安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Would you so be kind as to explain a little more about this?
Also, would this mod work with mods that only change the battle AI?
It won't work as they're both big overhauls and conflict with each other. I have had plans to incorporate the Qin content into New World with my own custom twist, but sadly I'm not sure I have the time to do so nowadays as modding has taken a lower priority due to personal things in my life. We'll see if this changes in the future. Thanks for the suggestion though!
@Ligma Bababooey
They should, yes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1209340706&searchtext=qin
Or This ?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=377581618&searchtext=hun
If you put this main mod at the bottom of load order, optionally with Bella Italica above it or Megron's unit pack, it works and does not crash for me, and I've been playing it a lot of hours these days.
I also add a personal difficulty level effects tweak mod at the top of the load order, and a mod that halves required EXP to level up for characters and armies and gives 2 skill points per level, this on above the main mod, below my own tweaks mod. I'm sure this one isn't fully compatible but still works, though not with also Bella Italica, I think.
In short, are you getting issues with just this main mod, or could there be conflicts with other mods? And I recommend placing this main mod at the bottom.
Thank you so much for adding naval units too. I get that the naval combat is a bit iffy in this game, but at least we have it! I still can't believe the standard game, giving only levy trash mobs for many factions' fleets!
Anybody happening on this page, absolutely try this out.
I spent years learning the engine and how to mod it. I spend countless hours learning to script in LUA to make events and custom occurrences in the campaign. I spent countless hours in Photoshop, Substance Painter, and 3DS Max making new unit cards, weapons and equipment, character skins, retextures, etc... And I spent equally as long filling out the gameplay databases creating new entries for units, buildings, technologies, balancing stats, and bringing friends in for rigorous testing and balancing... but creating large composition pictures depicting cities, people, and delicate events is simply out of my skill set, and I used AI to fill in the gaps.
I hope you understand!
Thank you :)
While I do agree that the specific art in there is outdated at this point (it was generated using early AI models and as such, is very flawed) and should be replaced, I'm not against using more modern AI systems to generate replacements, and I'd like to take a minute to explain why.
They presents on faction selection? but not on world map after campain start
Sorry for the radio silence as I've been super busy with life. This mod is NOT dead, and I'm hard at work on the super-secret expansion coming soon, hehe! (Join Discord for more info + a demo!).
I will try to answer some questions now.
1) The game might say the mod is out of date but just click ignore and continue, it'll work fine.
2) The Rhodes issue is currently a priority and I'm trying to find a solution. For now, please just try to either auto-resolve the battles in Rhodes or assault from the land only.
3) The Achaean League, Thessalian League, etc.. are just two of many emergent factions that will spring up as the game goes on. It adds flavour, even if their factions and rosters are just reskins of vanilla factions. The reason the aforementioned aren't playable is because they really don't have anything unique about their unit rosters and are only there to add flavour.
4) @Torvald what's VC?