Arma 3
USP Gear - Facewear
35 Yorum
манюня 7 May @ 2:19 
need ace ax
小师弟·disciple 12 Nis @ 8:23 
Is it possible to release only the gas mask as a standalone? Would be greatly appreciated.
Reticuli 27 Ara 2024 @ 12:29 
Any of your goggles or glasses also have headset?
Siege-A  [yaratıcı] 31 May 2024 @ 16:06 
@Sycholic Technically all USP standalone gear packs require USP Gear Core, so in practice it is better to always have core loaded when using USP Gear (AiO comes with core included). When we had it as a listed requirement, it was causing errors for some if they didn't use the standalone version and were using the AiO one instead, so we removed the requirement. Next update will have it skip missing dependencies.
SycHolic 20 May 2024 @ 11:07 
so is this missing a dependency or no? says usp_gear_core missing on loading but doesnt show it needed?
Siege-A  [yaratıcı] 23 Oca 2024 @ 4:58 
@Drunkchey Everything is binarized. Some items have many 4k texture sheets for different patterns, colors, etc. The point of our mods is variety and customization options, so yes that will begin to bloat things a bit.
NULLRAD 21 Oca 2024 @ 10:25 
18 models yet 500mb??? how the fuck? are y'all using 4k uncompressed textures or something?
Skye 2 Haz 2023 @ 7:03 
Oh, Looks like Fisher already mentioned it
Skye 2 Haz 2023 @ 7:03 
Civilians spawn with these on. It's always funny to see them wearing the gasmasks and whatnot.
sKullFalcon 8 Nis 2023 @ 12:43 
Same as Fisher, all facewear keeps spawning on every faction. Hope you can fix it soon.
Cheers!
Siege-A  [yaratıcı] 3 Nis 2023 @ 7:13 
@Saeletra The mask overlays are applied using the ACE functions for goggles, so if disabling that didn't do the trick all I can figure is you'd have to do a custom config that disables the overlay.

@Fisher No problem, will get that fixed up.
Fisher 15 Mar 2023 @ 7:19 
Great mod! there is just 1 issue: All facewear items spawn on units that they shouldnt spawn on from certain mods. Guess IdenityTypes is not what it should be. Can this be fixed?
DUCK♡ 24 Şub 2023 @ 17:56 
Not sure if you're still working on Arma projects.. but if you are, Pit Viper sunglasses would make a badass edition to this mod, tons of color options to play with. Every tacticool operator needs a pair of pitties, just trust me.
Saeletra 10 Eki 2022 @ 1:04 
How do I disable the overlay? I already disabled ACE Goggles. Also, would also appreciate it if you guys could optimize these facewears further. They kinda tank the performance if a lot of people are using them (Around 6-10) and are close enough together. Biggest culprits are the gas masks it seems.
Lightmanticore 12 Ağu 2022 @ 16:32 
Right, just made it! I actually can't post it here 'cause it's more than 1k characters so here's a google doc:https://docs.google.com/document/d/1_Uhsc8astmmojk8Rdq4hYTlmB5dKhHZmROJ9HfpJAGE/edit?usp=sharing .
Lightmanticore 12 Ağu 2022 @ 10:56 
Hello! This mod is fantastic and as such I have a very annoying question for you. Because I play with chemical warfare heal, is there any chance you could send me the class names of the gas masks in the pack? If not that's totally fine, and thank you all again for a fantastic mod!
Laconfir 6 Ağu 2022 @ 22:45 
Hi, amazing work as usual, thanks a lot! I just got one question; can u include the former balaclavas, since the new ones, while looking great, tend to clip with most helmets?
TempestWolfVT 24 Tem 2022 @ 20:14 
@SmokeCheck - All good. Enjoy!
SmokeCheck 24 Tem 2022 @ 19:44 
AWESOME! I wasn't attempting to rush you guys, I just know y'all are top notch!
UnderSiege Productions  [yaratıcı] 24 Tem 2022 @ 16:05 
AIO Updated
Siege-A  [yaratıcı] 24 Tem 2022 @ 15:17 
@SmokeCheck Yes. Going through our tests to ensure there's no major issues and then it will be pushed to the AIO
SmokeCheck 24 Tem 2022 @ 15:14 
THANK YOU! I Dont play without your mods. Great work! I'm assuming this will be updated in the AIO?
UnderSiege Productions  [yaratıcı] 6 Nis 2022 @ 16:25 
@Richardguy That is the current plan. Accessories will eventually be able to be added/removed through interaction menu.
Richardguy 25 Şub 2022 @ 8:43 
Have you guys considered making items like the Crye face shield items that can be "added" to helmets, either via the gear menu, ACE interact, or something context based? I'd like to be able to place a shield on a character's helmet, even if the alignment wasn't perfect.

Maybe put AMP headset as a selectable face/helmet option as well?
JhettZero 17 Mar 2021 @ 9:11 
Would it be possible to include goggles with the balaclava and a trio of a shemagh, balaclava, and goggles? Similar to vsm
type shi 1 Oca 2021 @ 14:24 
I cant find the gatorz magnum glasses. Help me please. :cozycsgoctwhite:
Dacia Sandero II STEPWAY 1.5 DCI 22 Kas 2020 @ 8:13 
Hey, i would like to install it on my server but it say "Verifying PBO failed" but other mods like USP Core or Gear & Uniforms works perfectly, any idea ?
Scubamuffdiver 4 Eyl 2020 @ 9:56 
@UnderSiege Productions awesome thanks for the reply
UnderSiege Productions  [yaratıcı] 3 Eyl 2020 @ 21:32 
@Alex.Pot & @Scubamuffdiver Those shades had a little work being done with them and didn't get added back when it was updated. They'll be making a return soon.
Scubamuffdiver 15 Tem 2020 @ 18:03 
Anyone know where I can find the crossbow? I don't see it under facewear.
[PTK] Alex.Pot. 2 Tem 2020 @ 12:55 
I can find the gatorz magnum sunglasses in this update , i saw this sunglasses in mods before but not in this specific facewear mod
TempestWolfVT 1 Tem 2020 @ 15:19 
No problem :)
Rōnin 1 Tem 2020 @ 14:26 
Oh awesome, thanks for the response!
TempestWolfVT 30 Haz 2020 @ 16:36 
Hi Jacorith, as of right now, USP Accessories only work as placeable objects/props but in future they are planned to be functioning interactable assets.
Rōnin 30 Haz 2020 @ 9:27 
Is there any way the Ops Core Gunsight Mandible from the USP accessories can made made a part of the actual face wear so its wearable? Or maybe even attached to the OpsCore helmets as a preset in the USP gear mod?