安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mine for quick reff: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2251075085
It's not quite same func as what your mod does or same extent of attention to detail with timing of waves etc, but if you're having a hard time, again welcome to use it to help :D
{链接已删除}https://yadi.sk/d/PK3VOSqJ3PAyr4
As a player, it would also be nice to have some sort of respite between the early invasion and Archeon's arrival.
Wondering if there is any way to turn this off after a set number of waves or a set number of turns?
ci_mid_game_turn_timeout = 90;
ci_late_game_turn_timeout = 150;
end;" and change the number to when the 1st and archaon's invasion will arrive.
1. Gradually scaling up the Chaos army composition from basic to elite units over time, making the most elite units to only come with or around the time of Archaon's arrival. I have yet to see a single low tier Chaos units yet as the infantry's exclusively Chosen, and this is the "first wave". Elite units are supposed to be rare, that's why they are called elites.
2. Make Chaos only spawn near Chaos wastes, both land and sea. With how strong they are they can easily push to say Hexatol and Sartosa, the middle of the map.
3. Make Archaon come earlier, like around 120 turns. Fighting stacks after stacks of almost identically composited Chaos armies for over 60 turns can quickly turn into an unpleasant chore.
4. REDUCE the trade income for factions that do maritime trade, and you can restore it by eliminating Chaos armies on the sea. Since such a large scale invasion would certainly disrupt maritime trade. (Note: I'm an HE player)
I'll try the Lite version since I'm on VH and now not even 5 turns later it's already exhausting me with how many rough battles I have to try to clutch each turn. Even if I can really clutch/cheese all the battles I can't really do this mentally for another 60-70 turns until I beat Archaon.
Just one question though, why are the Chaos spawning from seemingly out of nowhere from the sea region between Caledor and Lustria? And do I need to fight off endless waves until I beat Archaon?
20 is good number I think. Not ridiculous but still not that grindy and it seems stable. Already did 3 campaings and it did not bugged or anything.
Great job really, it is extremely well done! :D
Idk how to mod auto resolve (nor Ive found a mod that do that) to lower the ranged value that seems to be a VERY heavy factor. Melee factions suffer cause of that and chaos is a melee faction...
Unnatural selection works a lil bit.
1. Make sure you correctly modify "local ci_max_num_hordes"
2. After Archaon's invasion, there is a hard cap on number of hordes that would spawn. I also tested this on 20x chaos invasion mod and it does not spawn 20x armies after Archaon's invasion.
3. I would recommend orther mods like "chaos towers" ,"Gates of Chaos" and "Unnatural selection 2" to make the chaos invasion even harder.