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报告翻译问题






A. Due to how powerful they can be I do think that Pure Vessels need iron, but you're right about how Vessels shouldn't need iron. Will add in the next update (I am planning to update this civ anyways soonish)
B. Now as for your second point, due to the limitations of civ V, you can't just make Fallout tiles not affect tile yields, at least not without DLL I believe. You can counteract the Fallout effects theoretically, but that could take a heavy toll on turn times, so I don't really want to implement it personally. I get why it can get tedious to clear the tiles, but ya know the fighting the infection in Hollow Knight was kinda tedious as well :p
B. Fallout is meant to be a sort of positive and I get that, but it needs a lot of tedious micro to make sure your tiles are still usable (fallout reduces tile resource gains.).
I recommend removing the iron requirement for vessels and pure vessels, as well as making fallout in hallownest tiles not reduce tile gains. (If it's possible of course.)
Also, I'm curious if you've made any adjustments to how the AI plays this civ since it has a pretty odd quirk that needs to be taken advantage of to really be competitive.
Mostly nitpicky things, nice mod overall, slightly underwhelming for what I expected.
Thanks!
Otherwise, there would be an error in the Database.log that explains why it won't show up.
jfincher@Jordans-MBP Logs % cat ModInstaller.log
[83.559] ERR: Cannot delete archive. (C:\Emu\AppDataParent\Sid Meier's Civilization 5\MODS\JakeWalrusWhale and TopHat's Hallownest (v 1).civ5mod)
jfincher@Jordans-MBP Logs % cat modding.log
[22.010] Changing active DLC and Mods.
jfincher@Jordans-MBP Logs %
From what I can tell I have the full content of the mod in ~/Library/ApplicationSupport/Sid Meier's Civilization 5/MODS/JakeWalrusWhale and TopHat's Hallownest (v 2)
If you haven't already, if you enable logging I can try to see what the issue is if it happens again.
How to enable logging: https://forums.civfanatics.com/threads/how-to-enable-logging.487482/
If you do that and it does happen again, sending me the lua.log after the crash (located in This PC>Documents>My Games>Sid Meier's Civilization V>Logs) would help me out a ton. Thanks