XCOM 2
[WOTC] Bstar's Perk Pack
47 条留言
ODST Kaneki 5 月 14 日 下午 1:10 
Is it just me or does this mod file not contain the XcomClassData.ini? I want to add these perks to the global pool
Aks 2021 年 11 月 2 日 下午 4:15 
Russian Translation
Thanks for this cool mod! I made a translation into Russian. Please add it!

Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2115077818\Localization)
https://drive.google.com/open?id=1DYEBt_m0m8MrbHpMFMCF4FLlduBLjGz8&authuser=axaaaid%40gmail.com&usp=drive_fs
bstar  [作者] 2021 年 8 月 3 日 上午 5:00 
Been a while since I played (or modded) XCOM 2, but if I'm not mistaken, Overwatch works the same way in the base game. So while it's not exactly "intended", it's consistent with base game behaviour of reaction abilities vs. MC'ed units. I realize this might lead to some frustrating situations, but I guess... that's XCOM?
Kaden Ha 2021 年 8 月 3 日 上午 4:46 
I'm not sure if it's bugged or intended but Arc Thrower and Sawed-off's Overwatch trigger on allied mind-controlled (e.g. Dominated) units
bstar  [作者] 2020 年 11 月 15 日 下午 1:02 
This mod only contains the abilities. Anyone is free to make other mods that use them in any way they want.
Red110 2020 年 11 月 15 日 下午 12:43 
How about make which new psionics have a small chance to get this ability as negative trait after psi-trainig(or if play with Kyuubicle's Psionic Overhaul mod after psionic testing)?
bstar  [作者] 2020 年 11 月 15 日 下午 12:31 
What do you mean by that?
Red110 2020 年 11 月 15 日 上午 11:44 
@bstar Unstable perk looks like a negative trait.
Lavernius Regalis 2020 年 11 月 9 日 上午 11:12 
Would there be any issues with setting Sawed-Off Reload to have -1 charges (i.e., unlimited)? I'm only prompted to ask because of the Deep Pockets ability.
TeslaRage 2020 年 9 月 23 日 上午 4:43 
Thank you @bstar. Appreciate the response.
bstar  [作者] 2020 年 9 月 23 日 上午 2:26 
That sounds highly unlikely. This mod shouldn't affect promotions in any way.
TeslaRage 2020 年 9 月 23 日 上午 12:03 
@bstar is it at all possible that there are perks in this pack that might cause a soldier to get promoted to Brigadier rank (from Colonel) in a modded class with no Brigadier rank?

I am at lost at what is causing this problem in my current campaign. Any clues would help.
bstar  [作者] 2020 年 8 月 23 日 上午 6:46 
You'd have to tried that out yourself. I don't officially support Utility Slot Secondaries/Psiamps.
SupremeMorpheus 2020 年 8 月 23 日 上午 5:23 
Will mind burst encounter issues if the psi amp is in a different slot to SecondaryWeapon? Like, for example, when used with psionic overhaul v3?
bstar  [作者] 2020 年 8 月 9 日 上午 9:38 
Sounds like a bug. I'll have a look as soon as I can.
Kiruka 2020 年 8 月 9 日 上午 9:16 
I've seen None Shall Pass proc against the same enemy more than once during the same movement action of theirs. Is that a bug or a feature?
Kiruka 2020 年 6 月 16 日 上午 8:24 
@geh4th Iridar recently released a new update for Weapon Skin Replacer, that allows for changing an ability's icon through WSR's configuration ini file. You could use that to make Hipfire point to the LWOTC version of the icon or whatever other one you want. I did something similar already myself.
bstar  [作者] 2020 年 6 月 13 日 上午 12:18 
Welp, this mod doesn't support LWOTC at the moment. I can add support at a later time, once it's on the Workshop
geh4th 2020 年 6 月 12 日 下午 6:48 
I'm playing LWOTC. I have access to Sawed off shotguns, and all the other S/O shotgun perk icons are showing up fine. Look very good, too.
bstar  [作者] 2020 年 6 月 12 日 下午 4:13 
Well, it relies on the icon library LW 2 Secondaries, without which you don't have access to the Sawed-Off Shotgun anyway.
geh4th 2020 年 6 月 12 日 下午 3:47 
The Hipfire perk is not showing an icon image in my game. It has that generic "IMG:" look.
Flashstriker 2020 年 6 月 12 日 上午 4:49 
Damnit man stop adding all these cool perks, now I'm tempted to concept another class that will never see the workshop XD
bstar  [作者] 2020 年 6 月 12 日 上午 2:58 
Thanks for letting me know. However, the "typo" is only in the template name, which won't be seen by the player, so I didn't bother fixing it there when I noticed it's supposed be "sawed" instead. As long as all references are correct, it makes no difference at all in the game.

