安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






На последнем экране находятся гигантские статичные скульптуры, они не являются юнитами.
All Bluefor groups in Eden aren't placable anymore with this mod active.
Tested with only this mod active.
Send me some screen on my mail
"can you use a CDLC animation on a mod, and make the mod have dependency on that CDLC?"
And HorribleGoat sayed
"Yes that is possible"
so i m pretty sure you can but that would make Sog praire fire a dependency
70max.bevilacqua@libero.it
I heard one of Devs here accepts commissions for Arma 3?
I am just looking for someone to rig a model, the code work for it has already been done.
the AI doesn't use the pistol against the Aliens
Time for me to get to work
70max.bevilacqua@libero.it
because I'm not a wizard and I don't have a crystal ball
1. Modiffy the sound of Morita rifle when firing + changing the fire mod to 3 rounds n ot fully auto... the "smartgun" is useless when you use morita in full auto mod.
2. Flamethrower is bug AF, you need to aim down to shoot correctly with it, so you can't see what happen, you need to aim the floor to hit target in front of you.
3. Improv the sound level of every Alien weapon (morita, smartgun...) some are really low, if you can just improv the volume of it would sound better.
4. Good job on adding the small camera to the tactical Plate carrier of Marines, do you think addin a new platecarrier ? Much better textured or more detailed/more beautiful ?
FYI, I use CBA_A3 and only this mod for testing. If you need to reproduce.