Space Engineers

Space Engineers

Aerodynamic Physics - Dev Branch
136 条留言
DraygoKorvan  [作者] 9 月 14 日 下午 3:09 
Hi, this is the dev branch.
_WAR_LOCK_ 9 月 14 日 上午 3:14 
still broken?
Lorea0 2023 年 12 月 22 日 下午 5:04 
i have encountered a problem with this mod that would not let me load up a save though i do have a fair amount of mods installed, ill comment again if i find something more out
aslashjfosajftgopiawj 2023 年 12 月 22 日 下午 5:04 
The mod is broken rn
lostsoul3471 2022 年 5 月 29 日 上午 9:59 
Ah, the admin mod menu. Hit Alt-F10, then look at the top left of the screen and you should see a Mods menu drop-down like you would from the F2 menu for personal options.
Mux 2022 年 3 月 22 日 下午 7:15 
Which tab in the f10 menu?
DraygoKorvan  [作者] 2022 年 3 月 19 日 下午 10:38 
yes, in the alt+f10 menu
Mux 2022 年 3 月 19 日 下午 7:52 
Is there a way to disable or at least decrease wind speeds. Right now they're getting up to 100s of kmph, which makes building and flying very unpleasant. -thx
BlackKnight 2022 年 1 月 25 日 上午 6:25 
Awesome mod.
I just had a blast putting a b-52 style plane on the workshop.
Amazed that I could get that thing off the ground with only 8 engines
:se:
DraygoKorvan  [作者] 2022 年 1 月 22 日 上午 8:46 
Yes, W4sted balances his ship by making sure the CoM is over the main cargo of the ship.
Azriel82 2022 年 1 月 22 日 上午 8:24 
Right, thanks for responding to my question. I'll just have to be a lot more careful when building ships to get COM where my main ice storage is. That or just not have storage. I suppose I can use just batteries or just hydro tanks, but no H2 gens.
DraygoKorvan  [作者] 2022 年 1 月 21 日 上午 10:53 
Adding/removing blocks is what forces the grid to recalculate the CoD.

It shouldnt be different based on my code, unless the CoM is different.
Azriel82 2022 年 1 月 21 日 上午 10:27 
Okay, if I change the amount of ice, the COD doesn't change. But if I add a block after adding or removing ice it updates the COD, but COM is unaffected. This still doesn't explain why copy/pasting causes the COD to shift and I don't understand why it would change the COD anyway.
Azriel82 2022 年 1 月 21 日 上午 10:20 
I've ruled out ice as the cause. I've moved ice around in the inventory and it had no affect on the COD. My planes are built with the cargo containers being mostly at COM, so the COM moves around very little or not at all, and COD is not affected at all.
However, going into creative mode and copy/pasting the plane will cause the COD to shift around. In fact, for every copy the COD is different. If I make 4 copies, the COD will be in 4 different positions, a different position for each copy. Sometimes it's way off, like 3 blocks or more.
These are copies, so everything is exactly the same, except for COD.
DraygoKorvan  [作者] 2022 年 1 月 21 日 上午 8:48 
COD is calculated off of the relative position of every block compared to the center of mass. Are you sure your inventory is staying the same, I see you are using ICE in WWU, which has mass and will shift the COM around. Validate if the COM is shifting.
Azriel82 2022 年 1 月 21 日 上午 8:16 
I'm having an issue with the mod and I'm wondering if anyone else is having the issue or if this is something I can fix. I spend hours carefully balancing a plane so that it COD and COM line up perfectly, fly it around, it works great, I close the game come back the next day, load the save and the COD has shifted completely (moving backward or forward up to 3 or 4 blocks) and the plane no longer flies correctly. Everything is the same about the plane, blocks, inventory, fuel, even paint job. If I go back to an earlier save and copy and paste the plane before I take it for a flight, the COD stays where it was.
I've had to rebuilt/reload several planes because every time I load back up the COD keeps shifting around. Is this a bug? What is going on here?
(I am using Splitsie's WWU save folder off Steam for this)
DraygoKorvan  [作者] 2021 年 12 月 1 日 下午 5:29 
Added hints, can be turned off in F2 menu. Added keybind to change lift test direction on the fly.
DraygoKorvan  [作者] 2021 年 11 月 29 日 下午 4:27 
Added Drag profiles... not much in the UI that lets you know its there, just know that sleeker craft will now have less drag, get to greebling!
Fixed a bug where drag may randomly not apply if grids in world exceed 100 on load until the grid updates.
DraygoKorvan  [作者] 2021 年 11 月 14 日 下午 12:25 
Adjusted AdvLift systems, Deflection forces now apply to CoD instead of CoM.
DraygoKorvan  [作者] 2021 年 10 月 14 日 下午 9:36 
Added color options to preferences. Scaled down indicators.
DraygoKorvan  [作者] 2021 年 10 月 14 日 下午 3:57 
Performance improvements to the draw thread, QoL changes to server settings (now auto save).
DraygoKorvan  [作者] 2021 年 10 月 9 日 下午 5:56 
Tapped down deflection force a little bit, reworked angular damping to make it less 'springy'
DraygoKorvan  [作者] 2021 年 10 月 6 日 下午 8:20 
Changed lift a tad, applied ground effect to deflection, increased deflection force.
Zeronut 2021 年 10 月 2 日 下午 2:18 
Think I know the answer to this but would a wing sail like this work if you put a hinge sail on it? http://engin1000.pbworks.com/f/1300150048/AC45.jpg or would it have to be one grid?
DraygoKorvan  [作者] 2021 年 9 月 10 日 下午 2:14 
Few changes to the physics. Further updating ground effect. Ground effect takes in effect ship size so it will be easier to experience ground effect on larger ships. Adjusted the angular damping forces. Angular damping server setting now takes effect.
DraygoKorvan  [作者] 2021 年 9 月 3 日 下午 11:08 
Dev branch now running a new highly experimental physics change. Angular damping setting no longer has any effect at this moment, instead it has been replaced with a new system that should, I hope feel far better.
DraygoKorvan  [作者] 2021 年 8 月 14 日 上午 9:56 
Updated main branch.
DraygoKorvan  [作者] 2021 年 8 月 13 日 下午 5:53 
This is the release candidate. Added some more indicators. Red is the direction of lift if the craft in the direction the green line is pointing.