You will notice there are other abilities that have a template name that doesn't match their localized name, even the base game has instances of that. The reason is that you usually write the code first before knowing the exact name, or perhaps you later come up with something better. The problem with changing the template name retroactively is that (a) you have to change all references to the template name in all other (code) classes and config entries or something will not work correctly and (b) if people are already using the reference in their own mods/configs, then those will break too. I'd rather just keep a small typo. I'd assume most people copy & paste the names anyway.
geh4th 2020 年 6 月 12 日 上午 2:50 
Sure. I have made an arc-thrower-specific tree on my LW assault class, and I plan to assign some of these perks to that tree. It'll probably be a while until I've arranged a suitable test situation, though. I have to remember to go off-tree and take CCS for testing purposes, too.
geh4th 2020 年 6 月 12 日 上午 2:48 
I've also noticed a sort-of typo in the "Reload Sawed-Off Shotgun" perk. The display name will presumably show like this, but the perk name is BS_SawnOffReload - note the "Sawed" vs. "Sawn". I don't think that there's any technical issues with that, but it could cause some confusion. Not sure it's really worth doing anything about...I just wanted to bring it to your attention.
bstar  [作者] 2020 年 6 月 12 日 上午 2:47 
That's a good question that would need to be tested in practice. I'd assume both would proc in sequence. If you test it, could you let me know the result so I can fix it and/or add it to the notes section? I assume other people will wonder the same thing.
geh4th 2020 年 6 月 12 日 上午 2:43 
Followup: If a soldier happens to have both Close Combat Specialist and That's Close Enough, will both proc at their appropriate ranges? Can both target the same enemy?
bstar  [作者] 2020 年 6 月 12 日 上午 2:21 
> see in the .ini that this has a cooldown of 1. I assume that this means that it can be used once per enemy turn

Exactly, it can proc once per turn.

> Does this perk's cooldown work independently from the Arc Thrower's normal usage cooldown

Yes, it's completely separate. It doesn't affect other Arc Thrower cooldown in any way. May not make complete thematic sense, but imo the ability wouldn't be very good otherwise.
geh4th 2020 年 6 月 12 日 上午 2:08 
I have some questions regarding "That's Close Enough" (Arc Thrower perk). I see in the .ini that this has a cooldown of 1. I assume that this means that it can be used once per enemy turn in a sort of "Close Combat Specialist" fashion, based on the description. Does this perk's cooldown work independently from the Arc Thrower's normal usage cooldown (i.e. is it a shared cooldown?)

Examples: If you've used the Arc Thrower offensively last player turn, can this effect trigger on the following alien turn? If you benefit from this effect, what is the cooldown before you can next use the Arc Thrower offensively?
Flashstriker 2020 年 6 月 10 日 上午 5:14 
Thanks in advance for that!
bstar  [作者] 2020 年 6 月 10 日 上午 5:11 
Good point about the Gene Mods - and Augmentations as well. I'll consider making some with the perks (or future perks) in this pack.
Flashstriker 2020 年 6 月 10 日 上午 4:56 
These are some really interesting perks that would make an interesting psion. Hell some of these would make good gene mods. One of these days I'll delve into the mod tools
geh4th 2020 年 6 月 8 日 上午 6:54 
Thank you muchly.
bstar  [作者] 2020 年 6 月 8 日 上午 6:22 
The "here" link above now links to a Google spreadsheet that includes the template names.
bstar  [作者] 2020 年 6 月 8 日 上午 6:10 
Absolutely, I was planning to do that, just haven't gotten around to it yet.
geh4th 2020 年 6 月 8 日 上午 6:04 
@bstar: A request, please. Can you make a post (or point out where I can find this) that shows the perk names that should be used when making edits to include these abilities on psionic soldier classes in their XComClassData.ini files?
bstar  [作者] 2020 年 6 月 6 日 下午 12:12 
Yes, I am planning to add some of the other perks I've made to this mod. Can't give an exact ETA though.
General Disarray 2020 年 6 月 6 日 下午 12:09 
Hey bstar. First off, thanks for the mod. Glad to have a standalone mod pack that we can plugin regardless of what class pack we are running with. I have a request. Would you consider adding the sawed-off/marauder specialization perks in this mod pack? Or alternatively release it as a separate mod. There are several class mods (outside of RPGO obviously) that rely on LW2 secondaries but do not really use the sawed off effectively and it would allow us to plug the perks manually to make it feel a bit more useful. Would really appreciate it
Puma_The_Great 2020 年 6 月 4 日 上午 3:04 
Oh, I just missed the part about them being mind controlled.
bstar  [作者] 2020 年 6 月 3 日 下午 12:52 
Oh maybe you misunderstood the description. It deals damage equal to 15% of the Will stat of the primary (mind-controlled) target.
bstar  [作者] 2020 年 6 月 3 日 下午 12:50 
Samsara units? Do they have 500 Will? If so, it's gonna be difficult to Mind Control them, which you need to do if you want to use Mind Burst ;)
Puma_The_Great 2020 年 6 月 3 日 下午 12:36 
This mind burst thing will blow up my all my samsara units in one hit, dealing 75 damage at once.
󰀀Wilson 2020 年 6 月 2 日 下午 6:29 
-_-?
bstar  [作者] 2020 年 5 月 31 日 下午 11:44 
It adds new abilities which you can give to classes/items. Requires some ini editing though. It's mainly a modder's resource and a way for me to have all my custom abilities in one place.

No, they are not GTS abilities. Otherwise you'd get them on classes that can't use them.

On its own, the mod does nothing.
keryth 2020 年 5 月 31 日 下午 10:22 
Do these show in the GTS? Are they new Psionic abilities?
R.I.P*DEATH 2020 年 5 月 31 日 下午 6:56 
SO WHAT DO THIS DO?
Cypher10 2020 年 5 月 31 日 下午 1:02 
Cool, always love experimenting with more perks! I appreciate your work!