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It's really a lot of pleasure for me to read your comments ! :D
The submarine will be operationnal for the new campaign update in just a few hours, Ty for your patience :3 !
Thanks for all the love ! :-)
Yes, the AI pathing is very simple and efficient because it is handmade =) The v1 used the vanilla autopathing algorith but it ended with many errors and the AI would bug out and not be able to access everywhere.
In response to that, i dumped all the waypoints and i created and edited them all by myself.
And i also skipped the outsides waypoints as for me, the ai crew in this current state has to stay inside the ship for me as they are terribly in danger and inneficient outside the hull ^^ =)
here's the link of my design =)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2137211359
Have fun ! :D
But this submarine still have to test itself in campaign mode !
Please share with me any thoughts and idea you may have =) It would be a pleasure to hear/read them ! :D
I wish you a very good night !
That's still some time ahead tough =) i'm planning to do a performance pass on this sub and making everything nice and snippy before anything else ^^ !
As a side note, have you noticed that you can't exit the reactor room when it's on meltdown or fire
? ^^ xD the Emergency system will lock you in xD !
I hope the Crimson Shard will bring you plenty of joy and fun and also some more pointy teeth to show at you would be ennemies xD.
Great to see you're having fun with the Reactor Emergency System ^^ :D !
I loved to read your report ^^ made me laugh a few times xD !
For a little story, this is the very first thing i made in the editor ^^ took me about 2 days of trial and error and 30 coffees as the electricity and wiring was getting me nut at first haha ^^ then, when i was satisfied xD a submarine eventually found it's way around the reactor ^^ :D !
xD
Trying to overload the reactor, haha~
[First attempt]
Classic "4 fuel rods"
Result: Failed
Reason: The battery took the overcharged electricity with whooping 6000kW!
[Second attempt]
Same with first, but unwired power_in from all batteries and meltdown_warning from the reactor
Result: Failed
Reason: The reactor's fission rate recalibrated itself! What on Europa?!
Also, I got electrocuted countless times.
[Third attempt]
Turned off Auto-Control, 100% Fission Rate, 0% Turbine Output
Result: Failed
Reason: At last, the reactor was on fire..., emergency pump started and put it out.
I didn't have the chance to taste Europa's seawater since the pump didn't drown me, haha...
But, I see that it prevents the reactor from getting drowned and blown-up.
Overall: It went beyond my expectations! Absolutely anti-griefer reactor! Love it!
Sorry for the long comment, btw, I also love your "slow-mo hatches".
And yea, it's gonna be a blast playing this sub with the whole crew ! :D