Stellaris

Stellaris

Primitives Everywhere MKII
29 条留言
Dustreaper 2023 年 3 月 26 日 下午 1:04 
Yea made a primitives mod to ( years old) updating to this version was easy but the code they used is different.
Borko 2023 年 3 月 19 日 上午 5:49 
You're welcome! I've enjoyed this mod quite a bit and would be a shame to see it abandoned!
Ambulatory Cortex  [作者] 2023 年 3 月 18 日 下午 5:56 
Thanks, dude. Factorio is consuming my gaming time once more. This time in spaaaace!
Borko 2023 年 3 月 18 日 上午 7:01 
Made a fix for this mod for 3.7.2. Should work, but the slider is slightly different.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2948614768
Ambulatory Cortex  [作者] 2023 年 3 月 17 日 下午 3:15 
I'm not playing stellaris at the moment. Feel free to update this as I'm unlikely to get around to it anytime soon.
ZacharyBuilder 2023 年 3 月 15 日 下午 9:53 
That's sad
Fjaslefse 2023 年 3 月 14 日 下午 12:17 
Last patch (First Contact 3.7.2) broke this excellent mod.
IceeManny 2022 年 11 月 19 日 上午 2:29 
Please update.
ZacharyBuilder 2022 年 8 月 28 日 下午 1:20 
Don't use with Real Space.
Real Space turns the primitive number normal.
Hazardous 2022 年 6 月 7 日 下午 10:44 
I like how the primitives slider always has MASSIVE implications for the galaxy depending on if its low or high
ZacharyBuilder 2022 年 6 月 1 日 下午 12:58 
We need a Primitives Everywhere MKIII
Skallbreaker 2021 年 5 月 7 日 上午 3:18 
dosent work ...
Fine Ranger 2021 年 5 月 5 日 上午 12:17 
works fine for me
Fallen Angel 2021 年 5 月 1 日 上午 6:26 
can it get nemesis update?
Dr Jimothy 2021 年 1 月 21 日 上午 8:18 
1. Works fine for me in current version. Takes a bit longer to load the initial galaxy and a little laggy but that's not really a big deal considering I play with like 50 mods lmao.
2. Apparently doesn't work with Necroids
3. Good god this is actually very OP if you just snag as many systems as possible and drop the armies in, and then turns into a nightmare when paired with Potent Rebellions - or a perfect dream if you can manage the dissatisfied primitive pops and you can just enjoy watching all the empires around you constantly lose systems to rebels. This is actually awesome to see the galaxy constantly and rapidly changing as new empires are constantly spawning and old ones being torn apart or having to adapt to survive
This is the first time I've gotten to bear witness to Fanatic Purifiers receiving an appropriate response because they took more primitive worlds at once and it's simply incredibly beautiful.
Hakatu 2020 年 12 月 14 日 上午 4:11 
Mod works fine, doesn't need an update. People with issues are likely suffering from mod conflicts.
Neverminder 2020 年 12 月 9 日 下午 9:12 
need the hell out of this
ZacharyBuilder 2020 年 12 月 1 日 上午 1:26 
Yes this mod needs an update.
TheRedX15 2020 年 11 月 11 日 下午 12:15 
Yes the mod requires another update.
SciFi 2020 年 11 月 8 日 上午 3:07 
The loading delay at 29-40% is a vanilla issue but more mods does increase the delay
DarkApothecary 2020 年 11 月 7 日 下午 4:51 
The necroids dlc broke the mod so the game doesn't start. It just stays on the title window forever.
Ambulatory Cortex  [作者] 2020 年 10 月 31 日 上午 8:31 
I don't currently have Stellaris installed. is there something wrong with the mod that warrants a redownload and update?
Chewy 2020 年 10 月 31 日 上午 8:08 
Say, question, are you planning on updating this or making a MKIII?
Gerry 2020 年 6 月 6 日 上午 10:55 
cool
Ambulatory Cortex  [作者] 2020 年 6 月 1 日 下午 6:25 
@Santiagopm88, No, it appears to work perfectly. It shouldn't even conflict with most primitives mods, since all it does is change primitive spawning.
santiagopm88 2020 年 6 月 1 日 下午 1:45 
@Ambulatory_Cortex thanks for this. is this likely to have compatibility issues in 2.7?
ZacharyBuilder 2020 年 5 月 31 日 下午 1:07 
Okay thanks for the notice.
Ambulatory Cortex  [作者] 2020 年 5 月 31 日 上午 6:16 
@ZacharyBuilder, No, it's identical, just with updated versioning. Had to create an entirely new mod because of the launcher changes.
ZacharyBuilder 2020 年 5 月 31 日 上午 12:12 
Is this different somehow to the last one?