边缘世界 RimWorld

边缘世界 RimWorld

Rock Crates Revived
23 条留言
deadlypandaghost  [作者] 2022 年 12 月 1 日 下午 7:31 
Probably just going to add a warning to make sure people add it to the mod load order.
Big Head Zach 2022 年 11 月 30 日 下午 8:49 
My guess here is if there's no harm in doing so (other than ruining existing saves), changing the name of the abstract thingdef class to something else avoids the conflict and keeps your rock crates as resource items.
Big Head Zach 2022 年 11 月 30 日 上午 6:38 
Confirmed - if Vanilla Factions Expanded: Ancients loads after RCR, it uses RCR's CrateBase which means it's expected to provide properties for a Resource rather than a Building, so things like Smeltable & Haulable go unfulfilled, and its attempt to define fillPercent and Cover are inappropriate for Resources.
Big Head Zach 2022 年 11 月 30 日 上午 6:33 
Ancients. Also, I think I'm seeing something of a conflict (not a modder specifically, just a software dev) with Worthless Junk (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2574022829) which also defines a CrateBase abstract but parented under Buildings (in attempt to make junk leave materials when it's destroyed). The load order seems to determine whether I get the errors or not, but figured if there's two different mods declaring a CrateBase that things might get weird anyway.
deadlypandaghost  [作者] 2022 年 11 月 29 日 下午 3:48 
Which mod specifically has crates? I only use their animal mods
Big Head Zach 2022 年 11 月 29 日 上午 8:22 
Also, not sure if this is specific to this mod but RW complains about items being smeltable but having no smelt outputs, being haulable but having no weight, etc. These seem to be applied to crates from Vanllla Expanded mods that this mod might be accidentally patching?
deadlypandaghost  [作者] 2022 年 11 月 28 日 下午 4:52 
Alright will take a look
Big Head Zach 2022 年 11 月 27 日 下午 7:50 
I think 1.4 doesn't like that the Rock Trader has a short-tag for StockGenerator_Art

Could not find type named StockGenerator_Art from node <li Class="StockGenerator_Art" />
deadlypandaghost  [作者] 2022 年 10 月 28 日 上午 9:45 
Probably works. Ping me if it doesn't and I can update it this weekend.
[GER] Zangetsu 2022 年 10 月 28 日 上午 2:13 
Does this mod work on 1.4 and / or will it get an update?
deadlypandaghost  [作者] 2022 年 8 月 6 日 下午 7:30 
Error messages fixed
Azurel Morningstar 2022 年 1 月 14 日 上午 4:12 
:eyes::steamhappy:
deadlypandaghost  [作者] 2021 年 11 月 25 日 下午 8:15 
Yeah that would be great
Mlie 2021 年 11 月 24 日 上午 4:19 
@deadlypandaghost Got a request of updating this and saw that you had a question about generating crates for other stone-types. I have such code implemented in the Simply More Bridges-mod that could be used for this if you want it?
deadlypandaghost  [作者] 2021 年 8 月 10 日 下午 2:49 
Probably works for 1.3. Will check this weekend and update if necessary.
NerdCuddles 2021 年 8 月 5 日 下午 2:42 
any plans for a 1.3 version or nah?
deadlypandaghost  [作者] 2020 年 8 月 27 日 上午 10:59 
Earthyturtle and I have actually discussed doing so. Its simply not practical to do it manually and so far neither of us have found a way to auto generate crates for all stone types.
DarkSlayerEX 2020 年 8 月 26 日 下午 7:59 
Were you considering adding mod support for mods that add new stones?
deadlypandaghost  [作者] 2020 年 6 月 3 日 上午 11:57 
Probably not a bug. Crates can be packed or unpacked at a crafting spot.
DoctorKrieg 2020 年 6 月 3 日 上午 10:28 
Excuse me, im not sure if im doing something wrong, but ater acquiring one of these boxes or rates via trader they kind of do nothing, i cant interact with them, or haul them ouside of a dumping/hauling zone, nor can be used as a storage option so far, is this a bug?

thanks!
deadlypandaghost  [作者] 2020 年 5 月 29 日 下午 3:25 
Updated to add the packageId
deadlypandaghost  [作者] 2020 年 5 月 29 日 下午 2:58 
Thank you Turtle. Its an awesome mod
AnimaTurtle 2020 年 5 月 29 日 上午 9:51 
Thank you for reviving this part of my mod Panda. As before If you find a better way of handling the system lemme know, an vice versa :).