Stellaris

Stellaris

Stellarborn Animated Portraits (Outdated for 3.5 and newer)
27 条留言
GAULT.57 6 月 10 日 上午 4:17 
Asidian 2024 年 5 月 18 日 上午 11:33 
Aaaand It's broken again. Does anyone know how to fix it?:Gifting:
Asidian 2022 年 11 月 28 日 下午 8:20 
MaxArtemas Steam>steamapps>workshop>content>281990>2129985179>gfx>portraits>progenitors_portraits>Ctrl+F "hair_selector" and change
MaxArtemas 2022 年 11 月 25 日 上午 2:27 
JediMindTrix, what is this file and where can i find it?
JediMindTrix 2022 年 10 月 10 日 上午 9:24 
To get the hair to appear, you need to change 'hair_selector' to 'attachment_selector' in the portrait text file. they'll appear again
Xzenowulf 2022 年 10 月 4 日 上午 11:31 
As AvE'Andy said, they currently have no hair. still looks good and are usable... just no hair.
Asidian 2022 年 9 月 25 日 上午 4:47 
now they have no hairs... sad...
Drioas. 2021 年 9 月 29 日 下午 9:05 
有啥用
SG7 2021 年 2 月 28 日 上午 10:41 
Figured it out.
Changed "randomized = no" to yes as below in file: sofe_species_classes

Stellarborn = {
archetype = BIOLOGICAL
randomized = yes

portraits = {
"progenitors"
}

graphical_culture = pre_original
move_pop_sound_effect = "moving_pop_confirmation"
}
SG7 2021 年 2 月 28 日 上午 8:51 
Really wanted these guys in my game but no luck.
I can create a custom species with these guys and play no problem(so far).
But that same Stellarborn race is unable to spawn as an AI empire even when force spawn is selected..
Any ideas?
paulo 2020 年 11 月 16 日 上午 3:40 
I understand. Thanks for the explanation.
Sgt. Redbeard  [作者] 2020 年 11 月 15 日 下午 11:05 
@paulo This mod is based off an older, larger one, so unfortunately I can't really change anything if it no longer works. I can change the listed compatable version, which will make the error message go away, but that won't change if it will actually work. Unfortunately, I do not have time to change that right now.
paulo 2020 年 11 月 15 日 下午 5:59 
Please, update this mod for the 2.8.1.
Noternet 2020 年 9 月 29 日 上午 8:24 
Thanks for answer ^^
Sgt. Redbeard  [作者] 2020 年 9 月 28 日 下午 8:08 
@Noternet I don't really have time now, but maybe in the future.
Noternet 2020 年 9 月 28 日 下午 1:36 
Man can you made the same mod but without blue and purple people ; because i really want to make a "paladin" species but i have no luck with species ^^ ; thanks for the actual mod too .
BOING 2020 年 9 月 20 日 下午 2:27 
So chinesy
Gabriel Cooper 2020 年 7 月 21 日 上午 7:42 
interesting, thank you for the replies!
Sgt. Redbeard  [作者] 2020 年 7 月 21 日 上午 12:35 
@Gabriel Cooper The turrets will look like the new ones and the rest of the ship will look like the avian set. The ship classes from the base game will look normal. This should only happen if you use the shipset, and not mess up any shipset from the base game.
Gabriel Cooper 2020 年 7 月 19 日 下午 9:18 
oh so will just the turrets look off is the whole ship going to look off?
Sgt. Redbeard  [作者] 2020 年 7 月 19 日 下午 9:02 
@Garbiel Cooper I actually tried that. IIRC the normal ship classes work, but the new added ones use the standard avian appearence with this mods turrets.
Gabriel Cooper 2020 年 7 月 19 日 下午 8:04 
i assume it isn't compatible with NSC2?
mechpuppe82 2020 年 6 月 28 日 上午 3:27 
Starman....:steamhappy:
Sgt. Redbeard  [作者] 2020 年 6 月 18 日 下午 12:22 
@dumbfish If it's the entire city that's not supposed to happen. Some of the buildings are definitely supposed to float though. I'll be adding a picture of what it is supposed to look like soon and then you'll be able to tell if it's working properly.
dumbfish 2020 年 6 月 18 日 上午 11:23 
you sure? the entire city set is floating and is not in the normal place that cities are supposed to be
Sgt. Redbeard  [作者] 2020 年 6 月 18 日 上午 9:58 
@dumbfish Some of the buildings in the cities are meant to float as part of the look.
dumbfish 2020 年 6 月 17 日 上午 11:42 
the cities are placed wrong and float, had to use another city set