边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Plants Expanded
1,373 条留言
Sarg Bjornson  [作者] 19 小时以前 
You added two mods that add pumpkins, and there are two pumpkins in your game? I mean...
VVAo 19 小时以前 
I don't know what this is all about. But my plants are duplicating. It's trivial: I have a pumpkin from this mod and the Medieval Overhaul mod. The same goes for the plowing function, etc.
Triel 11 月 15 日 上午 11:36 
And if people really want to do that, there are mods to remove adjacent sowing blocking.
Sarg Bjornson  [作者] 11 月 11 日 上午 9:55 
Yes, otherwise they can be replanted close together, which is an exploit that should be fixed on Ludeon's part
Fredini 11 月 11 日 上午 9:15 
Is being unable to extract to replant fruit trees intentional? The minified version of those trees exist and CAN be replanted, but the trees themselves do not appear to have the extract option.
若彗 11 月 8 日 上午 7:07 
What would happen if I planted a specific fruit tree in a certain cluster and then used a reverse gravity spaceship to take it away?
Waiter 11 月 6 日 下午 11:39 
is there a way to increase the plowing speed? its taking forever
the wincher 11 月 5 日 上午 11:25 
not sure if im blind or not, but can any fruit trees grow in odyssey biomes?
JUSTIN HER 10 月 27 日 下午 4:47 
is it able to work with medieval overhaul downloaded?
VitaKaninen 10 月 17 日 上午 7:55 
@刘狗蛇 If you scroll up above to where it lists Cabbage, it says:

"Stops growing during Toxic Fallout, but doesn't die."
刘狗蛇 10 月 17 日 上午 6:56 
Hey, I noticed the "cabbage" has 0% growth rate during the toxic fallout, despite its immunity. Is this intended behavior, or possibly a bug? Just wondering if I should treat it as a survival crop that just doesn't die, rather than one that actually grows during the event.
Saph 10 月 7 日 上午 11:56 
Awesome! Gonna be looking forward to it!
Sarg Bjornson  [作者] 10 月 7 日 上午 11:02 
Yes, Vanilla Landmarks Expanded is in the works!
Saph 10 月 7 日 上午 10:55 
Do you have any plans to make a patch for Odyssey where the new plants could spawn as wild plant landmarks/map features? I'd love it for nomadic playthrough if I could just go between landmarks harvesting the new plants rather than growing them.
Sarg Bjornson  [作者] 9 月 25 日 上午 9:41 
Dub's Mint Menus
rdm 9 月 25 日 上午 9:20 
Guys, I've compiled a new mod pack, and for some reason, all the plants are not in a convenient separate window, but rather in a long list. Did I download something incorrectly? Or did I forget an important mod for the plant window? :steamsad:
Sarg Bjornson  [作者] 9 月 9 日 上午 12:29 
No, the mod gives them a 0.01 commonality, you have another mod ♥♥♥♥♥♥♥ things up
Dustbin 9 月 9 日 上午 12:02 
For some reason some map gens get insane clusters of bear berrys bushes and apple trees, groups of like 20-40 spawning constantly in one spot, to a level it gives basically infinite food + infinite money anytime a trader comes up, not sure if this is intended
Miha_metan 9 月 7 日 上午 11:03 
My colonists will be eating meals made with just onions for the rest of their miserable lives.
jpinard 9 月 2 日 下午 2:49 
Such a beautiful mod.
VitaKaninen 8 月 27 日 下午 9:33 
@AbsynthMinded, I threw together a spreadsheet for my own personal use with a lot of the numbers. Here is a screenshot, if you want to look at it. https://imgur.com/a/XNi6hiL
AbsynthMinded 8 月 27 日 下午 6:03 
I wish the data cards here included nutrition and mass
GreenTrapped 8 月 22 日 上午 6:40 
Noticed that soil-tilling speed scales with the Construction skill rather than Plants,despite it being part of the "Grow" work category. Is this intentional, or just a limitation?
purple8cloud 8 月 20 日 下午 4:33 
is there fruit can be grow in gravship?
Alerios 8 月 17 日 上午 2:58 
Is it possible to add the psilocap to be cultivated?
