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But is there any chance of a version of this without the scope fix? I really hate that close-range scopes now zoom in to the point of being unusable - it should be optional or a CBA option at least.
Thanks anyway, love the REST of the mod. xD
Universally. I don't think I/we have ever found an instance where it doesn't.
Unrelated to the mod.
Or will it has some conflict?
I don't see why not, it worked perfectly fine before and I haven't seen any Antistasi code changes that would affect.
Can i repack your mod to use only i want?
And congrats, thats real good mod.
I don't understand if this "more realistic" means that: 1 Javelin, 1 TOW, 1 NLAW, 1 Panzerfaust, 1 MAWWS - FVV 551 ammunition is enough to destroy a T-72 tank.
I say this because, using this MOD, I need to fire (and hit bulls-eye) a T-72 with several AT missiles (ammunition) to be able to destroy it. This is not "more realistic" at all. Taking the actual T-72 tanks armor in the Ukraine invasion as reference, normally 1 AT missile /ammunition hit = 1 T-72 tank disabled /destroyed. I Also tested using Hellfires (AH-64 heli) and the result is practically the same (more than one missile needed to destroy a T-72). Something is not right but hey.. thanks for the effort to do this MOD. It is always nice to see efforts to make "Arma 3" better (more realistic), since "Bohemia Interactive" normally does not give a s*it.
Hear the close up death sounds no prob but when I kill someone 4 or 5 hundred out I get that message.