Northgard: Definitive Edition

Northgard: Definitive Edition

Sunspear Reefs
20 kommentarer
magovit 5. aug. 2022 kl. 8:17 
played
Cvphilo 17. aug. 2021 kl. 13:18 
Per the previous comment, this mod may have been broken by an update and it does not seem to be maintained. (Which is not a criticism of the creator who so kindly volunteered time to make it for us. Sometimes you just can't keep up.)
Sartaël 8. jan. 2021 kl. 9:45 
Hello, there is a problem with the script of your mod, can you fix it or not? :(

Thank you !
Elventian  [ophavsmand] 22. sep. 2020 kl. 11:06 
@RSB.NeonGamer ty for information, apparantly the mod was broken during one of game updates. Fixed now
RSB.NeonGamer 19. sep. 2020 kl. 13:00 
First off the town hall and woodcutter building isnt working(it is invisible). Next it is almost impossible to get food. Unless u nerf the begining it will not be good. I cant even make a sheepfold maybe that is the problem. PLZ fix
ronflex 24. aug. 2020 kl. 8:45 
I was pretty hooked by the storytelling and the game mechanics, however there seems to be a problem because once in a while, all the areas that I have scooted but not colonized turn black as if there were never scooted. This is quite frustrating! Still, good job @Elventian.
Cvphilo 4. aug. 2020 kl. 13:08 
Fun and creative special mechanics. Fun for those of use with conservative play style. Indeed, pretty much a sure win if you play that way. I did not even think it was possible to lose, really, until I read the comments. I simply did not lose many troops until I was very powerful. Did not even notice the Stone Alter.
Elventian  [ophavsmand] 5. juli 2020 kl. 10:02 
You need to add next lines into onFirstLaunch function:
state.removeVictory(VictoryKind.VFame);
state.removeVictory(VictoryKind.VLore);
state.removeVictory(VictoryKind.VMoney);
PaNDoRaS19 5. juli 2020 kl. 8:35 
Hi could you tell me how to change the condition victory, when i making a map with editor map? i want to make it domination only
Sanctus-Susanin 30. juni 2020 kl. 18:22 
Good mod, i would like harder and bigger (not island size wise, but more like additional steps) version of this. I.e, more stages before victory - you kill first boss - but it not the end, then second form, then something, then final form. Because one stage means you can just throw corpses, deal enough damage and do not care of retaliation.
Elventian  [ophavsmand] 29. juni 2020 kl. 11:56 
@kim Ivan
Great news about saves! I'll check it out.
As soon as you loose some soldiers or your folks get ill, it is nearly impossible to come back. - That's why I added Stone Altar, enemies can't pass zones with this building, so you can cut them off with few altars, and grow your army...
kim Ivan 28. juni 2020 kl. 23:41 
That is an exciting mod! Took me some time to figure out the best strategy.
As soon as you loose some soldiers or your folks get ill, it is nearly impossible to come back.

Saving seems to work now.
Marnok 24. juni 2020 kl. 6:07 
@Elventian
i did most of the Conquest on extreme (early before they made it easier (pre-nerf))
maybe i'm just used to this type of difficulty it just came natural to me.

i think forgot to build light house, i spotted him mid map fairly early i think i was about 30 minutes in the game.
3 healer huts going upgraded fully populated take most of the workers off working jobs made soldiers and bashed his head in, micro'd wounded off the tile and heal them back up.
i think i was about 11 tiles, with the berserker only colonizing 2 tiles in the entire game

maybe i was cursed with luck.
i'll play the map again and try different approach.
but there is Way too much food on this map. you can expand very fast, and build so breweries to support your population growth.
Elventian  [ophavsmand] 24. juni 2020 kl. 4:55 
@LFYY
Thank you for feedback. Can you specify, what was the hardest part?
Elventian  [ophavsmand] 24. juni 2020 kl. 4:47 
@ Mamok
Yes, I'm going to create few mods about colonization of Sunspear Reefs, sooner or later. At this moment scripting is pain - scripted game is unstable and API is poor, but huh...it was released less then month ago, I hope they'll fix it :)

I like you idea about specialized islands, maybe I will make something out of it. The problem is, you cannot control more than one clan, and within a clan resources are shared.

About this mod: can you tell, why wasn't it difficult? Hide answer in spoiler if needed. Did you manage to gather big army soon enough? Or maybe you delayed building of Lighthouse? Is map too reach with resources?
How many specters were there in the end? Did you build Stone Altar for protection?
烈风月雨 24. juni 2020 kl. 2:05 
It is a little difficult for me as a green hand,but I like this Mod
Marnok 24. juni 2020 kl. 0:30 
This was fun very casual to be honest i didn't think it was difficult at all but fun none the less.

i hope you can make some sort of story out of this and maybe make it with some fictional back ground story, as if a whole clan is looking for new land to settle on and this would be the first island with some ship wrecks here and there.

just pitching an idea here, if you are up to it for making a "series" of some sorts, you could do various difficulty challenges, as example you could do smaller islands like 3 or 4 of them all with town halls that you control and you'll have to multi-task on all islands in order to keep balance, setting up markets and trading posts in order to balance economy,
and then perhaps also increase difficulty and per map scenario.
Make the other islands far more hostile, and also something like a island that is barren and the other one that is literally covered in forests.

And in the future make co-op version once they enable mutliplayer mods?
MC_Rehm 22. juni 2020 kl. 11:14 
I would say an oponent would be nice but would also also understand if that undermines the idea of the map. In terms of difficulty it is hard to make it right for everyone :)
Elventian  [ophavsmand] 22. juni 2020 kl. 9:43 
@MC_Rehm
You mean another clan to play or an opponent? The second doesn't seem appropriate for the story, but I can make the last boss much harder. It meant to be Undead Wyvern, but due to bug in game I had to change it to Frost Golem :( . But I still not sure that everyone can make it through, especially without saves
MC_Rehm 22. juni 2020 kl. 8:32 
I liked thos Mod a lot. Very good idea with the tower exploring! The end mission was a little bit too easy for me, would be nice if u ad another clan :)