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Key differences are multi stomps, stomps in knee and falcon punch, up air approach and "get off me" tool, side b able to combo like melee, and a nerfed falcon punch.
Next up on the changelog is to add missing hitboxes to moves that have meaningful multiple hitboxes in melee, that'll take longer.
If you notice any glaring angle interactions I didn't find in testing, or think knockbacks are too high on some moves, let me know so I can adjust them, peace.