War for the Overworld

War for the Overworld

Map Randomiser 2
24 条留言
Reidapedia 2020 年 12 月 15 日 上午 5:05 
cool
Korvek  [作者] 2020 年 12 月 14 日 下午 3:22 
I will likely not add a gateway change until the next patch because the set tile trigger, upon which this map relies, is not working for some reason.

Hm, it is possible that I placed a door in the wrong spot. Doors are like this though sadly. Due to the way the generator works, it will not always place them the wrong way around. Fortunately this has been ticketed so hopefully next patch it will be fixed. Thanks for bringing it up though.
NerdyTB 2020 年 12 月 14 日 下午 2:51 
Had a weird generation bug where a door was sideways in one of the generated Empire rooms. https://steamuserimages-a.akamaihd.net/ugc/1647719411926786836/F480AFFA5EA4F067DFF52B0602F0D8025D4ECD5E/
Reidapedia 2020 年 12 月 9 日 上午 9:22 
i think it should replace the normal rarely, because it is unlikely that it will spawn already, let alone it being far away, and unlikely to find.
Korvek  [作者] 2020 年 9 月 13 日 上午 5:58 
If I remember correctly, there are a few tiles which can already spawn a hero gateway. It is just that the odds of finding one are low because each only has a 25% chance to spawn and relies on you taking that path. They can definitely be added but the question would be whether they replace normal gateways or act as new randomised tiles. If the former, I can do that but would put it at a lower probability because I think that the underworld gateway should be the "normal" spawn. If the latter then no such change would be needed but they would still be rare to see for the same reason that the current ones are rare sightings.
tolaburke 2020 年 9 月 12 日 下午 9:02 
Is having a Hero portal a possibility? Or is it Evil only?
Korvek  [作者] 2020 年 9 月 9 日 下午 6:29 
Well, there are no specific map bugs as such, it would have to be a WFTO bug. Most likely it is caused by MightyScript. Because every room is generated after the map has been loaded, there may be odd bugs like this. The best that can be done is to submit a bug ticket and hope it is fixed. Since I am the only one using MightyScript this way it will likely be low priority though.
DJLawLaw 2020 年 9 月 9 日 下午 4:26 
Also. I have come across a bug: with the Santuary room with a single neutral cultist, if you sell the room, non-flying minions can get 'stuck' on a non-existent atlar, and have to be picked up. Unsure if this is a map bug, or a WFTO bug.
Korvek  [作者] 2020 年 9 月 9 日 下午 3:55 
Yep. I considered it. I asked a few friends who playtested it whether they thought it should be changed and they liked the randomness factor of it so I kept it.
DJLawLaw 2020 年 9 月 9 日 下午 3:52 
Ah, you know of it, it's intentional.
Korvek  [作者] 2020 年 9 月 9 日 下午 3:50 
This was briefly considered. I decided to let gateway spawns be more random to encourage players to explore more of the map. You can still get to them easily just by building a beast den and then maybe an arena to train your beasts.
DJLawLaw 2020 年 9 月 9 日 下午 3:40 
Also: a mild(?) problem, there's a chance that there's no portal near your start, or enemy rooms rather close to you.
DJLawLaw 2020 年 9 月 9 日 下午 2:05 
Personally, I like random maps, (I subbed to both of your random maps), and this is the first one I've seen on WTFO. I found it via the community spotlight, (your maps are a common sight there) even the devs were amazed by this.
Korvek  [作者] 2020 年 6 月 24 日 上午 8:24 
Thanks. ^^
Tαrtαrus 2020 年 6 月 24 日 上午 8:24 
The effort you put into these maps never fail to amaze me, Korvek. Great job!
Figaround 2020 年 6 月 19 日 上午 5:09 
Great, I'll try. :wftohappy:
Korvek  [作者] 2020 年 6 月 18 日 下午 4:34 
Update:
As per request, added Marcus/Oberon support for the randomiser. New Empire fortress (Marcus' Stronghold) in the centre. Oberon can now spawn at the top left.
Figaround 2020 年 6 月 18 日 下午 2:39 
At your discretion, for example, Marcus and Oberon.
Korvek  [作者] 2020 年 6 月 18 日 下午 1:59 
Well this map already took a long time and my enthusiasm was almost non-existent by the end of it.

I can definitely add enemy dungeon cores/mini dungeons in tiles though. They will not be massive or anything and there will only be two types of underlords (since that is all I have room for). If you like this idea, you can pick which two underlords you want to see and maybe even position (towards the middle or in the corner. A central underlord position is possible but for the sake of lore one of the underlords would have to be Marcus).
Figaround 2020 年 6 月 18 日 下午 1:47 
Make a random generator (tiles, something else) with enemy dungeone cores, it will be more interesting. :wftohappy:
Korvek  [作者] 2020 年 6 月 18 日 下午 1:45 
Kind of. There are the enemy inhibitors in the middle which, if you destroy them, you win. The inhibitors are surrounded by one of eight randomly selected imperial fortresses.
Figaround 2020 年 6 月 18 日 下午 1:30 
Is it just a sandbox? No enemy dungeon core?
Korvek  [作者] 2020 年 6 月 18 日 下午 12:56 
Augrum wall is used rather than impenetrable rock. If impenetrable rock was used, it would not be possible to dig through. ^^

There is a 25% chance that a room will not generate anything and will just generate ordinary earth. It is very possible to have 3-4 rooms next to each other which do not generate any unique rooms. The entire map should not be filled with this though (albeit, it is technically possible). Any chance of a screenshot of this? Also, have you tried restarting the map and seen if it repeats?
wietzi 2020 年 6 月 18 日 下午 12:43 
I don't get any rooms at all, just plain dirt, nothing more. There's no impenetrable rock separating any rooms as shown in the pics.