Sid Meier's Civilization VI

Sid Meier's Civilization VI

Barbarian Outposts to Watchtowers
27 条留言
Sailor Cat  [作者] 2023 年 7 月 24 日 上午 6:54 
I can't say for certain.
MarsEco 2023 年 7 月 24 日 上午 1:45 
I assume this works with Barb Clans mode?
=[NK]= Col. Jack O'Neil 2022 年 6 月 27 日 上午 5:14 
No it doesn't viscous
ViscousTime 2022 年 6 月 27 日 上午 1:28 
Does it require the recon unit to be the one to capture it? Would like option for that to be the case.
Sailor Cat  [作者] 2022 年 3 月 10 日 下午 10:12 
Removed mod dependency to let you choose between the two.
Daniel_USA 2022 年 3 月 10 日 下午 5:44 
mod manager only allows me to use this with watchtower light and not with watchtower improvement.

it tells me another version is already installed then when removing watcher improvement I can activate barbarian outpost but it automatically uses watchtower light as the needed file.
Z0mb:e 2021 年 7 月 14 日 下午 4:16 
Ahh, good call. I've played so many times with Clans Mode I've forgetten that that isn't the default functionality xD
Sailor Cat  [作者] 2021 年 7 月 14 日 下午 1:53 
No reason why it wouldn't work with GS or NFP in general. For the Barbarian mode in particular, I haven't tested, but it should only occur after the camp has been removed from the map.
Z0mb:e 2021 年 7 月 14 日 上午 7:30 
Does this work with NFP/GS? For example, does this only happen AFTER I select the option to clear encampment?
Akkadon 2021 年 4 月 5 日 下午 11:15 
This. This is great. As it should be.
=[NK]= Col. Jack O'Neil 2021 年 3 月 4 日 上午 2:35 
Would this now be incompatible if using teh barbarian game mode?
Sailor Cat  [作者] 2021 年 2 月 15 日 上午 10:28 
Wew, finally. Thanks for the confirmation. :lunar2020ratinablanket:
Gabriel 2021 年 2 月 15 日 上午 10:01 
As far as Multiplayer is concerned, the last updated seemed to fix the dessyncs.
Sailor Cat  [作者] 2020 年 8 月 9 日 上午 11:30 
It shouldn't interact in that manner as far as I'm aware.
Mark 2020 年 8 月 8 日 下午 10:24 
Does this mean there won't be an artifact created on the site of the camp for an archeologist to collect?
Head On 2020 年 7 月 5 日 上午 7:53 
Crashing all the time in base game
Banned Hammer 2020 年 6 月 30 日 下午 6:21 
You're a saint! Thank you so very much for bringing this back :cozybethesda:
pandaling 2020 年 6 月 24 日 下午 5:03 
thanks sailor!
Sailor Cat  [作者] 2020 年 6 月 24 日 上午 7:56 
@pandaling: They're from CIVITAS Shapur I. I don't use R.E.D.
Cosmic Fox 2020 年 6 月 24 日 上午 7:55 
R.E.D. mod creates formations of units
pandaling 2020 年 6 月 24 日 上午 3:21 
what are those units you have from?
Sailor Cat  [作者] 2020 年 6 月 22 日 下午 12:08 
Ah, I see. Thanks for reporting in.
ChrisMartin 2020 年 6 月 22 日 上午 11:56 
Loaded it in a ongoing game. No Watchtower from barb camp. :)
Sailor Cat  [作者] 2020 年 6 月 22 日 上午 11:18 
Maybe. I dunno.
ChrisMartin 2020 年 6 月 21 日 下午 3:35 
Can this be added to an ongoing game, with Watchtower Improvement running? Or do it require to start a new game?
ChrisMartin 2020 年 6 月 21 日 下午 12:49 
I never knew I had miss that in my game :)
This is awesome.
Could the next step in this sub-mod to be that with Recon class, we get a Watchtower, every time. And if we cleared it with a melee or cavalry-unit, it get burned down (with the new Forest fire animation), and it burns for a turn or two? Or with low level units it is a high risk of burning down, and high level units has a high chance to build tower? Insane idea: If it burns, 2-4 barbarians comes out of FoW, to the camps rescue...
Leugi 2020 年 6 月 21 日 下午 12:22 
Pretty nice idea. Kinda wish they kept the palisades surrounding it tho. But beyond that it's a clever thing to have.