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报告翻译问题






As far as Aim set to 80, that is built-in to the class on purpose. Normally a soldier (other than Sharpshooter) will start at 65 Aim (Rookie) and then level up to 80 Aim at max rank, which is a +15 aim difference from Level 1 to max level. This class gives you the full +15 aim immediately at Squaddie.
These aren't criticisms. The class seems well balanced and I adore the mix of skill trees. I just don't think you need that warning.
Strategist has the regressive system too? I thought that was just for your Soldier class? If it does, then yeah, it'll be a powerhouse in the early game.
Not only that, it has a built-in regressive level-up system, which includes all of the stats it will ever earn, pre-packaged into Squaddie rank, plus more stats that will decay with each promotion. So even at a low rank without many abilities, it has good stats.
Once you give it a try in-game, you should be able to instantly recognize that it is more powerful than the defaults.
If you want more details on modifying class numbers (making them GTS-only, adding or removing them from the random pool, etc), you can find info in the comments and discussions related to K's Officer Class mod. Beyond the pretty self-explanatory uses of 0 and 1, I remember -1 having a specific purpose but I haven't tinkered with classes in quite a while so I'm rusty and don't recall exactly.