Garry's Mod

Garry's Mod

[TTT2] Door Locker [WEAPON]
24 条留言
Demonicfluff 2023 年 3 月 19 日 上午 6:39 
OOOOOOOO SPELL WRONG'
Demonicfluff 2023 年 3 月 19 日 上午 6:39 
:STEAMTHUMSDOWN:
Demonicfluff 2023 年 3 月 19 日 上午 6:38 
OOOOOOOOOOOOOOOOOOOOOOOO
Demonicfluff 2023 年 3 月 19 日 上午 6:38 
:STEAMSAD:
Demonicfluff 2023 年 3 月 19 日 上午 6:37 
IT WORKED
Demonicfluff 2023 年 3 月 19 日 上午 6:37 
OOOOOOOOOOOOOOOO
Demonicfluff 2023 年 3 月 19 日 上午 6:37 
:STEAMBORED:
Demonicfluff 2023 年 3 月 19 日 上午 6:37 
:STEAMSALTY:
Demonicfluff 2023 年 3 月 19 日 上午 6:36 
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:steamsalty: :steamsalty:
faye 2022 年 4 月 18 日 上午 9:59 
Yeah this doesn't really seem to work for most maps (destructable doors create area portal glitches). Implementing an automatically unlock setting and disabling destruction would be perfect.
Tim | Mineotopia  [作者] 2021 年 11 月 8 日 上午 11:12 
ugh, the area portal problem is a hard one to tackle. I might give this another try once I have the time.
In general I prefer suggestions on GitHub because it is hard to keep track of them if they are only on steam.
Motorolª 2021 年 11 月 8 日 上午 10:33 
Hey, could you add some convars to configure 1) If the doors can be destroyed and 2) Set a period of time where they will automatically unlock?
I'm asking for this mainly because for some reason i still had issues with area portals on some maps. It's a really nice idea for TTT in general, nice mod.
Tim | Mineotopia  [作者] 2020 年 12 月 16 日 上午 7:11 
Das ist ein Gmod Problem. Ich habe in dem Addon schon einiges gemacht das zu unterbinden und bei meinen Tests gab es da auch keine Probleme mehr. Aber ich kann mir vorstellen, dass das je nach Ping etc auch wieder anders sein kann.

Aber generell gibt es nur sehr wenige Maps mit diesem Problem. In meinem Mappool ist es nur eine
Minerva 2020 年 12 月 16 日 上午 5:13 
hey irgendwie habe ich das Problem, dass nachdem eine Tür zerstört wird der Raum dahinter schwarz ist und er erst beim durchlaufen sichtbar wird. Kann man das irgendwie fixen?
Ostross 2020 年 9 月 21 日 上午 7:44 
I have found the problem! As I suspected, it's not a problem with TTT2, but a problem with ArcCW. It's a feature of ArcCW, I just haven't seen it documented anywhere. Anyway, the command to disable this behaviour is: arccw_doorbust 0. By default, it's set to 1, which is what allows doors to be broken in such a way.
Ostross 2020 年 9 月 19 日 上午 5:26 
That´s most likely the case, yes. Not that I mind, gives extra reason to carry a shotgun.
Tim | Mineotopia  [作者] 2020 年 9 月 19 日 上午 5:04 
Interesting. I guess it is something ArcCW relates then
Ostross 2020 年 9 月 19 日 上午 4:56 
Heyho! Yes, I have. I have tested this on a different map. I tried the 2016 version of rooftops and shotguns still broke doors in one hit, while other weapons took longer. Door health was set to 2000.
Tim | Mineotopia  [作者] 2020 年 9 月 18 日 上午 7:21 
oh, okay. Did you already test it on a different map?
Ostross 2020 年 9 月 18 日 上午 6:23 
I actually do not have it installed. This is most likely a map-specific issue.
Tim | Mineotopia  [作者] 2020 年 9 月 18 日 上午 6:05 
Ah, yes, this sounds like there is something different than our destructible door system

Do you have the "Gmod Destructible Doors" Addon installed? Because it sounds a bit like you do.
Ostross 2020 年 9 月 18 日 上午 5:54 
It could be that ArcCW has some weird in-coded system where shotguns just breach doors? Or maybe it's because I played on ttt_tokyodistrict and this map has some specific feature for their doors that makes doors behave this way.

I suspect it could be the second part because there is a locked door by default on that map which cannot be damaged by TTT2's damage system. Firing at it does nothing, it shows no health bar. HOWEVER, using an ArcCW shotgun still breaks the door down. This is the door that leads to a secret room that has a switch which, I think, stops the metro trains.





Could be lots of variables at play.
Tim | Mineotopia  [作者] 2020 年 9 月 18 日 上午 4:22 
Interesting. I only tested with the default TTT weapons and a shotgut does about 80 damage.
Ostross 2020 年 9 月 18 日 上午 3:50 
Works extremely well. Compatible with TTT2's destructible door system. This opens up a lot of possibilities for traitors, actually.

My only suggestion to everyone using this addon is to use ULX to increase locked door health to something like 2000, especially if you use ArcCW weapon pack. It turns out that shotguns are extremely good at breaching doors (1 hit even if door hp is 2000). However, rifles, crowbars and other things will take a while. Which is great. It really makes lockable doors an actual feature that traitors can use effectively.