工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Polish Shops (Part 2)
21 条留言
MrQuedi 2024 年 11 月 27 日 下午 7:23 
yeah, but still something that matches it? feels kinda out of place with every building except a hotel being a similar height :S
robs074  [作者] 2024 年 11 月 25 日 下午 9:39 
It looks more like an office building than a residential one if anything.
MrQuedi 2024 年 11 月 25 日 下午 8:20 
Loveit, but could you make a residential bulding to fit the rusalka store, like exactly the same building but residential
illuminati223 2023 年 8 月 4 日 上午 6:34 
ok dzięki za pomoc i za świetne mody
robs074  [作者] 2023 年 8 月 3 日 下午 9:38 
No to wina niskiej produktywności mieszkańców.
illuminati223 2023 年 8 月 3 日 下午 3:21 
Hej, nie wiem czy to tylko u mnie ale zauważyłem że po aktualizacji w domu handlowym sezam znacznie zmniejszyła się ilość kupujący z 320 do chyba tylko 120.
robs074  [作者] 2023 年 6 月 26 日 下午 10:17 
I had complaints about it being possible as well, so some people have a different opinion. It's easy to forget about the texts and make an oversight or press T instead of R by mistake and not notice it.
Fiend 2023 年 6 月 26 日 下午 2:52 
I think it would be better to let the player decide whether to mirror the building or not, rather than disabling it.
robs074  [作者] 2022 年 10 月 18 日 上午 3:33 
Faktycznie, był odbity. Już to naprawiłem.
nickeymich 2022 年 10 月 18 日 上午 2:26 
Hej, po aktualizacji w pawilonie handlowym (tym z dziedzińcem) połączenie drogowe jest z drugiej strony budynku, naprzeciw by tak rzec ;p a poza tym zmiana jak najbardziej na plus.
Vimes 2021 年 4 月 19 日 上午 6:35 
Thanks again, all done now with another store in place. I'll remember, even tho I have had no difficulty with food or clothes with direct connections, that FLT's are needed between a store and warehouse.
robs074  [作者] 2021 年 4 月 19 日 上午 6:31 
This notification means that there are customers that are waiting in front of the shop and can't be serviced because the capacity is exceeded. Your shopping centre looks greatly overloaded, you should definitely plan another one :)
Vimes 2021 年 4 月 19 日 上午 6:05 
Thanks Rob.
I had thought, like you mentioned, that it would be passive but then food and clothes are going across with zero issues and have been doing since that game started.
With that in mind it then didn't seem to make sense that electronics and meat will not.

I suppose bottom line is I need to use FLT's.

Last point.... Any ideas why I can get the message "There are no, or fewer, sellers than required."
It seems almost impossible to maintain 100% staff, if indeed that is the issue.

I'll treat them to an extra "Sezam" store :)
robs074  [作者] 2021 年 4 月 19 日 上午 5:58 
Industrial connections without forklifts are passive, i.e. they should move goods only if there is demand, so the warehouse for incoming goods at the destination isn't full. While it works fine for factories, it doesn't for shops and people can leave without meeting their needs if the shop is too crowded. The question is why are food and clothes working this way as in the screenshot, that I can't explain :P In general, your shopping centre is greatly overloaded, you should plan another one, that would fix all your problems.
Vimes 2021 年 4 月 19 日 上午 5:40 
Hi Rob
Are you aware of any reason why the above should not be working with the supply of meat and electronics...?
Clothes and Food are fine. But electronics aren't making their way from the warehouse, nor is meat from the cold storage. I have rebuilt the factory connections but still not working.

https://steamuserimages-a.akamaihd.net/ugc/1765950278052658391/F729F150898B68E04C63FE08A72DC0D16B5C2E86/

Just checking all is fine with the shop before I look elsewhere. Thanks
ZavodDeshovok 2020 年 10 月 24 日 下午 11:27 
Wonderful! But Please can you change the textures of roof? Im a big fan of your works, they are awesome! but almost alll roofs are too different from those in vanilla, thats why when I build city threre is too much contrast, it makes my inner perfectionist crazy. I'm not demanding anthing, I have no right to demand. But I hope you will do it, if not, its not I problem, I will still love you!
l0c0t0nt0 2020 年 7 月 12 日 上午 4:23 
Ogólnie wszystkie koekcję są wspaniale, dziękuję.
Karamel 2020 年 6 月 12 日 上午 12:16 
Bardzo dobra robota. Pozdrawam.:steamhappy:
robs074  [作者] 2020 年 6 月 11 日 下午 9:59 
Phacias: No, it's impossible at the moment.

Kotofsky Kot: Stacja radiowa kiedyś będzie, ale to nie jest dla mnie priorytet. Telewizyjnej nie będzie w ogóle, bo w Lublinie nie ma odpowiedniego budynku, jest za nowoczesna. Szpital duży dopiero jak poprawią parkowanie (przedtem będzie jeszcze większa przychodnia z 4 karetkami). Teraz będę robił budynki kulturalne i urząd miasta.
Phacias 2020 年 6 月 11 日 下午 6:02 
Is it possible to make a hospital which uses the smart traffic update? All the ambulances get stuck in long lines, so I always end up building a thousand small clinics to get the area covered.
Zbychu 2020 年 6 月 11 日 下午 1:16 
to może teraz stacja radiowa/telewizyjna albo szpital (duży)??