Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

The rising price of units 12,5%
47 条留言
FOTCH 5 月 29 日 下午 7:40 
Жукодим - легенда!
Skifling 2024 年 11 月 17 日 上午 6:51 
Misinformation in the description: Eldar FireDragon is affected by this .
Lampros 2024 年 10 月 21 日 下午 8:58 
OMG - awesome!
Pyrodysseus 2024 年 10 月 21 日 下午 8:16 
Thanks for the update!
Lampros 2024 年 6 月 23 日 上午 9:59 
Hi, Drukari and recent new unit pack mod units are not covered by this mod. Are there plans to update?
Hendricus 2024 年 1 月 8 日 上午 9:01 
A treasure chest, in line with what your Mod does. Thanks for the fast adjustment.
Dingus 2023 年 12 月 21 日 上午 9:30 
Works fine now, thank you.
Dingus 2023 年 12 月 21 日 上午 7:08 
Tried again after the new update this morning, but it still just crashes on startup.
Maddy2012 2023 年 12 月 21 日 上午 2:30 
Looks like the latest update crashes now, can't load into the game with the mod enabled
Dingus 2023 年 12 月 20 日 上午 10:02 
Trying to load saves that have the mod without the mod loaded also crashes the game.
Dingus 2023 年 12 月 20 日 上午 9:56 
The game crashes on startup with the most recent update of the mod.
zhukodim  [作者] 2023 年 12 月 20 日 上午 5:59 
Will be updated very soon!
Rider of Tang 2023 年 12 月 1 日 下午 12:58 
Yeah impossible is iterally just, impossible, the most I can do is hide, and let 2 strong AI factions duke it out, then slowly try to expand, but once I caught the attention from one of them, they come at me full force and it's impossible to survive. The second hardest difficulty is most fun.
Rider of Tang 2023 年 12 月 1 日 下午 12:57 
New DLC plz update.
Koger 2023 年 11 月 21 日 上午 2:55 
Great mod idea, however it seems like it broke the AI I was playing with... 1v1 Marines vs Chaos on Impossible, tiny map, very high research cost, high upkeep.

Without the mod I was losing 90% of the time around turn 100, not being able to keep with constantly increasing wave of enemy units.
I hoped the mod would limit the number of units or at least how fast AI is massing them, but instead it just concentrates on heroes instead of regular units. Beside couple cultists I only saw a single warp talons unit for 100 turns :D
Finally when I got bored destroying another city without almost any resistance and surrendered to see what’s going on, I saw AI had unit production building only in one of its three cities (15+ population) and vehicle building was queued in two of them just now...

Anyone had similar experience? I will try adding increasing cost to heroes as well to see if it helps.
Lampros 2023 年 7 月 1 日 上午 6:38 
Scarlet,

Got it; and thank you!
Scarlet Furor 2023 年 7 月 1 日 上午 6:34 
This does include SoB. Battle Sisters, Hospitallers and Immolators have 0 modifier.
Lampros 2023 年 6 月 30 日 下午 1:43 
Does this include the Sisters?
-=Prace=-  [作者] 2023 年 2 月 2 日 上午 5:29 
I don't mind
Tilith 2023 年 2 月 1 日 下午 7:51 
I checked and Sisters are indeed included, Core units are : Battle Sisters and Immolators

Fantastic yet simple mod idea, I was originally looking for a increasing price for researchs in order to slow down the endgame, and mostly elite units spam, but this could do the trick on its own !

I think I'll expand it by giving bigger penalities to higher tier units and limiting the tier 10 units to 1, would you give me your permission to post such mod ?
Avalen 2023 年 1 月 6 日 下午 12:32 
this is compatible with sisters?
Lampros 2021 年 7 月 7 日 下午 12:52 
Indeed.
theredduke 2021 年 6 月 17 日 上午 9:21 
I think this might need an update to include the specialist pack.
-=Prace=-  [作者] 2021 年 5 月 26 日 上午 8:06 
no
Skoub 2021 年 5 月 26 日 上午 7:37 
what happen if you purchase a chaos spam before you summon one you get free food?
-=Prace=-  [作者] 2021 年 3 月 18 日 上午 4:24 
BunnyMuffin This mod works fine in both cases
BunnyMuffin 2021 年 3 月 17 日 下午 5:05 
Hey love the mod! Just wondering if this mod works fine in middle of campaigns or do you recommend starting fresh? Thanks! :steamthumbsup:
PaulAzure 2021 年 3 月 7 日 上午 12:54 
Hey. Cool idea in concept.
Is it possible that this mod breaks AI-development past turn 40ish?
I played two rounds with it and the AI pretty much wound up having nothing except for a pop10 city and a handful of basic units by turn 100.

