安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The code contains filenames with path, but there's also the option of cracking open the mod folder for base Humanoid (2097152337\gfx\models\portraits\humanoid, 2097152337 is the workshop ID) with thumbnail view and scrolling until you see the one that you think you're looking for.
From there it's searching for that filename in the code.
Deleting (or commenting out with '#') simply means that clothing won't appear in that particular case. You'll have to find every case within the asset selector and remove each of them. A good text editor like Notepad++ (which I'm using for this work) can do a mass find/replace.
At least I can respond quickly if you spot a nipple. :D
I don't think I missed anything when I went through all the clothes to classify them, but you never know.
While the soft options remove one of the female body types, clothing selection can still be a bit questionable, as the way the code is set up makes it hard to maintain. Want to figure out why one piece of clothing appears? Dig through 3.3k lines of code to find out...after figuring out which of those 3.3k line files is the right one. Hope you have an image viewer to open the textures to figure out the filename (as explicit setting of clothing order only appears in Human 2).
3.2 mostly broke (all gendered portrait mods) because using anything other than default gender settings (i.e. using the new buttons at all) lead to odd results. Nothing to do with clothing.
You need both the regular soft submod and the soft one for this submod.
"..it is possible to distinguish one from another and easy to identify personality traits on each individual drone."
1. If you are a Hive Mind government, if you selected Asthetic or Mutualistic Behaviour then you will get no hair. Simply make sure that you do not have these civics if you do not want that appearance.
or
2. If you have another mod that somehow modifies the Humanoid DLC species and it is after my mod in your list. It will overwrite files and put back default for hair being "no texture". To solve that make sure my mods are near the end of your launcher list.
The only problem with that is that it affects common files, and is not achievement friendly.