边缘世界 RimWorld

边缘世界 RimWorld

Save Our Ship 2 - Extensions (1.5 Update in Progress, will be a new module!)
536 条留言
Evilservant6 11 月 15 日 上午 6:27 
I want this soooo bad, hope to see an update
Stardust 10 月 11 日 下午 6:16 
1.9?

Nah but seriously good luck to y'all, this one was a blast
Starempire42 8 月 27 日 下午 10:49 
man got ♥♥♥♥♥♥ trying to update from 1.5, now he needs to update it to 1.6 :captainclown:
Iskamele 8 月 13 日 下午 2:50 
1.6? :D
DuckGoosebear PrairieDogLover 6 月 8 日 下午 11:37 
1.5?
Matt 1 月 16 日 下午 9:24 
quick question, but this mod seems to have a dependency on another mod(alpha ships) that doesn't seem to exist anymore, and also seems to be incompatable with sos 2 base, are these things gonna get fixed in the 1.5 update? I love what ive seen and i think this mod will be awesome in 1.5!:steamthumbsup:
Hannibal 1 月 4 日 上午 6:06 
Thank you for your work trying to keeping this mod alive. I remember how awesome it was
Armagedon-100 2024 年 12 月 13 日 下午 4:56 
oh wow :O so its going to be ready soon? ive been waiting 2 years XD
Stormtail  [作者] 2024 年 12 月 12 日 下午 2:16 
For the good news most of the custom mechanics I had have been fixed thanks to Zalj <3
So now im just doing the simple xml. Though busy, it shouldnt take that long anymore.
Armagedon-100 2024 年 12 月 8 日 下午 5:30 
how is it going ?
Stormtail  [作者] 2024 年 11 月 10 日 上午 6:45 
I've been heckin busy with IRL so progress has been slow. I've also been trying to fix most of the assemblies to no avail. But I'm having some others look into it. Most likely most unnecesary dlls will be removed.
Evilservant6 2024 年 10 月 23 日 下午 1:06 
still waiting for the 1.4... but we're on the 1.5 now so... when the 1.6?
Heckerpecker 2024 年 10 月 23 日 下午 12:03 
1.4 coming soon we bussin on 1.5
Kriosiss 2024 年 10 月 20 日 上午 8:56 
prob
leach192207 2024 年 10 月 20 日 上午 12:27 
this dead?
Armagedon-100 2024 年 9 月 20 日 上午 10:04 
any news for update ?
Endymion 2024 年 5 月 27 日 下午 4:42 
Thank you for still working on updating the mod. Looking forward to it.
Designed 2024 年 5 月 27 日 上午 3:59 
same gotta wreck some ships
wilt_r 2024 年 5 月 19 日 下午 7:40 
can't wait for this to get to 1.5:steamhappy:
Hector Rex 2024 年 5 月 17 日 下午 8:04 
would like to announce that there is a stable version that was released on steam today.
Stormtail  [作者] 2024 年 3 月 11 日 上午 11:35 
Thats the idea. It's been a ♥♥♥♥♥♥ road to update it since basically everything stopped working, custom framework wise, but the new version will just have the ship stuff, no archomatter or armors or weapons etc. thatll be updated later.
Kriosiss 2024 年 2 月 22 日 下午 12:35 
will it be compatible with the current version of SOS? that being the "experimental" version
❂Jamie❂ 2024 年 2 月 21 日 上午 8:06 
Man I've legitimately missed this mod! I love the weird stuff you can do in it. Can't wait for 1.4 update. Thanks for picking it back up!
Endymion 2024 年 1 月 23 日 上午 11:02 
Thank you very much for working on updating the mod. :steamthumbsup:
elĐeve 2024 年 1 月 19 日 下午 10:35 
let's wait
河蟹时代 2024 年 1 月 1 日 上午 8:23 
非常高兴这个MOD将要复活了,感谢作者。
I am very pleased that this MOD is about to be resurrected. Thank you to the author.
Stormtail  [作者] 2023 年 12 月 21 日 下午 12:29 
frameworks have been updated to 1.4, now to do all the bugfixing, might pull some content out to make it standalone. Thanks to Mlie <3 the saviour hehe.
MI-28 Havocsader 2023 年 12 月 18 日 下午 6:34 
Hell yeah mate, thank you for keeping this mod alive despite it appearing dead
Stormtail  [作者] 2023 年 12 月 18 日 下午 5:52 
Working on an overhaul of this mod, since the 1.4 sos came out. With some luck I'll have a workable version for ya'll soon.

