Half-Life: Alyx

Half-Life: Alyx

Job Interview
98 Yorum
DracoBlair 1 May @ 14:02 
Was it really your first map in general? Colour me impressed.
A lot of resin, barnacles actually dropping items, weapons paced well.
One gripe I have is the flashlight. My 60 yo dad (yeah..) missed it and couldn't backtrack to it (Gordon locked the door to the chest) so we had to restart.
All in all, good job!
william 30 Ara 2024 @ 2:03 
i was guna judge it but this map is OLD and it's pretty alright i like the resin spam this is prob one of the only maps you can actually play with the weapon upgrades
Diceman0925 10 Eki 2024 @ 19:52 
Easily one of my favorites. Well done!
The Rogue Wolf 8 Eyl 2024 @ 12:58 
This ended up being one of the most atmospheric dark maps I've ever played. It also had the most unexpected jumpscare I've seen in a while. Dammit, Gordon, that guy was my buddy!
vincent_g 5 Eki 2022 @ 4:16 
my playthrough ---> https://youtu.be/Qo72YxhrRMw
samsonsin 10 Eyl 2022 @ 13:57 
Well.... your first map?! This map is in my top 5. Great job!!
Skummeh 27 Ara 2021 @ 8:49 
@ChaosKnight do you have any other add-ons running? Are you using any unusual launch options?
ChaosKnight 27 Ara 2021 @ 7:11 
So the BluBine is supposed to kick in that door at the left end of the hallway. Right. He never did that on my attempts. I restarted it from the beginning twice and soon as I got to that point he'd just follow me and do nothing else. :/
Polytricktian  [yaratıcı] 26 Ara 2021 @ 19:48 
I am not sure what part you are stuck at, but check out this video to see how it progresses. https://youtu.be/mJna6r001LA
ChaosKnight 26 Ara 2021 @ 18:31 
Don't know if it's a bug or something, but I couldn't find a way to get past the first section following the BluBine into the hallway with cells on either side. Couldn't find any key cards or anything. Am I missing something completely obvious or is there supposed to be some trigger after BluBine blasts all his buddies away?
epicplayer40 26 Eki 2021 @ 20:49 
This feels like the ultimate meme map and gives off mystery combat man vibes. 10/10
Skummeh 25 Eyl 2021 @ 11:44 
Gave this a try on Merciless Mod and your ally dies in the first encounter...lol. I think the map would be too hard on Merciless, anyway, as it is already quite challenging.
Kap'n'Kunk 15 Tem 2021 @ 22:48 
AMAZING map, loved every second of it.
λrokh 5 Tem 2021 @ 12:58 
Impressive work, this is very good. Well designed with fresh ideas.
The crying zombie really got me - that was creepy
I really would like to see more of that.
Travelller 2 Haz 2021 @ 19:05 
Such an AWESOME map - can#t believe it's your first?!? I really enjoyed playing it - thanks for your contribution to the community :steamthumbsup::steamthumbsup:
Skummeh 6 Nis 2021 @ 17:49 
Really one of the best maps in the workshop, very challenging, and one of my early favorites. Only the repurposing of previously used map spaces from the campaign and a few janky spots keep it from being a perfect 10 for me. Great work! https://youtu.be/mJna6r001LA
Mizzu 15 Mar 2021 @ 11:46 
Seriously, this was one of the best, if not, the best Alyx Mod/Map, I've played so far. Really good, very intense, never boring, keep it up! 10/10