Now I also watched an AI-ally develop and they seemed to be progressing fine. The enemies though ... thorough dissappointment.
(I don't have all DLCs ...)
Lampros 2020 年 12 月 1 日 上午 9:51 
Also, does it include structures, such as the Space Marines cannon?
Lampros 2020 年 12 月 1 日 上午 9:45 
This is an absolutely amazing idea. Thanks so much!
Avalen 2020 年 11 月 13 日 上午 2:36 
yayy updated for Eldar. w00p w00p!
zhukodim  [作者] 2020 年 8 月 27 日 上午 3:34 
It is works with or without DLCs.
Oh fur faq zeiks man eh? 2020 年 8 月 25 日 下午 2:23 
Yo sorry to ask this might be obv but for this mod it says that i require all DLC's? Is this accurate or does that simply mean it works on/with all DLC's? Thanks :D
Mr. Flibble 2020 年 8 月 7 日 上午 12:44 
The only thing I dislike about the game. Elite units and heroes not having some kind of hard cap on them.

So this is the next best thing. I'll take it and give it a try.

But I 2nd both Gaunt and Maff's thoughts on this.
If there is a way to put a higher limit on these units, I'd love it!

Thanks for making this!
Maff 2020 年 6 月 27 日 上午 1:52 
I like Gaunt's suggestion - and even more so towards heroes. The AI seem to field quite a large number of them, still. I usually play on Hard difficulty if that makes any difference.
zhukodim  [作者] 2020 年 6 月 26 日 上午 7:38 
Hey Gaunt! It can be done, sure. But this current versions with 12.5% increase aiming for soft limitation. It still pretty heavy when you building 5+ of the same type of unit.

But if more people will ask about it we can make special version with let's say 15-25%
Gaunt 2020 年 6 月 24 日 上午 5:30 
Great idea! i really dislike the late game spam of elite units... is there a possibility to decrease it even further?
War Academy 2020 年 6 月 16 日 下午 3:49 
this is a great idea.
Shin 2020 年 6 月 13 日 上午 3:27 
Yeah, landspeeders are already costly. They only get worth after melta upgrade which is late. I don't think they need a rising price or players would avoid them even more to build. Maybe land speeders could be more of an alternative this way? I never saw early landspeeder spam to be a problem so far.
zhukodim  [作者] 2020 年 6 月 13 日 上午 2:30 
Shin, yup, did some more tests and you are correct. Removed this trait from warbikers for now. Not sure if we need to add for both ork and SM variant because Scout bikes are the first unit in the armory and second one only landspeeder ( hard to build them without decent amount of energy ) .
Shin 2020 年 6 月 12 日 下午 3:16 
Hey Zhuko!
I think Scout bikers with upgrades are scary, too. And they also ignore overwatch which is pretty strong. You could also make Scout bikers to be affected instead.
zhukodim  [作者] 2020 年 6 月 12 日 下午 12:03 
Hey, Shin! Yeah, we are thinking about them. Need to test those guys more. But so far they damage output and speed are very scary.
Shin 2020 年 6 月 12 日 上午 11:16 
Warbiker should not be affected as well. I mean Scout biker is not.
zhukodim  [作者] 2020 年 6 月 12 日 上午 7:00 
Yup, try this out guys. We are looking for feedback from SP players and MP players also.
Maff 2020 年 6 月 12 日 上午 4:49 
Great looking mod. I'll be trying this out for sure.
haloverkill 2020 年 6 月 11 日 下午 1:55 
awesome mod! I will have to try it out.
doedoefistncuff 2020 年 6 月 11 日 下午 12:24 
.....wut? ....
I'm assuming this adjust the cost of all the units in the description but ummm how?