饥荒联机版

饥荒联机版

Crafting Visibility
59 条留言
timfim 2023 年 10 月 12 日 上午 7:25 
god bless the new crafting menu for removing this problem and making the menu generally less bad
高强度懶覺 2023 年 3 月 6 日 上午 2:36 
使工艺槽在不可用时更可见,以便您可以找到它们,并查看需要什么材料或缺少什么技术。
bread and wine 2023 年 1 月 27 日 下午 7:36 
thank you so much again! this mod maskes me so nostaltic of me halmet days... ah... those were the day
bread and wine 2023 年 1 月 26 日 上午 9:50 
THANK YOU SO MUCH FOR THIS MOD!!!
Stellar Harbour 2022 年 7 月 11 日 下午 3:17 
How to make craftable items show as green?
Furry Eskimo 2022 年 4 月 2 日 下午 4:03 
Hello,
This mod was ultimately what made DST convenient enough for me that it was fun to play, in my opinion arguably one of the best mods ever released because of that fact. Do you plan to update the mod so that it will still be of such immense help, after the recent changes to the crafting menu?
Evi 2021 年 6 月 1 日 下午 12:35 
How about making it configurable?
Show or not show small icons like checkmarks, rocks ( please light grey) etc.

recommended background colours:
locked items - red
missing resource items - brown like wood
craftable items - green (RGB 103 146 103)
first time craftable items - bright yellow (RGB 252 244 163)

That way it won't be too colorfull, but you'll be able to see items. (Not like the original one with dimmed items or lock icons in front)

Absolutely fantastic if you could consider shame's statement:
(Would it be possible to add, say Alchemy Engine crafting recipes which you haven't prototyped to being visible even if you are not standing next to a Science Machine?

Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.)

Nonethless thumbs up for the work:steamthumbsup:
suchoi99 2021 年 5 月 10 日 上午 1:09 
it awesome. it should be the basic feature
Malefic 2021 年 1 月 20 日 下午 4:22 
Not enough moleworms and lobsters to eat all those rocks icons in the crafting tab
(つ O_O )つ 2021 年 1 月 19 日 下午 11:09 
it shows a huge rock on top of every icon, fix please
Alastair Hatherly 2020 年 12 月 14 日 下午 12:59 
I agree with @Shame I would like to have all recipes already visible instead of only being visible when near the machine.
Lem0n 2020 年 10 月 21 日 上午 12:04 
please update now this mod not show " ✓ " it show rocks and color is difficult to see
Shame 2020 年 10 月 2 日 上午 1:23 
Would it be possible to add, say Alchemy Engine crafting recipes which you haven't prototyped to being visible even if you are not standing next to a Science Machine? Real annoying when I get near a crafting station and am ready to craft something and then suddenly the tab expands on me. Having the station requirement icon inside the crafting recipe requirement list where the text says that you need a certain station prototype could help immensely.

Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.

Now it might just be me, but the icons for the items I simply don't have the resources for confuse me a lot. The pale green blends in a lot with the yellow and I keep automatically thinking the yellow background items can be crafted. May be if they were red, just like the items which simply require a station, having the station icons could help differentiate between the requirements.
Хлебуфек:3 2020 年 9 月 11 日 上午 7:19 
good job man.
WiseCog 2020 年 8 月 27 日 上午 3:33 
BUG:
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller instead of keyboard and mouse. This is a legit bug. Please fix.
WiseCog 2020 年 8 月 27 日 上午 3:32 
BUG:
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller. This is a legit bug. Please fix.
金闪闪 2020 年 8 月 16 日 下午 5:28 
使可手工制作的物品在不可用时更加可见,以便您可以找到它们
看看需要什么材料或者缺少什么技术。
(——百度翻译)
myxal 2020 年 8 月 3 日 上午 10:48 
This mod is great idea and I think it should be taken further:
- order craftable items by status (craftable first, needs-resources second, need-prototype third etc.)
- when opening the crafting menu with a hotkey down, show only craftable recipes (or something to that effect).

I'd love if this mod removed the drag from scrolling through the survival tab late-game, when several of the frequently used items are on opposite ends of the list (bugnet & bundlwrap, for example).
przksk 2020 年 7 月 18 日 上午 5:42 
thank
StoutKiller 2020 年 7 月 13 日 下午 12:42 
very useful!
BB 2020 年 7 月 5 日 上午 8:05 
god this is what i need when i play in server not my language and i can't read anything lol thank you very much
evil ass skeleton dude 2020 年 6 月 25 日 下午 9:25 
good job
Goldie910 2020 年 6 月 24 日 上午 6:26 
ummmmmmmmmmmmmmmm
diazruy  [作者] 2020 年 6 月 23 日 下午 8:51 
@theMexican99 que error sale? podras darme mas detalles para ver cual es el problema?
ToritoYiii 2020 年 6 月 23 日 下午 4:12 
desde la ultima actualizacion no me funciona
Goldie910 2020 年 6 月 22 日 下午 12:35 
i will cek it.
$1 2020 年 6 月 21 日 下午 6:44 
Very good :D
Baron_R1chards1117 2020 年 6 月 21 日 下午 5:56 
i like it :steamhappy:
diazruy  [作者] 2020 年 6 月 20 日 下午 10:28 
Now available for DS (Shipwrecked and Hamlet compatible):

