边缘世界 RimWorld

边缘世界 RimWorld

Electric Fences and Floors (Continued)
79 条留言
Vril 9 月 29 日 上午 10:19 
What about instead of burn damage giving a stun?
Rufus Shinra 9 月 20 日 上午 8:10 
Would having 192600 Wd stored be an effective protection against a manhunter squirrel or should I pack up and leave the map already?
Mlie  [作者] 7 月 20 日 上午 8:33 
@_Hark_green Ofc, either as a separate mod or as a pr for this mod
_Hark_green 7 月 20 日 上午 6:29 
Hello, may I have your permission to create a Chinese Localization for your mod?
Snuggl 7 月 16 日 上午 6:22 
That's... alot of energy! 😆 Thanks! I shall try it again with more stored energy.
Wheat Tail 7 月 16 日 上午 2:39 
@Snuggl, I've charged 70 batteries and fence onehitted megasloth. So yeah, just charge batteries.
Mlie  [作者] 7 月 15 日 下午 10:29 
@Snuggl As the previous user mentions, it all depends on how much energy you have stored
Snuggl 7 月 15 日 下午 6:06 
The damage is really weak for the power it consumed. Wooden or metal spikes make way more damage and don't cost any energy.
Wheat Tail 7 月 14 日 上午 9:54 
@Mlie, sure. I've looked into code and found the formula. Seems it relies on stored energy rather than pure energy output so batteries is everything because numbers of stored energy for effect being taken is counted on thousands.
Mlie  [作者] 7 月 14 日 上午 7:36 
@Wheat Tail I did not design the mod so cannot say
Wheat Tail 7 月 14 日 上午 6:45 
Hmm. I built a fence powered solely with geothermal generator, all 3600W goes to the fence. It deals less than 2 damage. Is that suppose to be like this or am I did something wrong? It can't stop even a rat from eating damn crop...
electry 2024 年 6 月 22 日 下午 8:23 
Sorry ... original autor, not you.
electry 2024 年 6 月 22 日 下午 8:22 
Electric floor is a trap so it have massive speed reduction. If you can not easily pass It is not a floor then. This is so messed up.

This mode is like a huge compromise between things you want to present and what you can build using some game mechanics. You do not get working fences nor working floors nor working fence doors.
electry 2024 年 6 月 22 日 下午 7:52 
My pawns do not want to walk over electric floor (pathfinding).. and of course fence door can be opened by enemy.
nquiro 2024 年 4 月 8 日 下午 5:11 
When using the mod for version 1.4 and 1.5 I get the following error

https://gist.github.com/HugsLibRecordKeeper/0bb67b13db39506aaeb4dafb77267909

I like the mod. I just think it should give an electroshock, when it passes through the fence or doors, leaving you unconscious or stunned. please try to see the vanilla non-lethal weapons mod example tazer turret
NukaClipse 2024 年 3 月 29 日 下午 2:25 
I had the same issue as Leviathan. Might have to do with the locks mod as I have it. Had to changed the setting to disallow animals from entering. Strange how thats the only entry point out of all my door mods that allowed wild creatures in.
Mlie  [作者] 2024 年 3 月 19 日 上午 9:02 
@Lurch The Bastard No, they are not defined as fences in that sense
Lurch The Bastard 2024 年 3 月 19 日 上午 8:02 
So, unless I'm missing something, these don't seem to work as actual fences. As in, they do not count for being part of the edge of an animal pen.

Replacing the fences I had in position with these led to "no enclosed pen".
Corpse_Looter 2023 年 12 月 9 日 下午 2:17 
I had a bunch of mad boomrats invading and I was happy because I had these electric fences put up and working, turns out they can just open the gate...
Alaskan Bull Walrus 2023 年 12 月 3 日 上午 11:54 
The raiders opened my fence gate when I put them down. A bug? Do I need to forbid the door?
Alaskan Bull Walrus 2023 年 12 月 2 日 下午 6:52 
This is great. Can I instant kill with enough power?
nightengate32 2023 年 11 月 14 日 上午 6:53 
Alrighty, thank you
kinngrimm 2023 年 11 月 14 日 上午 4:26 
damn my english "poor" != pure, it sounded the same in my head when i wrote it but seeing it now again
Mlie  [作者] 2023 年 11 月 14 日 上午 3:12 
@nightengate32 There should be mods that lets you do such things, or you can write a patch for the mod.
nightengate32 2023 年 11 月 13 日 下午 11:34 
Is there any way to edit the cost to build one fence? I feel like 20 steel per fence is pretty steep. I just don't want to poke around in the files not knowing what I'm doing trying to change it myself.
kinngrimm 2023 年 11 月 12 日 上午 11:47 
i'd need a switch between poor stun(low voltage so that human material does get more damaged) and frying some android circuits setting ^^
Mlie  [作者] 2023 年 8 月 12 日 下午 12:38 
@BLloyd When I test the mod the doors works as normal doors. You may have a mod-conflict
BLloyd 2023 年 8 月 8 日 上午 8:38 
https://i.imgur.com/NJkxjWM.png - It appears the doors for both electric and plasma fences always count as having been forced open, meaning that both enemies can walk right through them (rather than having to go around and hit the fence) and meaning you can't put them on hold open, which'd let animals through safely.
Mlie  [作者] 2023 年 8 月 8 日 上午 5:21 
@BLloyd I dont understand the question?
BLloyd 2023 年 8 月 8 日 上午 4:18 
Hi, the doors appear to count as always forced. Is that intentional?
Seripa 2023 年 7 月 7 日 下午 3:23 
@Jester Not sure. This mod works for me while playing CE just fine, but it's super overpowered. Just waves of raiders will throw themselves against it and their heads will just pop and result in almost instant death..

