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Спасибо!
Elevator should be fixed now
You can access second floor via this lift now
Anyway, if, for example, some of u are have skills with graphical designe software, like Blender, then we could work together and I would take all programming stuff + 50% of level designe and you can take modelling and graphical designe stuff, because, I should admit, that as a programmer in a first place, I've found pure graphicall task very hard to understand how to work with
Before that I was required to literally remake every single texture lol -- hack the source code, export *tga file, create .vmat file, parse old .vmt files, find appropriete shader and set hammer propierties (like if I import material for a wood floor I has to make it "wood" in a new engine, so when you step at wood floor -- you hear the step on a wood floor)
I don't know who is this guy, and why he even decided to make such a niche programm, but because of that I can now port the whole material packs, levels, and so on very-very quickly, basically in a few clicks
So u said, that elevator at least go up, it's also should turn around to face exit to the second level
The problem is -- at some point, due "undefined behavior" elevator could randomly become a space centrifuge, which cause to launch the player into the space like he/she was launched from gigantic cannon lol
Which is an issue, cause when I've asked guys from office to test elevator -- some of them randomly hitting walls IRL
...which is why I'm now prohibited to test map on my regular office work in daytime
https://github.com/VTMBVR/VampireTheMasquerade-VR/releases/download/v0.3.2/vtmb_sounds.rar
download this archive and unpack it into `Half-Life Alyx\game\hlvr_addons\vamprirethemasquerade`
it contains compiled game sounds
Elevator is kinda broken with rotations, so there are about 15-35% chance of it transforming into centrefuge, be carefull.
Also added basic Therese NPC at second floor (way through glitched elevator)
Thanks, rebuild it again, music should work now.
As for model collisions -- they are exists for dancer and jeanette model, but they are not persize, because of mismatch between original model mesh and collision mesh, which I get through decompilation of original model files
Collision works at least in 'no-vr' mode but there are hard to find them if try to collide with hand
Still working on a santa-monica apartments level
There are big amount of bug's and issues cause of difference between engines, and lacking documentation about everything :)
Also, I have noticed, that in that level santa-monica street behind windows of your room is not a skybox, but actually part of the whole level street, so it took a much bigger time to transport everything from santa-monica street level in general
But there are a plus -- it will be easier to transport other levels in future :)
Still need some help with HL:Alyx SDK, so if anyone want to help -- welcome!
https://www.youtube.com/watch?v=oMyDogSnNjs
I've changed addon info, to place there playable map, it should fix your problems
I wish for this 16 years ago, and now, thanskfully for modders from VTMB fan-club (and valve technical standards) I'm finnally able to see it in the way it should be seen - at VR!
For the rest part yes, I'm mostly focused on experiments for porting such things as materials, npc's, animations, sounds
Some of that is good as Jeannete - main quest NPC which look like 2004 was just yesterday
Some of that, is not good - as "face-fisted" monster from hollywood source. - cause of weird mech animation modeling