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Planning this and will release this on next patch.
Thanks!
Great work anyways, your mode just made this game really amazing.
We wanted the extended stations all the time tbh.
Will be looking forward then .
Yes only the church extension has its own skin in the station extension.
I do not produce custom models at the moment.
But will update this if I have the time
Thank you
All the other extensions are working good , but without textures.
For ex.: 5 extensions are looking the same as default "Basic traffic extension building"
This is the only mod Im currently using for buildings / industry etc... I only have trains and cars.
Textures and models are properly displayed for all of the industry. Very nice !
Which station extension are you talking about?
Thanks
Or there is a bug ?
Unfortunately, I have no control regarding the text that will show in Mashinky.
Maybe the developers will fix this in the future. But for now all we have is this.
Thanks!
This is not such a big problem (I can’t say about the prices themselves yet, because I haven’t played for a long time, at first I even thought that the mod didn’t work, but it turned out that it was from the second era, and I just started from the very beginning). It’s just that if such a number format is possible, it would be great to use it...
Thank you for your feedback, will look into the food shops as this was created 2 years ago and not updated ever since.
On the extension costs, this is a UI problem, where it cannot show long texts.
And some extensions are ok if they are not cheap, but if they are pricey, the numbers can't show properly in the UI so often I don't know how much an extension costs, if this is the case (no problem with higher price, just the UI problem)
Bigger Factories
and Bigger Stations++
I also tried to patch your Torrefier and the Current Gasifyer, which had no effect.
But anyway: this solves a lot of energy problems.
- you could add power production to those power plant expansions which don't have one, or maybe increase it where it is possible
- maybe you could take away power consumption from some buildings.
- the extension "Steam Sawmill" (or something like that, I play the German version where it is called "Dampfsägemühle") is a good example for a "hidden" power plant. It converts coal and logs to timber. Maybe you can do something similar for other buildings. In the 19th century it was perfectly normal for factories to have a steam engine power plant building right next to the factory. So maybe the formula "coal + ingredient => product" instead of "electricity + ingredient => product" could solve some problems.
It is all just a matter of balancing.
One possibility would be to increase electrical output of the power plants. This may mean that I need new extensions for power plants, or modification of the extensions which are there.
Another possibility would be to reduce power consumption by the extensions in coal mines, the foundry, the steel mill etc.
Or, which would be my suggestion: please add new extensions to certain buildings, like the sawmill, the coal mine, the iron mine or the foundry. These extensions should provide electrical power, instead of using it.
I think it is realistic that these industries have their own built-in power plant, because in real life big industries sometimes have their own power supply too.
When I advanced to the electrical era, I connected about 5-10 power plants of various types, all together they provide just 75 units of power. This is not enough by far, and I think there are not enough power plants on the map to increase electrical power significiantly. It would also mean that I would have to open more coal mines, which use power to. The power plants which I connected have all extensions which provide more electricity as well, so I cannot boost them any more.
Therefore I need more sources of electrical power. I think with the current configuration it may be impossible to provide enough power to run all industies.
Would it be possible to create some small power plan expansions for some industries? This could help a lot. I am thinking of a power plant for the lumber mill or so. It is easy to get coal there anyway. Also the factory may produce some power. Or is there a limitation of the game that only power plants can provide electricity or something?
If you can get the frame rate to stay consistent, or even just suffer a minor dip, it would be worth checking this mod out. In its current state, beyond the 2nd era, it's not playable unfortunately.