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inst.entity:AddNetwork()
inst.entity:SetPristine()
if not TheWorld.ismastersim then
return inst
end
I have a rework in mind. A bit of item tweaks here and there since I have realized that she tends to lean on a certain playstyle. I noticed that there was a potential gameplay loop that was interesting so to speak but executed a bit poorly. It was very fun to program her trinkets and items but sadly some of them will be seeing a change in the future. Some buffs and modifications are definitely to be expected.
I will be working at a slow but constant pace due to personal life stuff (nothing bad).
Thank you so much for spending time to use my mod. It means a lot to me. Just in case it wasn't apparent, Jeanne Alter is best girl.
when i crafted it with empty hand it auto-equips and still functions tho. overworld sprite also missing and disappear.
I use only Too Many Items Plus mod to spawn items and test.
Great work!
Have a good one!
Right now im just compiling all these problematic bugs and asking a bunch of devs tips on fixing them.
So far i havent had any crashes on mine which means i'll need a debug log or screenshots of error messages. Any information on reproducing the bug
You can send to the support inbox. dst.jeannealter@gmail.com
Please understand i'll need a reproduction of the bug so that i'll be able to fix it because im pretty clueless on what's happening on your side of the DST client.
Thanks for your feedback btw! <3
any fixes?
Please fully describe the bug you are experiencing so that I'll have a clearer view of the problem / bug. Thanks <3
I also now have a dedicated inbox for more bug reports stuff. dst.jeannealter@gmail.com