安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You need a counter from the modpack mod if you need the most subtle and responsive setup by controlling the paint block. if you are satisfied with the colors available in the usual Paint Tool, then just paint the wheel control unit and the wheels themselves in the color that you need. Next, connect 3 standart buttons or 3 counter from modpack and paint in black, white and 1 any other (you can use the standard one)
All the same is written in the description of the this MOD...
my whole car is black! thank you as f, you idiot!! for making me waste an hour on this ♥♥♥♥
Wheel change module must be dyed the same color as the wheels to change.
There's the painter block (Fed values by r-g-b colored counters) - dyes the whole creation, perhaps anchor a small section to dye the wheels and change module, detach, and weld on.
You'll also need a white counter feeding into the change module - this goes through the categories of wheels.
Here, you'll want a black button as well - hook it up so that when you change the white counter, it also sends a signal through a black button hooked into module. This seems to just notify it to update.
One last counter - any other color - purple, for example.
This goes through and changes the wheel's design within the selected category.
There's no need to be too precise with the logic for this one, as it automatically loops back to the first item once you reach the last one.
The wheel will stay as you set it if you remove the wheel change module.
ПР
ПР
ПР
But when?