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报告翻译问题






Like I wrote, this mod should be place first otherwise it will probably makes the issue that you said. The thing with crafting mod is that you have to create a "dummy" for the items you want to be crafted. It is weird, but if you don't manually create an item like "Banner of the Eternal Flame", and just use a link to this item, it can't be crafted.
Then, because you create a dummy, it has properties. So, if for example you put 1) My mod, 2) Your other mod, it should overwrite those values.
But with 1) Your other mod, 2) My mod, there is ABSOLUTELY NO WAY you will have your modified value. Depending on how the "Other mod" is written, you can have the loc_description that is updated, but not the effect_items (I didn't modify the loc_description for example).
Another thing is, I know the rune effect for all https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939013823 is working with my mod, meaning it properly had the affect_force_army instead of affect_character.
got a slight compatibility problem, i run the mod rebanner to boost banners a bit, mainly because just +4 leadership on a banner feels a bit ...lackluster.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1170705545
problem is, it changes runes too, and the discription of the rune still sais the stuff from rebanner in campain map, but in battle it becomes the vanilla rune. for example: the ancestor rune gives unbreakale in vanilla and +8 ward save with rebanner. it sais +8 ward save in campain map, but it gives unbreakable in battle.
i tried putting rebanner in a higher load order than your mod, but i have a feeling that both mods overwrite each other. got any adea what it could be?
anyway, great mod!
By scrapping, you mean the "Recycle" window which is the one at the right end of the Forge? Where you can recycle weapons, armors and such. And when you do try to recycle, you gain no +30 Oathgold? You won't gain gold, just oathgold to be certain of what we are talking about.
If that is the case, I will try to find out the problem. But most likely, it is my mod conflicting with another one and in that case, it is most likely better to disable my mod.
as for rune upgrades, as long as your mod is below that one, it works fine and you can have more options with runes
either way, i tried running your mod in multiple ways but the missing pic + not returning any oathgold just keeps appearing
About the missing texture, there is no runegold from my side. That means most likely a mod changes the same image that I do (for exemple, Large_income.png or Oathgold.png). But from what I understand it is just a texture issue, no gameplay problem?
About that rune upgrades, I have no idea. But I think it is not possible, for multiple reason. First of all, we both try to add an UI component on the same position that we named something different. Meaning there will be problem on that side. Also, I see an upgrade with oathgold as image, meaning either he/she created a new type of upgrade (so it's fine), or the image for this one was just replaced, that will create a blank boxe for sure.
1) It's just that I do not have ability to not do it. In fact, other mods that should be restrained to the windows (from what their creators said) are not. So, if I can't even make it work on my end, I will have a very hard time figuring out if what I do works or not. As such, since it only affects visuals, I don't dare to modify a single thing.
2) ... Well it's a bit like the first question. Normally, the sentence should be "The Oathgold is lacking! Restore Karaz Ankor!" But, once more, it is not working either.
So in short, it's not that I don't want, it's just that I can't do it. So, if you can provide a link (or just the exact name) of a mod where that sentenced was changed, I will update it immediately. As for 1), I really can't manage to resize the windows correctly.
1) Is there a way to fit the Forge UI into the window Weapon and Recycle poke out using a script merger or is it just "welp, if you have more than one mod, it's gonna happen" type of deal? It's chill if it is.
2) More like maybe a nitpick, but the upgrade function says "Scrap" like Greenskins. Is that intended? It still uses Oathgold, but the line (if you don't have enough Oathgold) says "insufficient scrap".
Really appreciate it!
Ok, I get it now. I have no idea how Google translate manages to turn presumably Greenskins or Orcs to Oak. And, maybe dwarf into warp? It was very weird.
So, yeah, about the lack of penalty in vanilla GS. Personnaly, I don't like that idea. I mean, it's too much of an improvement if there is absolutely no drawback at all. Especially with Dawis that can hoard tons of Oathgold if they begin to have enough settlements.
Also, let's all be honest. I could give the Dwarves -50% speed, and no one would complain
What I wanted to say was that there was no penalty for strengthening Greenskin Vanilla.
So I hope the manufacturer's strengthening of the dwarf is the same. I wanted to tell you.
And I understood and accepted Mod's intentions in your writing.
First of all, I apologize. I am not good at English, so I translated it into a translator and left a message.
I didn't know it was translated so horribly.
Wut? Oak? Warp? What? I understand not a single thing about what you wrote. It is neither for Skaven nor for Wood Elves so how the words oak and warp have appeared? Are you sure you wrote in the right mod?
If it is about the only upgrade that does not have a malus, the axe and shield, it is normal, it is the vanilla upgrade, meaning a small bonus to a few things instead of massive improvements at the cost of something else. Except if something feels really unbalanced, nothing will change.
In case of oak, there is no upgrade penalty, but the warp upgrade in this mode has a penalty.
I would like to make a proposal to the manufacturer to remove the penalty if he thinks it's too unfair to Dwerf.
Like Mechanical Doom for Gyro and Irondrakers? Or does it not display correctly? As for the mod name, it was because it truly is the intended result. If I had not created it a few months ago.
Also, runes are used by SFO and Vandy Rune Forge so copyright ^^
They are both working fine. Just this one has Upgrades, the other not. Because I don't know if everybody wants upgrade for dwarfs, so, you can choose either more crafting or more crafting + upgrade. Probably should write that down.