Arma 3
USP Gear - Facewear
35 Komentar
манюня 7 Mei @ 2:19am 
need ace ax
小师弟·disciple 12 Apr @ 8:23am 
Is it possible to release only the gas mask as a standalone? Would be greatly appreciated.
Reticuli 27 Des 2024 @ 12:29pm 
Any of your goggles or glasses also have headset?
Siege-A  [pembuat] 31 Mei 2024 @ 4:06pm 
@Sycholic Technically all USP standalone gear packs require USP Gear Core, so in practice it is better to always have core loaded when using USP Gear (AiO comes with core included). When we had it as a listed requirement, it was causing errors for some if they didn't use the standalone version and were using the AiO one instead, so we removed the requirement. Next update will have it skip missing dependencies.
SycHolic 20 Mei 2024 @ 11:07am 
so is this missing a dependency or no? says usp_gear_core missing on loading but doesnt show it needed?
Siege-A  [pembuat] 23 Jan 2024 @ 4:58am 
@Drunkchey Everything is binarized. Some items have many 4k texture sheets for different patterns, colors, etc. The point of our mods is variety and customization options, so yes that will begin to bloat things a bit.
NULLRAD 21 Jan 2024 @ 10:25am 
18 models yet 500mb??? how the fuck? are y'all using 4k uncompressed textures or something?
Skye 2 Jun 2023 @ 7:03am 
Oh, Looks like Fisher already mentioned it
Skye 2 Jun 2023 @ 7:03am 
Civilians spawn with these on. It's always funny to see them wearing the gasmasks and whatnot.
sKullFalcon 8 Apr 2023 @ 12:43pm 
Same as Fisher, all facewear keeps spawning on every faction. Hope you can fix it soon.
Cheers!
Siege-A  [pembuat] 3 Apr 2023 @ 7:13am 
@Saeletra The mask overlays are applied using the ACE functions for goggles, so if disabling that didn't do the trick all I can figure is you'd have to do a custom config that disables the overlay.

@Fisher No problem, will get that fixed up.
Fisher 15 Mar 2023 @ 7:19am 
Great mod! there is just 1 issue: All facewear items spawn on units that they shouldnt spawn on from certain mods. Guess IdenityTypes is not what it should be. Can this be fixed?
DUCK♡ 24 Feb 2023 @ 5:56pm 
Not sure if you're still working on Arma projects.. but if you are, Pit Viper sunglasses would make a badass edition to this mod, tons of color options to play with. Every tacticool operator needs a pair of pitties, just trust me.
Saeletra 10 Okt 2022 @ 1:04am 
How do I disable the overlay? I already disabled ACE Goggles. Also, would also appreciate it if you guys could optimize these facewears further. They kinda tank the performance if a lot of people are using them (Around 6-10) and are close enough together. Biggest culprits are the gas masks it seems.
Lightmanticore 12 Agu 2022 @ 4:32pm 
Right, just made it! I actually can't post it here 'cause it's more than 1k characters so here's a google doc:https://docs.google.com/document/d/1_Uhsc8astmmojk8Rdq4hYTlmB5dKhHZmROJ9HfpJAGE/edit?usp=sharing .
Lightmanticore 12 Agu 2022 @ 10:56am 
Hello! This mod is fantastic and as such I have a very annoying question for you. Because I play with chemical warfare heal, is there any chance you could send me the class names of the gas masks in the pack? If not that's totally fine, and thank you all again for a fantastic mod!
Laconfir 6 Agu 2022 @ 10:45pm 
Hi, amazing work as usual, thanks a lot! I just got one question; can u include the former balaclavas, since the new ones, while looking great, tend to clip with most helmets?
TempestWolfVT 24 Jul 2022 @ 8:14pm 
@SmokeCheck - All good. Enjoy!
SmokeCheck 24 Jul 2022 @ 7:44pm 
AWESOME! I wasn't attempting to rush you guys, I just know y'all are top notch!
UnderSiege Productions  [pembuat] 24 Jul 2022 @ 4:05pm 
AIO Updated
Siege-A  [pembuat] 24 Jul 2022 @ 3:17pm 
@SmokeCheck Yes. Going through our tests to ensure there's no major issues and then it will be pushed to the AIO
SmokeCheck 24 Jul 2022 @ 3:14pm 
THANK YOU! I Dont play without your mods. Great work! I'm assuming this will be updated in the AIO?
UnderSiege Productions  [pembuat] 6 Apr 2022 @ 4:25pm 
@Richardguy That is the current plan. Accessories will eventually be able to be added/removed through interaction menu.
Richardguy 25 Feb 2022 @ 8:43am 
Have you guys considered making items like the Crye face shield items that can be "added" to helmets, either via the gear menu, ACE interact, or something context based? I'd like to be able to place a shield on a character's helmet, even if the alignment wasn't perfect.

Maybe put AMP headset as a selectable face/helmet option as well?
JhettZero 17 Mar 2021 @ 9:11am 
Would it be possible to include goggles with the balaclava and a trio of a shemagh, balaclava, and goggles? Similar to vsm
type shi 1 Jan 2021 @ 2:24pm 
I cant find the gatorz magnum glasses. Help me please. :cozycsgoctwhite:
Dacia Sandero II STEPWAY 1.5 DCI 22 Nov 2020 @ 8:13am 
Hey, i would like to install it on my server but it say "Verifying PBO failed" but other mods like USP Core or Gear & Uniforms works perfectly, any idea ?
Scubamuffdiver 4 Sep 2020 @ 9:56am 
@UnderSiege Productions awesome thanks for the reply
UnderSiege Productions  [pembuat] 3 Sep 2020 @ 9:32pm 
@Alex.Pot & @Scubamuffdiver Those shades had a little work being done with them and didn't get added back when it was updated. They'll be making a return soon.
Scubamuffdiver 15 Jul 2020 @ 6:03pm 
Anyone know where I can find the crossbow? I don't see it under facewear.
Alex.Pot. 2 Jul 2020 @ 12:55pm 
I can find the gatorz magnum sunglasses in this update , i saw this sunglasses in mods before but not in this specific facewear mod
TempestWolfVT 1 Jul 2020 @ 3:19pm 
No problem :)
Rōnin 1 Jul 2020 @ 2:26pm 
Oh awesome, thanks for the response!
TempestWolfVT 30 Jun 2020 @ 4:36pm 
Hi Jacorith, as of right now, USP Accessories only work as placeable objects/props but in future they are planned to be functioning interactable assets.
Rōnin 30 Jun 2020 @ 9:27am 
Is there any way the Ops Core Gunsight Mandible from the USP accessories can made made a part of the actual face wear so its wearable? Or maybe even attached to the OpsCore helmets as a preset in the USP gear mod?