Barotrauma 潜渊症

Barotrauma 潜渊症

[SZTORM] Vanguard
19 条留言
EridaniGirl 2022 年 7 月 1 日 下午 7:31 
Having Issues when the Sub spawns in. the head section is consistently missing.
My2Scents 2021 年 10 月 12 日 下午 3:41 
There are no vents in the aft access shafts and so my crew suffocates themselves to death. Other than that, good sub, perfect for scavenging artifacts.
Gantradies 2021 年 6 月 23 日 上午 4:15 
no, was the main docking port-
the manual dock/undock switch there can lock the game if its accidentally pressed whilst docked to a station
JackF/SharkAttack  [作者] 2021 年 6 月 22 日 上午 2:25 
Are you talkking about the docking port between the main submarine and command module?
Gantradies 2021 年 6 月 21 日 下午 9:26 
haven't tested the overvoltage protection yet, but i can confirm the control's are now responding/working as intended, as far as i can tell.

we also had a softlock issue with the proximity/manual docking port switch before- one of the others accidentally hit it whilst opening the hatch at an outpost, and it threw the whole crew to a "broken" map screen that was entirely non-interactive.

that aside, its a very capable, well-designed ship!
Gantradies 2021 年 6 月 21 日 下午 9:12 
yeah, in the case the first issue was just me being impatient-
we've got a fairly experienced engineer, just don't always have them in the crew (the group spans several timezones)
JackF/SharkAttack  [作者] 2021 年 6 月 21 日 上午 3:57 
Exactly. This is where an experienced engineer should come in handy.
Gantradies 2021 年 6 月 21 日 上午 3:32 
*nods* would the former issue be lessened by using a lower charging rate (reducing the load on the reactor/the automated control program's response time)?
JackF/SharkAttack  [作者] 2021 年 6 月 21 日 上午 2:55 
The rapid overvoltage destruction of junction boxes occurs when the batteries reach 100%, then a sudden drop in reactor load occurs and the excessive power fries everything. It will happen even when you are undocked. This is somewhat by design, however I saw multiple crews struggling with it. Maybe I will implement a safeguard. When it comes to the control input issue I am unsure what may cause it. I will look into it.
Gantradies 2021 年 6 月 21 日 上午 1:42 
it was- it might have been whilst we were docked,from memory- the crew and i think that was what happened.

additionally, there seems to be an issue with the combat bridge/control select switch directly in front of it-
i dont know if its a wiring/logic issue, but we're completely loosing control of the main sub when the bridge is detached (we were using the command module for tighter caves)- the selector switches back to "Command Module", and completely ignores input
JackF/SharkAttack  [作者] 2021 年 6 月 19 日 上午 6:57 
Was the onboard reactor turned on?
Gantradies 2021 年 6 月 18 日 下午 9:43 
ive been seeing some odd issues when changing the battery charge rate-
like, "instantly blowing every junction on the ship in one go whilst on shore power" odd-
no transition between damage states/crackling noises, just POOMF
EvolvingCode 2021 年 5 月 15 日 下午 3:20 
Thanks mate
JackF/SharkAttack  [作者] 2021 年 5 月 15 日 下午 3:06 
Ok, I will add the command module to the mod, so that you can change it.
EvolvingCode 2021 年 5 月 15 日 上午 11:42 
Adding modded items such as Ek and other, as well as locking all the junction boxes
JackF/SharkAttack  [作者] 2021 年 5 月 15 日 上午 2:28 
What kind of modification?
EvolvingCode 2021 年 5 月 14 日 下午 8:12 
Is the Head open For Modification?
JackF/SharkAttack  [作者] 2021 年 4 月 6 日 上午 8:42 
The sub has been updated and remastered. Check it out!
Beowulf 2020 年 6 月 20 日 下午 3:51 
Awesome. Love the shuttle system so detachable command module is a huge plus in my book. I-War vibes. :D
So much attention to detail and eye-candy. Much appreciated.
Thoughtful design. Love it!