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报告翻译问题
just going off of memory and looking through the pictures im pretty sure almost every (if not all) weapon added by this pack has its own image with details about each weapon in the images on the mod page
it has more complete information about its weapons than most mods out there of similar size and scope and you can visually see each one
But I have a possible Bug to report: projectile traces sometimes do not appear.
Yes, but not to nearly the extent of many other weapon mods. For small grid I'd say assault cannons outperform their closest cousin, the 150mm rifle. On large grids you can fit a 400mm assault turret into the space of an assault cannon turret, and the 400mm is a decent chunk better. Vanilla turrets also take extra explosive damage and pretty much everything here deals explosive damage so you'll be able to defang enemies easily.
If we don't care about matching size profiles, there's some really big guns in this pack that easily outperform vanilla.
the incompatible weapons listed above have been SCHEDULED FOR REMOVAL IN 60 SECONDS if this not acceptable either type/wc unsupportedmode or QUIT WHITHOUT SAVING and uninstall all WC related mods"
now we can play Medieval Engineers in Space Engineers XD
i play a very heavily modded game with changes to most areas of gameplay and different several weapon mods (though this one is my favorite by far) and i dont have any issues with this mod or crashing
the only issue i encounter is weaponscore trying to auto delete non weaponscore weapons and breaking ranges but im hoping to leave weaponscore behind entirely eventually once i find a good replacement for the rest of the weapons i need
point is this mod has been very stable for me even in my heavily modded game so if you are having issues its likely a conflict issue with another mod
WeaponCore branch has all content present in this one.
the link to the weaponscore version is right there marked by big blue letters