Sarg Bjornson  [作者] 8 月 16 日 下午 10:40 
Yeah
Proxyer 8 月 16 日 下午 1:46 
The two types of soil added to TillableTerrainDefs.xml are exclusive to the Odyssey DLC, so will it be fine without the DLC and without MayRequire="Ludeon.RimWorld.Odyssey"?
maqadamia 8 月 16 日 下午 12:52 
is there any chance for a mod setting or smth to change the Till soil work type to plant work? it's difficult to use my plants specialist when the work type is Construction
Sarg Bjornson  [作者] 8 月 6 日 下午 2:07 
Eventually, yeah
Luneyl 8 月 6 日 上午 10:41 
Is it planned to be fixed?
Sarg Bjornson  [作者] 8 月 5 日 上午 9:53 
Yep
Luneyl 8 月 5 日 上午 9:51 
It appears they have their own soil defs which are not in the tilled soil filter.
GrasslandSoil
GlowforestSoil
Luneyl 8 月 5 日 上午 9:46 
Tilled Soil order doesn't work in Grassland and Glowforest biomes from Odyssey. It can't select any tiles there.
SquirrelGoblin 8 月 5 日 上午 7:57 
@MizterMix Do you maybe have the "Wild Plants Give Hay" mod?
Sarg Bjornson  [作者] 8 月 3 日 上午 7:04 
Plant produce is all equal in vanilla, though
五兽朱雀 8 月 3 日 上午 5:00 
really thank you for your works.i want to suggest sth. to make this mod better:i see that different plants' price are same but there grow time are different and their nutrients are different too.i mean it was not so meet common sense .could you change the price of different plants?thank you!may be i didn't see your other mod if you already do it please tell me
Alos 7 月 28 日 上午 1:03 
yeah the grassland biome must be the issue, same here
m0ek 7 月 27 日 下午 1:17 
@Предплечье you're probably playing in grassland biome. it doesn't work on the "soil" there, even tho it says soil, it's not the same soil as in the other biomes. it has a more yellow texture.

but maybe it could be added to work there as well? :)
Sarg Bjornson  [作者] 7 月 26 日 下午 10:50 
Not this mod
MizterMix 7 月 26 日 下午 3:31 
I dont know if its through this mod. but when i try to make a field of hay, where they dont cut the plants, my colonists still harvest it. Wanted to throw a message here, thinking it may be related to this mod
Sarg Bjornson  [作者] 7 月 24 日 上午 10:13 
Works perfectly fine for me
Предплечье 7 月 24 日 上午 10:12 
Could someone explain how to actually use "Tilled soil" from orders menu? It does nothing, I take it, point on "soil (walk speed 87 fert 100)" start expanding the tool to form a square shape - it's hollow and it does nothing. Just nothing happens, no matter if I already designated a zone for growing or not, neither if there are plants already, or absent, or just started growing or almost done. The tool does nothing
melelconquistador 7 月 21 日 上午 8:17 
PLayed with this mod for so long that i entirely forgot how few crops are in unmodded rimworld.
Quoniam23 7 月 18 日 上午 11:34 
Got it, thank you! I appreciate your hard work and dedication (as well as the whole VE team!) Keep up the excellent work!
Sarg Bjornson  [作者] 7 月 18 日 上午 10:29 
It's not an error. We will take some time to adapt EVERYTHING to the new biomes, animals, etc
Quoniam23 7 月 18 日 上午 10:22 
Doesn't generate an error log, Hugs or otherwise, or I'd submit through the form.
Quoniam23 7 月 18 日 上午 10:20 
FWIW, it doesn't work in Glowforests either, but will work in Scrublands or Lava Fields. Oddly enough, in the mixed biomes, it works in the pre-existing half (e.g., Arid Scrubland, Temperate Forest) but not in the Grassland/Glowforest half, even when the underlying terrain is "soil 100%" on both parts.
Quoniam23 7 月 18 日 上午 10:06 
Not a bug per se, but I've found that tilling doesn't function in the Grasslands biome. Nor do any of the trees for this mod. I can till fields in previously existing biomes, but not in Grasslands. I'll check to see if there are issues in other Odyssey introduced biomes.
Sarg Bjornson  [作者] 7 月 18 日 上午 3:26 
No idea
9th | SGT. Jensen 7 月 18 日 上午 3:25 
Blueberry is missing too. As another example.