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2135341433
아죠시 2020 年 6 月 20 日 上午 5:57 
@diazruy I use 'craftable', 'crafting', 'crafting tab', 'craft', 'craft DS'. And also I look all of 'interface' tag items. The only result which I can found is 'What am I crafting?' mod. But it is not enough for me.
Mako 2020 年 6 月 19 日 上午 10:48 
this mord is only to recommend it shows you all possible recipes and also recipes from mods even if you cant craft them currently(obv this is what the mod is good for) its great for finding a recipe without having to science machines etc. super cool
Mr.Double 2020 年 6 月 19 日 上午 6:25 
Goolge翻译:使可用的物品变得更可见,以便您可以找到它们并查看所需的材料或缺少的技术。
diazruy  [作者] 2020 年 6 月 18 日 下午 6:23 
@Kuba14682, thanks for the explanation. I guess there's no harm in it then, right?

If that's the case, by all means, @养猫人orz, put it on WeGame
the Unkindness 2020 年 6 月 18 日 下午 5:59 
wegame means Wegay:lunar2019laughingpig:
ENRIQUE! 2020 年 6 月 18 日 下午 2:49 
@diazruy WeGame is the chinese Steam, in China they don't have YouTube, Facebook, Instagram, Google and all that shit, they have their own counterparts, and this guy is asking if he could take this (imo absolutely amazing mod) onto WeGame so Chinese players can download it
Mr.Dalby 2020 年 6 月 18 日 上午 1:52 
nice:steamhappy:
diazruy  [作者] 2020 年 6 月 17 日 下午 10:45 
养猫人orz, what's WeGame? how do you move it?
diazruy  [作者] 2020 年 6 月 17 日 下午 10:44 
@Studly glad you liked it! I never expected quite this response, to be honest. Guess I wasn't alone disliking the original interface
养猫人 2020 年 6 月 17 日 下午 6:46 
@diazruy
Can I move this mod to WeGame?
Studly 2020 年 6 月 17 日 下午 6:40 
This worked for me with the Gorge Victorian HUD. Thanks for this mod!!! I really disliked how it was originally and this is a huge improvement!!
󠁳 ⁧⁧ ℙ𝕦𝕥𝕥𝕚 2020 年 6 月 17 日 下午 6:16 
Weird for me how it stays the same even with this mod on. :/
diazruy  [作者] 2020 年 6 月 17 日 下午 5:50 
@DaALT-F4, it appears it does work with those skins (at least from a quick test with the mod indicated by @engiSonic)
diazruy  [作者] 2020 年 6 月 17 日 下午 3:26 
@brix9506 glad to know it's helping others! Can I ask what sort of search terms you were using so I can make the mod more findable?
diazruy  [作者] 2020 年 6 月 17 日 下午 3:25 
@engiSonic, thanks for the clarification. I was able to look up what the events were but I hadn't figured out how to turn it on locally. I'll have a look at that mod you pointed out.
아죠시 2020 年 6 月 17 日 上午 9:28 
This is the exact mod which I looked all over for. Thank you very much.
Wayfarer 2020 年 6 月 17 日 上午 4:06 
They were limited-time events run by Klei a few years ago, with different gameplay. Forge was a team-based combat event, while Gorge was a team-based cooking time trial sort of event.

They had a custom HUD while you were playing them, and mods have been made to port that HUD style over to regular gameplay. DaALT is probably asking if it's compatible with, for example, this mod.
diazruy  [作者] 2020 年 6 月 16 日 下午 8:41 
With some more work it might be, LOL! I've never actually played those (I'm fairly new to the game). Would this be what "quagmire" refers to? I saw it mentioned in the code but didn't know what it meant. How is gorge reached? I'll have to look it up
♨웃Hθmerθ Wallace웃♨ 2020 年 6 月 16 日 下午 3:13 
THIS...this is the literal definition of didn't knew i neede this until i saw it now i need T H I S
is this compatible with forge/gorge HUDS? (skins 4 the menu basically)
WiseCog 2020 年 6 月 16 日 下午 1:13 
Well thank you @diazruy, for making quality mods like this, and updating them as well.
diazruy  [作者] 2020 年 6 月 16 日 下午 1:04 
Thanks for the report, @Greenpakto. It's been fixed now