Only little thing what I didn't realize in the beginning is where the Handgun was.
Brightheart 17 Oca 2021 @ 18:33 
"alyx"
"friendly"
samt 29 Ara 2020 @ 20:52 
nighthawk throw an item at him, he'll back away
blablabla 2 Ara 2020 @ 5:39 
How do you make the metropolice, they look fun!
Nighthawk 21 Kas 2020 @ 15:31 
Excellent map! Not too difficult, not too easy. The only issue I encountered was getting the blue combine guy to move out of my way when I needed to go through a doorway. I've seen it in other maps. Maybe I'm doing something wrong. Anyway, keep up the good work!
Fapo 19 Kas 2020 @ 7:37 
good map! had some issues at begining with the climbing as i couldnt holoport over it and if i tried to walk was hitting an invisibile wall but other than that was pretty good!
edoz the m 4 Kas 2020 @ 13:14 
really good map but one of the corners during the 0-gravity bit had no collision so please fix that
pacotaco 3 Kas 2020 @ 17:50 
Wow, I can't believe this is your first map, this is seriously one of the best I've played!
Thanks for this and I hope you do more!
ratcat 1 Kas 2020 @ 0:18 
Really good, A+. In some ways it is even better than Alyx in that it makes you work hard to get a weapon - my weapon was barnacles there for a while. Do you take donations? I believe this deserves one. Its so long it could be an entire Chapter of Half-life - really very good!
Big Potato 15 Eyl 2020 @ 23:57 
friendly NPC bodyguard, rock climbing puzzles, fast headcrab sightings... very cool!
Polytricktian  [yaratıcı] 12 Eyl 2020 @ 12:00 
Nothing Major. It was a fix for the witch glitch (if you killed her too quick the L4D witch audio would still play on a loop and never stop) And a fix for the end sequence not always working. Some other minor fixes and changes which I cant remember.
Peter Nencompoop 10 Eyl 2020 @ 17:10 
What was the update on July 31st? Anything major?
Polytricktian  [yaratıcı] 24 Ağu 2020 @ 18:22 
Thanks vrquest01. I did have more combine in the beginning but people complained that there were too many and too difficult so I reduced them. Its impossible to please everyone but I am glad you enjoyed it.
vrquest01 22 Ağu 2020 @ 9:08 
It would have a little more combines in the beginning, but it was a good one to play. Congrats for the first mod.
Bob Loblaw 14 Ağu 2020 @ 17:53 
best climbing in a user map!
IntellectualPotato 3 Ağu 2020 @ 18:56 
I think im going to take slight inspiration from this for my first campaign if i make one
Skummeh 3 Ağu 2020 @ 10:36 
Finally...comments are fixed again. Great final update as I posted in the bug discussion. Looking forward to your next map!
Polytricktian  [yaratıcı] 30 Tem 2020 @ 7:55 
Une entity "point_hlvr_strip_player" trigger it when you want the player to be striped and have the trigger input be "StripPlayerQuiet" Add me on steam and feel free to ask me any question anytime. If I did it on my map I will have an answer, If I didnt use it I probably wont know the answer. lol
No U(buntu) 30 Tem 2020 @ 6:10 
Last quistion how did you make so you lost the guns thing
No U(buntu) 29 Tem 2020 @ 11:05 
Thank you good map btw.
Polytricktian  [yaratıcı] 29 Tem 2020 @ 11:00 
Use Entity Trigger_physics. Play around with the setting and you can increase, decrease, or reverse gravity. To get things to float I changed "scale gravity of objects in field" to 0. Under spawnflags ensure that 'client" is unchecked then check Physics objects and Physics debris.
No U(buntu) 29 Tem 2020 @ 10:29 
Polytricktian how did you make the gravity thing so objects did fly???
Polytricktian  [yaratıcı] 25 Tem 2020 @ 22:49 
Glad you liked it LtColonel. I watched your video and you definitely encountered some very unusual bugs. I dont think I can fix because none of them appear to be within the scope of designing this mod. Especially that audio (laughter) that played during the end sequence. I have no idea what that was. lol
TheLtColonel 24 Tem 2020 @ 13:39 
What an odd, but satisfying map! I couldn't really understand what was going on, but I know that I really really enjoyed it! So many unique things that happened with this map, and the layout and areas were well thought out!
I did crash at the very last upgrade station, but that was the only crash I encountered. The first time through, I didn't pick up the Flashlight, due to my own stupidity, and I was unable to progress without it so I needed to reload a checkpoint.
All in all, a great map! One of my favorites! Thanks for the experience! I look forward to your future work!

My Run:
https://www.youtube.com/watch?v=Nv_p62jmqmY
Polytricktian  [yaratıcı] 23 Tem 2020 @ 11:01 
Hey AspinDarkfire. I am happy you enjoyed it. But once you get to the final door thats the end. You just miss a 20sec end sequence with the Gman. I have to push one more update to fix the ending cinematic but I have been busy lately. Hopefully I get around to it soon.
AspinDarkfire 21 Tem 2020 @ 18:33 
I think it crashed at the end, but what an amazing map! It had my heart racing several times. Love the way you introduced friendly characters and even some speech.
76561198001516236 14 Tem 2020 @ 11:29 
I made a quick playtrough for this here:
https://www.youtube.com/watch?v=pjissSz_VSU
Swissgamerthenoob 11 Tem 2020 @ 9:06 
it takes too long to get a weapon but the scripted events are pretty cool
Wiseguy 10 Tem 2020 @ 18:11 
Nice! Screw the combine! (Except Blue.)
Polytricktian  [yaratıcı] 10 Tem 2020 @ 13:58 
Thanks Wiseguy. I am working on a Job Interview 1.5 and 2.0 right now. So you will see more from me soon. 1.5 will be this same map with minor changes, more enemies, and difficulty turned up! Your trigger finger will get a workout!
Wiseguy 10 Tem 2020 @ 13:45 
So far the most technologically impressive mod I've played, weird story and moments but also some very unique things such as allied AI, climbing, and stealth sections. I loved this mod and hope to see more in the future!
Polytricktian  [yaratıcı] 10 Tem 2020 @ 12:03 
ok, thats good to hear. I messed around for a few in that area too and i couldnt get anything weird to happen.
Frayo 10 Tem 2020 @ 11:48 
I did a second run with the pistol mod enabled to double check if I can replicate the bug. I couldn't. For some reason it didn't happen again despite me doing nothing different.
Frayo 10 Tem 2020 @ 11:01 
Yes, it happened with every shot, the sounds would last for several seconds at a time, which overlapped as well. I am running my game at 35% volume which was already uncomfortable, at 100% this would've been absolutely deafening. Saving and loading did not resolve the issue. I'm doing my second run now without the glock mod.