Not sure if that's related but it's the reason I had to stop using this mod. Made things too easy. Works great, though.
[JdG] Pejman 2023 年 6 月 3 日 下午 2:36 
every time an animal tried to go through the fence I gewt an error :

Exception ticking Plasma_fence_door457307 (at (227, 0, 9)): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at ElectricFence.Building_p_fence_door.Tick () [0x0004a] in <5ba8b3aff039428c84b26b572fcf2d04>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
Jester 2023 年 5 月 24 日 上午 3:02 
If I remember, this has a huge problem for CE users correct?
hottt3 2023 年 2 月 20 日 上午 11:28 
Thanks!!
Mlie  [作者] 2023 年 2 月 20 日 上午 10:53 
@hottt3 Fixed, both this and Traps Plus
hottt3 2023 年 2 月 19 日 下午 1:48 
I started my game as a neolithic tribe with zero techs. All I can construct is wooden walls, fireplaces, torches and... electric and plasma fence gates. Please, could you place these devices into the appropriate research.
Please, could you also do the same with your mod Traps Plus (Continued) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2042706367 , especially concerning such high tech devices like Body Crushers etc.
Thanks for your great work!
Mlie  [作者] 2022 年 12 月 27 日 下午 11:33 
@Sasha Pines (no brain) I dont have any gfx skill, but anyone is free to retexture it or do a pr with better textures
Sasha Pines (no brain) 2022 年 12 月 27 日 下午 9:22 
you might want to update the texture for these some how they look quite low poly even on low resolution
HAZRAD 2022 年 11 月 30 日 上午 7:53 
The mod is perfect, but the graphic for the fences is in blurry low res even after I have converted it to .dds format, such a shame I cant use it because of that T.T
lobosan 2022 年 10 月 25 日 下午 6:15 
Thank you Mlie for the 1.4 update!
CTH2004 2022 年 6 月 28 日 上午 8:31 
awesome! Could you add a "resistor" version that can be calibrated in how much damage it does?
Maybe a fence that only does stun damage, like the floor panels?

Also, what about a computer controlled one that will only shock and stun raiders, hostile animals, and escaping slaves/ prisoners. It uses a computer to make it electric-less, unless an escapee/ hostile is touching it. Perhaps this one is also a "magnetig gate", which is just chains that hang down, but become an almost-solid object (like sandbags) upon contact with a hostile. The idea being that upon contact, the electric current powers magnets to bind them together, elsewise it's like walking through a curtain! Don't slow guests, stun and slow prisoners!
Maximi1ian 2021 年 12 月 10 日 下午 5:57 
Thanks Mlie! Nice to see its continued for 1.3! :steamhappy:
VelxraTV 2021 年 12 月 4 日 上午 1:33 
alrighty
Mlie  [作者] 2021 年 12 月 4 日 上午 1:21 
@Geronimo As previously stated, the mod is missing a door type and I don not have the gfx skill to add more graphics. But if anyone makes the texture I can add it to the mod
VelxraTV 2021 年 12 月 4 日 上午 1:08 
Gates do not place correctly please fix (been this way since this came out)


https://i.imgur.com/IENB5B2.png
Doggo 2021 年 10 月 7 日 下午 6:19 
How do I make it so the electric fence shocks prisoners
VelxraTV 2021 年 9 月 11 日 上午 3:34 
so yes, gates let insect through and wild animals try to always path through the gate yet will die. honestly electric gates have become my primary food source. lol
VelxraTV 2021 年 9 月 2 日 下午 4:49 
can confirm the electric fence gate unlocked allowing enemies through. an insect raid just walked through the front gate. lol
SFH 2021 年 5 月 30 日 上午 10:57 
@Mlie Unlucky, but oh well, good mod anyways
Mlie  [作者] 2021 年 5 月 30 日 上午 10:02 
@SFH No, the original mod never got vertical doors