
With the other civic I mentioned, the one for pacifist megacorps that makes gun batteries, missile batteries, and hangar bays give two trade value and cost 1 less energy in upkeep also seems to be not functioning correctly for me.
TortoTheConqueror 2021 年 4 月 17 日 上午 11:15 
I can't see the Direct Democracy authority option when making a species. Did you take it out or is this a bug?
Kaiwyn 2021 年 4 月 17 日 上午 11:02 
Can't use the spy network.
Fivealive007 2021 年 4 月 17 日 上午 9:35 
If your using the ethics in the mod and spot an empire of the oppisite ethos it dosent seem to allow you to declare an Idealogical war on them.
Serbian 347 2021 年 4 月 16 日 下午 8:54 
for those who are wondering the UI dynamic overhaul patch for ethics and civics classic currently works for this
WolfWhiteFire 2021 年 4 月 16 日 下午 6:09 
Knowledge Through Trade is the specific civic.
WolfWhiteFire 2021 年 4 月 16 日 下午 5:39 
Decided to try a quick trade value focused megacorporation game while waiting for the main mods I use to update, pretty sure none of the other active mods would have conflicted, and the civic that makes researchers provide 2 less science and 3 trade value instead is supposed to unlock the innovation & progress trade policy immediately. When I started the game, I noticed that that policy was still locked despite the civic being supposed to unlock it, so I think there may be a bug with that civic. Just a quick report of a minor bug.
Blocked By Garry Tan 2021 年 4 月 16 日 下午 2:08 
Also can't go into the espionage screen or make embassies, working perfectly otherwise though! Love this mod thank you for all the work from the team :resmile:
Hypno  [作者] 2021 年 4 月 16 日 上午 10:39 
The game has to have a larger window to properly display the ethics and civics on the summary screen
Vulture 2021 年 4 月 16 日 上午 10:36 
Is there a specific reason, on the species creation screen before game has a bigger window?
I have hard time editing my rulers coz i cant see it clearly