I'm still looking for a coder to help adjust the framework for both performance and playability.
MI-28 Havocsader 2020 年 12 月 17 日 下午 2:19 
Do not load, its corrupted
Inquisition Time! 2020 年 12 月 17 日 上午 11:52 
So, how long does the meteor apocalypse last? for debugging reasons.
The P.I.S.S 2020 年 12 月 16 日 下午 3:21 
The centotech World ender is very very weak and very expensive power and heat wise , the heat it generates when hitting enemies is like ten times lower than the heat it creates in my sistems and the explosion seems to get stuck on certain hull tiles and does not expand so it barely does any damage inside the ships you hit
Yellow 2020 年 12 月 15 日 上午 8:01 
Also the Nano tech depleter and neutron turrets do nothing against shields it seems. Test with vanilla sos2 shields.
Yellow 2020 年 12 月 15 日 上午 7:58 
It might be a good idea to tone down the weapons and add in some kind of bridge to fill that power gap. Some weaker tier that vanilla weapons can compete with if massed.

Just saying you can't play the game in space anymore until you built a ♥♥♥♥ load of archomatter designers is a poor design choice imo.
Yellow 2020 年 12 月 15 日 上午 7:58 
So there are a few problems with this mod to say the very least.

The progression is completely broken, the stuff is overpowered and it forces players to slowly grow their resources.

Take a look at vanilla Save our ship 2. You start with a small ship with a few weapons and the game matches you up with strong ships around the same power level as you. You salvage the enemy ship (if you live) and use it's salvage to grow your own ship. It made the experience fun and enjoyable.

This does not happen in your mod. It's have our weapons or die. No amount of vanilla SoS2 weapons will destroy even the weakest of the extension's ships. This is a major problem especially considering you can just get one of the extension's ships out of the blue without even putting any research into archo related stuff. Boom, player ship gone and destroyed. all that progress lost and they couldn't do a thing.
The P.I.S.S 2020 年 12 月 14 日 下午 5:25 
hey uhm, can you get archotech armors to cover the "framework" bodypart for robots from android tiers? pls (also while at it make it wearable by T5's? in this universe they are incredibly squishy since they cant wear these insane armor valued armors)
Kayrosis 2020 年 12 月 13 日 下午 11:45 
Could you please include an option to turn off the Hell on the Rim when you finish all research? Some of my colonies i would like to just sandbox and dont want to keep dealing with the meteor shower that sterilizes my map.
Thoradin 2020 年 12 月 13 日 下午 12:16 
the ore spawn either needs to move to space or be vastly reduced
alex10019529 2020 年 12 月 13 日 上午 9:55 
archonite ore is kind of ridiculous for colony wealth, too easily to find, too large to exhausted, too expensive to keep (one for 100 silver is too much, compare to steel 1.9) maybe make it only appear in space or have a option to disable it? i cant use deep mine in my map because it kind of broke the game balance when 1/3 of ore are archonite ore ><
Sapphira D (Dracovian) 2020 年 12 月 11 日 下午 1:59 
the ore is a bit of a problem had to load it onto a caravan and abonded it since it genned in the ideal base spot and i block gives about 60 with a 100 wealth each
Stormtail  [作者] 2020 年 12 月 10 日 下午 12:34 
Im slowly working on splitting the SoS part from all the Archotech stuff that we made. The ore spawn is normal yeah. Ive moved some of the heatsinks into one big category, added dropdown menus etc, so they arent gone :D
Sapphira D (Dracovian) 2020 年 12 月 10 日 上午 9:56 
i have a question
is it normal for the archonite ore to spawn on normal map tiles?
about 30% off my map is made of it
Yellow 2020 年 12 月 10 日 上午 1:04 
What's with the "(Playground Legacy Version)" in the tittle? Something about a split, what's that?
Korvegan 2020 年 12 月 9 日 下午 12:01 
i have found a bug, when i try to load the mod:

XML error: Could not register node named "WorldEnderDmg" in mod Storm.SoS2Ex because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:Verse.XmlInheritance.TryRegister_Patch1(XmlNode, ModContentPack)
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
xjoshs1981x 2020 年 12 月 9 日 上午 10:07 
No I'm not I found them lol I love this mod by the way
xjoshs1981x 2020 年 12 月 9 日 上午 9:58 
I'm missing a lot of buildable parts after this latest update - shields, heatsinks, reactors, combiners, all gone even if i create a new game and redo the research. Anyone else experiencing this?
Stormtail  [作者] 2020 年 12 月 8 日 上午 10:17 
Meteor event should work yeah with a mid-save.
Hypnoshadow 2020 年 12 月 7 日 上午 12:30 
wait,now even more ships are doing it,odd
Hypnoshadow 2020 年 12 月 7 日 上午 12:14 
Could not resolve cross-reference: No Verse.DesignationCategoryDef named ShipDesign found to give to Verse.ThingDef CyberneticDragonHive
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:
Hypnoshadow 2020 年 12 月 7 日 上午 12:14 
ive been getting these two errors,i was wondering if they were harmless or a problem?

Could not resolve cross-reference: No Verse.DesignationCategoryDef named ShipDesign found to give to Verse.ThingDef WorldEnder
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()