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Weird. I started a campaign last week with this mod and a bunch of others. Check if there's some old .pack files in Data, maybe?
As of today, I have over 100 mods active. Including Mixu's Tabletop Lords, and Legendary Lords 1 and 2. This mod works perfectly; the AI desperately tried to but could not resettle a town I razed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2618379057
but this is what happens the next turn:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2618379091
Any ideas of what could be going on here? There are no script conflicts in the mod manager. I do use a few mods though...
Hey dude. I'm using a minimum of 3 and a maximum of 8. Although that's in a Greenskin campaign, if I was playing as one of the factions this was intended for I'd probably use the default.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2548096468
It may not work due to the new Mod Configuration Tool ?
I hope CA fix hordes and revamp them, but until then this mod is a must. Thank you author! Please let us know if this will need update when the incoming DLC arrives.
I see. I was inclining toward 10-20 myself; the default 5-10 seems a bit too soon. But I thought 5-10 would be what most folks would have experience with, given that it is the default.
added the number of turns to the settlement hover tooltip, see screenshot
I don't use SFO but my reading of that line is you don't use another mod you leave it to SFO.
This mod is embedded inside SFO, but it's an older version of the mod that lacks the MCT options above.