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The cost is 20 Reform and 50 Admin points, and the refunded amounts are 35 Reform and 50 ADM which obviously is not as intended.
I play with Xorme AI so there could be a conflict, theoretically. But I lack the skills to investigate and I also am not aware that Xorme would touch this part of the game.
Be prepared mentally and emotionally for the suffering, and keep an open mind to try new ideas and solutions. :) For instance, always try to get your spy network to 100% for a nice siege bonus. (The AI will do it, even if you don't. :) ) An unused diplomat is a waste that will be regretted.
I play exclusively with Xorme AI and Responsible blobbing and responsible warfare. I do not play without these mods any more.
The AI is improved and AI nations are significantly boosted in Xorme. So much so, that I always edit the static modifiers and tone it down a couple of notches, specifically the insane AE reduction and manpower recovery (both under the difficulty modifiers and the lucky nation modifiers).
I have found Quality (instead of Defensive) to be the bare minimum necessity to survive, and the combo with Innovative just brings you in the game against Poland, Brandenburg and nations with significant military bonuses, who are like terminators. Muscovy and Ottomans, the quintessential "quantity" nations fall 50% of the time by 1550. Mamluk often takes Quality+Innovative as their opener, while Otto takes Admin or Quantity...
Would it help the AI making better decisions in general and better decisions to avoid crumbling?
I read (and I may have interpreted it poorly) that government capacity and the size of a country are seperate. Does this then mean that a generic "large country" could collapse without the government capacity provided by national ideas, mission trees etcetera?
* Governing capacity is reduced, and as time goes by, the reduction increases. Fight it with buildings and tech. (-10% malus for all govcap per age, up to -40% in Age of Revolutions)
The gist of it is to make it easier for the AI to survive if they are supposed to survive for a while (Ming, Ottomans, Russia), make centralization and expansion of admin cheaper so AI uses it more often, shift the "balance" slider neutral position for govcap usage from 50% to 75%, and tweak some minor stuff.
This means a country is "supposed" to be running at 75% govcap usage to be neutral WRT govcap bonuses and maluses.
We'll see how it goes.
Your crashlog speaks about some independence/annexing/conquering, which really isn't the scope of this mod.
https://pastebin.com/QmM9fT5Q
At first i thought AI wouldn't be able to handle the corruption but there are quite a few states that went to +8 corruption and seem to hold on just well enough (except for Sweden who got to +16 and just died to Riga, which was cool)
I'm not sure why but the Ming has just evaporated any resistance in their region, they annexed everything around them and didn't seem to suffer from corruption as "high harmony" gave them a -0.35~ corruption, may be and edge case but i found it interesting
I still want to reach to the revolutions era to check out that warning about them being deadly, hope they are haha, really fun mod!
But it's ok.