边缘世界 RimWorld

边缘世界 RimWorld

Scheduled Events (Continued)
56 条留言
Azzkal 7 月 26 日 上午 8:12 
Yea, thanks
Mlie  [作者] 7 月 26 日 上午 7:49 
@Azzkal Cherry picker should do it
Azzkal 7 月 26 日 上午 7:26 
Yes, i noticed, despite the fact that i set the meteorite impact once every 1000 years, they continue to fall with of 3 days, does this mod even work? Is there a mod that allows to disable events?
Mlie  [作者] 7 月 26 日 上午 6:17 
@Azzkal You can just add scheduled events. It does not affect anythin besides that.
Azzkal 7 月 26 日 上午 6:06 
How does this mod work? It disables all game events until I manually set them, or changes existing ones
Azzkal 7 月 24 日 下午 12:16 
Most usefull for disable meteorite impacts
Mlie  [作者] 2024 年 10 月 28 日 上午 8:03 
@SariusSkelrets No, you can only schedule events. Not quests
SariusSkelrets 2024 年 10 月 28 日 上午 8:00 
Can this mod schedule a particular quest?

I'm looking for a way to make the wastepack drop quest appear regularly.
Mlie  [作者] 2024 年 8 月 31 日 下午 9:57 
@脚滑的小煜包 No, you can schedule events. It does not affect their general chance
脚滑的小煜包 2024 年 8 月 31 日 下午 2:29 
can i make all types of events heppen more often?
Refirser[개발중] 2024 年 7 月 5 日 上午 8:11 
can i trigger ideology events?
Amitaliry 2024 年 5 月 28 日 上午 2:13 
@Mlie Yea, that may be possible... Last hope that maybe there a conflict with other mod, will try find out =)
Mlie  [作者] 2024 年 5 月 28 日 上午 1:53 
@Estrawen Not really, the mod that adds the event may have changed their code or the game itself may have changed how its handled.
Amitaliry 2024 年 5 月 28 日 上午 1:49 
@Mlie Weird thing that it work before.
Mlie  [作者] 2024 年 5 月 24 日 上午 11:47 
@Estrawen Triggering modded events may not work since there is no way of knowing if they require specific conditions to work correctly
Amitaliry 2024 年 5 月 24 日 上午 11:44 
Use with mod Real ruin, make a abandoned version of maps, made by other players. Always interesting to see how others makes base. But now Quest_PristrineRuins event don`t do anything. I can make special locations on a map, but not a single pristine ruins don`t appear no matter how long i wait -_-
Giorgio Dibitonto 2023 年 8 月 18 日 下午 2:16 
I agree, be able to choose a raid from a specific faction would be awesome!

Anyway thank you for this amazing mod!

I would be curious to know if these event alter on some way regular event trown by storyteller, or they happen from their side.
Reel 2023 年 7 月 15 日 上午 10:54 
would it be possible to add an option to let us choose which faction raids us on a scheduled basis?
Triel 2023 年 3 月 15 日 上午 11:46 
Or have some kind of profiles. But thats not a thing to ask of you right?
Triel 2023 年 3 月 15 日 上午 11:46 
I wish this was based on a per-save basis
Mysterius 2022 年 5 月 9 日 上午 2:55 
@Mlie : same question as Mickey below. Do you think it would be possible to add randomness?
mysterious blue 2021 年 12 月 12 日 下午 7:17 
hi i want to make a raid attack happen after 5 days how do i do that?
Mickey Surviving RNG 2021 年 10 月 16 日 下午 8:08 
Mile I know you're not the original author, but is there any chance to alter the mod to add variance? like a randomness value for both the "run event" and "offset event" and even an option to allow adding multiple events and letting the mod pick at random which it wants to trigger?
Thanks all the same for updating the mod tho, it's so nice to have more control of the kind of game scenario you want to play :)
Mlie  [作者] 2021 年 9 月 26 日 下午 12:17 
@I blame Pudge All mods have tags that say what version they support. They are up in the right corner.
I blame Earthshaker 2021 年 9 月 26 日 上午 10:56 
1.3?
Mlie  [作者] 2021 年 7 月 30 日 下午 1:42 
@odaswifteye These events should affect som elements of the storyteller. I assume time since last raid for example. But havent tested the mod that much so not sure.
odaswifteye 2021 年 7 月 30 日 下午 1:05 
I assume events will still occur at the discretion of the story teller regardless of the settings for this mod?

