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I want to give Teclis an interesting draw to stay in Lustria instead of moving, at least immediately, back to Ulthuan.
Thanks for everything :)
Idea I was having while playing in coop as yevesse lol "why would they care that those white lion/sisters broke tho? O_o"
Properly made the two mine buildings in Flayed Rock lock eachother out.
Fixed an issue with Flayed Rock landmark having upgrade icon even when fully upgraded.
I figure the only reason it is like it is in the base game is because crying people / balance. for example in the lore Calador considers white line dudes expendable... it makes sense in many ways they aren't your brothers and sisters dying lol.
or... trees (if you think about it thats weirder)
https://steamuserimages-a.akamaihd.net/ugc/1608302895999349269/BD161DF8F3384EA6D3CB1690D0AF8042A69CD31A/
The dragon does not receive many of Imrik's dragon bonuses, this is intentional.
The wing texture is still not 100% right, will figure it out as soon as I can.
makes its a better game at least for me.
*If you already have an ongoing game, you might need to demolish and rebuild the dragon grave yard and special port to see them.
Dragon chain building now grants an army ability, still thinking of ideas to possibly give it a little more.
Windrider available from Teclis's landmark in Oyxl, ability costs still need further testing and are likely to be tweaked.
temporarily reverted new building icon to vanilla, disliked look, will try again.
Added some buffs for eagles to Teclis's landmark in Oyxl,
Beastheart available for recruitment from The Star Tower at lvl 5.
New landmark and units for Teclis in Oyxl