安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I just had a blast putting a b-52 style plane on the workshop.
Amazed that I could get that thing off the ground with only 8 engines
It shouldnt be different based on my code, unless the CoM is different.
However, going into creative mode and copy/pasting the plane will cause the COD to shift around. In fact, for every copy the COD is different. If I make 4 copies, the COD will be in 4 different positions, a different position for each copy. Sometimes it's way off, like 3 blocks or more.
These are copies, so everything is exactly the same, except for COD.
I've had to rebuilt/reload several planes because every time I load back up the COD keeps shifting around. Is this a bug? What is going on here?
(I am using Splitsie's WWU save folder off Steam for this)
Fixed a bug where drag may randomly not apply if grids in world exceed 100 on load until the grid updates.
You can change the test direction in the F2 menu (open chat, press f2, underneath the Debug GUI is the test direction.
You can also join the discord and we can try things there.