Say for instance I use this mod to trigger a raid every five days. Will the storyteller still create an event for days 1-4 and can there be a situation where the storyteller and the scheduled event trigger at the same time?
MFcoffee 2021 年 6 月 7 日 下午 12:53 
No problem! Thanks for the response tho!
Mlie  [作者] 2021 年 6 月 7 日 上午 11:01 
@MFcoffee Ah, the joint battles mod uses the new quest-system that was introduced after this mod was created. Its a whole new system so I dont really have the time to add support for it at this time, sorry!
MFcoffee 2021 年 6 月 6 日 下午 6:20 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2417393902

Here you are. I really appreciate you looking into this, thank you. And even if it ends up not being doable, I still appreciate it lol
Mlie  [作者] 2021 年 6 月 5 日 上午 3:15 
@MFcoffee Link to the joint battle mod?
MFcoffee 2021 年 6 月 5 日 上午 1:18 
Yeah I have. Beside the super obvious ones like Disease_whatever, etc, I tried all the events, none of them are the events from Joint Battles.
Mlie  [作者] 2021 年 6 月 4 日 下午 12:40 
@MFcoffee I never used that mod but I assume that if it uses the Map/World event types as normal events it should be compatible. I assume you have tested it?
MFcoffee 2021 年 6 月 4 日 上午 11:02 
Oh, sorry I guess compatible is the wrong word. Would it be possible to make this mod be able to schedule events created by Joint Battles, please?
Mlie  [作者] 2021 年 6 月 2 日 下午 9:52 
@MFcoffee Compatible how?
MFcoffee 2021 年 6 月 2 日 下午 4:54 
Any chance of making this compatible with Joint Battles please?
Mlie  [作者] 2021 年 5 月 25 日 上午 1:39 
@vvokhom If you join the Discord-server there is a channel where Ive collected resources for updating mods
vvokhom 2021 年 5 月 25 日 上午 1:04 
Thanks! You do update so many mods!
Is that hard? How to update the old mods?
Killer Tamashi 2020 年 11 月 6 日 下午 10:55 
Y E S .

This is exactly what I needed, I barely get any raids and it starts to get boring after a while..
Mlie  [作者] 2020 年 10 月 20 日 下午 2:42 
@Settlerking No, but that can be done in the normal scenario-edit
Gooby King 2020 年 10 月 20 日 下午 1:50 
can you disable events with this?
Mlie  [作者] 2020 年 9 月 28 日 下午 10:35 
@CodedArms Shouldnt affect vanilla events
CodedArms 2020 年 9 月 28 日 下午 9:37 
how does this mod effect the vanilla events?
Mlie  [作者] 2020 年 9 月 22 日 上午 2:20 
@Elsa.C Think it should work with any event
Elsa.C 2020 年 9 月 22 日 上午 12:14 
Hi is having a party a event that you can schedule?
Mlie  [作者] 2020 年 8 月 17 日 下午 1:14 
@PremierVader Its updated for 1.2
PremierVader 2020 年 8 月 17 日 下午 12:07 
Does this work with 1.2? Or does it need an update?
Michiko 2020 年 7 月 29 日 上午 6:43 
Works nicely so far. I would love it even more if it could have a selectable random range instead of a fixed one. For example, cause a raid between every 24-72 hours. So it could be any time between 1 and 3 days before I see one of those raids.
Spectre Incarnate 2020 年 7 月 2 日 上午 7:39 
What in the heck do I need this fo---
Oh hello, seasonal migrations. :D
Tomstah 2020 年 6 月 12 日 下午 12:18 
Mlie, I've said this before, but it's literally freaking amazing how much you do in the Rimworld community. Thank you so much.