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报告翻译问题






That's definitely not the reason, due to how you gain Iron from Peat. It has nothing to do with mapgen.
Maybe the resource placement script is affected by other new stuff added, idk. Will try to replicate it and figure out what's going on, but nothing obvious comes to mind so it might take a while.
INSERT OR IGNORE INTO District_RequiredFeatures
(DistrictType, FeatureType)
VALUES ('DISTRICT_DAM', 'FEATURE_FLOODPLAINS_TUNDRA');
('DISTRICT_DAM', 'FEATURE_FLOODPLAINS_DESERT');
('DISTRICT_DAM', 'FEATURE_FLOODPLAINS_GRASSLAND');
('DISTRICT_DAM', 'FEATURE_FLOODPLAINS_PLAINS');
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "REQUIRES_PLOT_HAS_JNR_SWAMP" does not exist in Requirements
If you could tell me what I should do to properly integrate my edits or some workaround to my dams problem I would be very grateful. Thanks for the awesome work with all the mods!
I suspect that it simply does not run in the World Builder because no actual game starts there and the trigger "NewGameInitialized" doesn't fire.
changing peat back to quarry was easy enough but the artwork does not display properly, just an exclamation mark
2 sides is river ofc, but still cannot place
I play raging barbs on prince difficulty. Even my normal barb mods don't help.
Do you have any mod that's more compatible with yours to recommend for me?
It just isn't the same without extreme aggressiveness.. On my Lakes game I just played, it's like camps weren't even spawning anymore. To say nothing of this odd AI quirk where they seem to become passive after the medieval era ends.
Unrelated: If I made a donation via paypall, would you be willing to make a mod that allows for earlier cops and army formation? At what cost? All the mods of the type I found were way too early for my taste.
Military training for Corps and Nationalism for Army seem good to me.