You can change the test direction in the F2 menu (open chat, press f2, underneath the Debug GUI is the test direction.
DraygoKorvan  [作者] 2021 年 8 月 13 日 下午 2:57 
fixed drag scaling and readjusted water mod integration
DraygoKorvan  [作者] 2021 年 8 月 11 日 下午 4:24 
Fixed crash when subgrids only had 1 block.
DraygoKorvan  [作者] 2021 年 8 月 9 日 下午 10:24 
Ground effect added.
DraygoKorvan  [作者] 2021 年 8 月 9 日 下午 3:29 
Next task, ground effect (with water mod compatibility)
DraygoKorvan  [作者] 2021 年 8 月 9 日 下午 3:27 
Adjusted COL formula, it will have a higher tolerance so it should be easier to build aircraft just a little bit and keep them stable in flight. Improved accuracy of the CoL Formula as well so less errors can occur.
DraygoKorvan  [作者] 2021 年 8 月 6 日 下午 5:09 
Fixed Left/Right Oriented grid physics.
DraygoKorvan  [作者] 2021 年 8 月 6 日 下午 3:21 
Fixed definition problem, adjusted lift coefficient to compensate.
DraygoKorvan  [作者] 2021 年 8 月 5 日 下午 7:57 
Applied differential lift to normal physics (non-advlift)
DraygoKorvan  [作者] 2021 年 8 月 5 日 下午 7:08 
Adjusted lift coefficient, rejected lift vector from direction of flight to prevent infinite speedup in some cases.
DraygoKorvan  [作者] 2021 年 8 月 2 日 下午 5:38 
You can try deleting the modid folder from the workshop to force a redownload 2132786428

You can also join the discord and we can try things there.
Purpleskin 2021 年 8 月 2 日 下午 5:31 
yeah config shows, was all set as it should be, just no real drag and no heat damage
DraygoKorvan  [作者] 2021 年 8 月 2 日 下午 5:20 
Fixed up a small physics issue, reduced deflection drag in advlift mode.
DraygoKorvan  [作者] 2021 年 8 月 2 日 下午 12:58 
When you load this branch it will not use your config from the main branch, you have to setup your config again.
DraygoKorvan  [作者] 2021 年 8 月 2 日 下午 12:51 
Do the mod options appear for you?
Purpleskin 2021 年 8 月 2 日 下午 12:27 
actually i don't seem to be getting much drag at all, I'm easily hitting 150m/s and no heat damage to speak of.
Purpleskin 2021 年 8 月 2 日 下午 12:23 
Interesting, I'm getting none of the rotational forces on this branch Is this intended?
DraygoKorvan  [作者] 2021 年 8 月 1 日 下午 11:37 
Updated debug options, they now persist. Moved debug pointers to the build gizmo (cubebuilder) only.
DraygoKorvan  [作者] 2021 年 8 月 1 日 下午 5:09 
Added 8 more armor blocks and 6 glass windows.
DraygoKorvan  [作者] 2021 年 8 月 1 日 上午 11:31 
22 more profiles added (all armor panels, cockpits, and blast door blocks) + Added compatibility with control surfaces.
DraygoKorvan  [作者] 2021 年 7 月 31 日 上午 10:27 
All the profiles are still WIP. Plates are a bit harder for me, gotta think on how to do it.
DraygoKorvan  [作者] 2021 年 7 月 31 日 上午 10:26 
No, just the blocks.
NorthyPark 2021 年 7 月 31 日 上午 4:51 
Sweet. What about the new armor plates? do they have lift profiles?