Left 4 Dead 2

Left 4 Dead 2

Katana - animations fixes and improvements
56 条留言
xdshot  [作者] 7 月 26 日 上午 4:51 
It's not requirement. It's optional replacement.
PixelTheCollie ΘΔ 7 月 26 日 上午 4:24 
is this still needed??
Whisper The Wolf 4 月 9 日 下午 3:04 
@Ivan90: swinging is the only issue when you kill zombies
Ivan90 4 月 9 日 下午 1:34 
OLD // OLD

what changes?
PixelTheCollie ΘΔ 1 月 20 日 下午 9:28 
does this still work, is it needed?
xdshot  [作者] 2024 年 11 月 26 日 上午 6:51 
Nope, only partially
TH3V01D 2024 年 11 月 26 日 上午 4:47 
I believe it has been implemented into the game. This does nothing.
Wyatt Hero of Time 2024 年 10 月 21 日 下午 10:13 
does it not work
NickIsDaName 2024 年 5 月 12 日 上午 9:50 
could you make a version that compatable with sirwoloos extended melee skin pack?
Suicide Pea 2024 年 1 月 13 日 下午 3:52 
Do you happen to still have the source files, so I can edit this mod for personal use?
Brigeezy123 2023 年 7 月 13 日 下午 3:39 
turn up fov and see
NoobMaster WebosPeludos 2022 年 5 月 4 日 上午 6:53 
where is the fix?
❤doridori❤ 2022 年 3 月 18 日 上午 11:22 
seriously?
QuantizedAnson 2021 年 11 月 10 日 上午 3:49 
Oh I wrote the message on both workshop item's comment section at the same time actually
index 2021 年 11 月 9 日 上午 7:26 
I told him the same thing
xdshot  [作者] 2021 年 11 月 9 日 上午 4:22 
Because both are models replacements
QuantizedAnson 2021 年 11 月 9 日 上午 2:29 
No idea why but it is conflicting with a Katana UV map fix mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2255126432
Fedor 2021 年 11 月 6 日 上午 11:10 
I don't really see a big difference.
GI1TcH!mg G@M3R (R.A.Sudios) 2021 年 2 月 17 日 下午 4:53 
can you make CSS Weapon Fixes and Improvements because there are bugs that need to be fixed plus, it's in tls, I hope you will accept my request
X553M 2020 年 10 月 2 日 下午 11:14 
What about the draw sound event they added?
xdshot  [作者] 2020 年 9 月 24 日 下午 9:52 
yes
SQ_FlanTheEX 2020 年 9 月 24 日 下午 9:47 
Not obsolete, but more like reanimation. (the left hand part you know)
Јамеѕ 2020 年 9 月 24 日 下午 2:42 
Oh, okay!
xdshot  [作者] 2020 年 9 月 24 日 下午 2:42 
If not sufficient, then still good on it's own
Јамеѕ 2020 年 9 月 24 日 下午 2:14 
Oh, so not obsolete?
xdshot  [作者] 2020 年 9 月 24 日 下午 2:13 
Doesn't appear to incorporate same changes
Јамеѕ 2020 年 9 月 24 日 下午 2:09 
Okay, thank you for the quick response!
xdshot  [作者] 2020 年 9 月 24 日 下午 2:09 
Haven't checked yet
Јамеѕ 2020 年 9 月 24 日 下午 2:03 
Is this now obsolete?
JI06CT3P 2020 年 9 月 21 日 上午 9:37 
Cool :templars:
Urnamesaysitall 2020 年 9 月 20 日 上午 8:50 
hmm I hope they fix the axe as well since if you look closely when swinging the axe from a far pov you got one hand not even attached and other is attached when swinging which has always been a nuisance ever since i started noticing it
Dr. Gordon Freeman Ph.D. 2020 年 9 月 19 日 上午 9:09 
Since The Last Stand is going to be a major update for Left 4 Dead 2. I hope they know about the Katana bug that you fixed & improved and you can be part of the major update credits for The Last Stand because Left 4 Dead 2 has ton of bugs when it's default but when the workshop fixes it. Its a whole another level! Left 4 Dead 2 should definitely get a remake when Valve decides if they want to do it or not because most people in communities are becoming game developers everyday.
CluckenDip 2020 年 9 月 19 日 上午 5:06 
i'll hang onto this in the meantime :) great work! :happy_creep:
xdshot  [作者] 2020 年 9 月 19 日 上午 5:05 
Curious as well
CluckenDip 2020 年 9 月 19 日 上午 3:06 
Does anyone know if these fixes will be included in the Last Stand update?
Dr. Gordon Freeman Ph.D. 2020 年 7 月 20 日 上午 12:47 
Are these default animation fixes??
antiburogoz 2020 年 7 月 9 日 上午 12:37 
made fixies for other melee weapons, please)
Klazzi :3 2020 年 6 月 30 日 上午 8:43 
oh, thanks for explanation!
xdshot  [作者] 2020 年 6 月 30 日 上午 8:37 
Normally, you animate limbs chains, starting from beginning to end. If you want to make different end chain position, you have to re-align all previous chains positions, which tedious.

IK allows to specify end chain position, and all parent chains are automatically positioned.

Prefect example: boot Source Filmmaker, spawn any character, apply ik rig.
Klazzi :3 2020 年 6 月 30 日 上午 8:13 
what does IK stand for?
DOOMGUY 2020 年 6 月 28 日 下午 8:37 
works with model replacements with no animation replacements?
Јамеѕ 2020 年 6 月 28 日 上午 2:13 
Okay, Thank you for replying! :)
xdshot  [作者] 2020 年 6 月 28 日 上午 1:11 
standalone
Јамеѕ 2020 年 6 月 28 日 上午 1:07 
Do you need your reanimation base for this to work, or is this a standalone fix?
urinal cheesecake 2020 年 6 月 25 日 上午 5:52 
@Montana it’s ok, we know it takes you longer to understand things :lunar2020contentgoat:
Love 2020 年 6 月 24 日 下午 6:28 
Veri nice!
xdshot  [作者] 2020 年 6 月 24 日 下午 2:29 
Great, you're not so perfectionist. You probably have a life as well.
Ol' Ellis 2020 年 6 月 24 日 下午 2:22 
i did watch the vid and read the description, there is rly no difference here expect for 1 minor barley noticable shake
FootlooseALAN 2020 年 6 月 24 日 下午 2:12 
Lol i never noticed that hand "shake" but now that i did it's so annoying, good fix