全面战争:战锤2

全面战争:战锤2

March of the Ents - Vanilla Edition
43 条留言
Avlaen 2022 年 2 月 6 日 上午 10:07 
Winters dont get regeneration when in a treesingers (office) army.
Caliburn  [作者] 2021 年 10 月 10 日 上午 6:57 
@Je t'aime I'll have a look and see if I can do anything about that.
Rozarria 2021 年 10 月 10 日 上午 2:19 
Winter isn't affected by Durthu's wardbark skill.
perre111 2021 年 9 月 15 日 上午 7:58 
Tink that is it thx alot :)
Caliburn  [作者] 2021 年 9 月 15 日 上午 6:21 
If by "unitname" you mean the unit key, then its cyndyr_ent_ranged.
perre111 2021 年 9 月 15 日 上午 12:07 
hi any chance anyone here knows the unitname of the ranged tree.
like for the thunderbarge it is (cody_dwf_veh_thunderbarge_0)
so i can add them in my campaings using console commands thx in advance
and great mod btw :)
xmaspug 2021 年 8 月 14 日 下午 4:01 
Ok sweet thanks
Caliburn  [作者] 2021 年 8 月 14 日 上午 11:13 
I think it should work, as long as the mod only does retextures and not edits any of the same data.
xmaspug 2021 年 8 月 14 日 上午 7:17 
hey does this work with retexures of treemen
Caliburn  [作者] 2021 年 7 月 29 日 上午 9:55 
Updated, nothing needed changing.
Arron 2021 年 7 月 28 日 上午 3:59 
update please this mod is great
OLIVERCFC26 2020 年 12 月 10 日 上午 1:40 
drycha is the best faction. trees and wolves try it. so much fun.
OLIVERCFC26 2020 年 12 月 10 日 上午 1:39 
can you make a unit of ent, 5 Treemen all together. call them Treebeards army.
npdejong 2020 年 12 月 6 日 上午 9:09 
Great! The mod so far works amazing for Orion, and I love how you get the winter variant earlier in the building tree. This feels a lot better honestly!

Drycha has a more limited selection, but to compensate all her units have Frenzy. So if you change her Malevolent (all units have that name slapped in front of their normal name) tree to be more like your version, but add the berserk trait (as they already have frenzy) then that would be perfect! And I don't know how hard it would be to give the winter treeman the same color pattern as the malevolent treeman, but if you could do that then you can simply change the name to: "Malevolent Treeman (rocks)" and give them the winter treemen statistics and the frenzy trait.
Caliburn  [作者] 2020 年 12 月 6 日 上午 7:47 
@npdejong I'll have a look at the drycha stuff, I've not had the opportunity to try her out yet. So not sure about what buffs etc she gives them but I'll have a look at integrating it!
npdejong 2020 年 12 月 6 日 上午 2:16 
And perhaps you could change the statistics of the Malevolant Treeman (standard) to that of your summer Treeman, but also add the berserk mechanic? All malevolent units gain the frenzy trait, but your summer one already has it. Granting them the Berserk trait would not only be thematic, it would also be a fair replacement for their frenzy (which they now gain by being malevolent).

That would really help with the experience, and makes Drycha's champaign feel more thematic and fun :)
npdejong 2020 年 12 月 6 日 上午 2:16 
This mod is amazing! I love how it looks :)

For the update though, the two treeman types look a bit odd for Drycha. Plus the winter treeman has the same statistics as the summer one in Drycha's army (For Orion it looks good tho! Not sure about the sisters)

Could you remove the summer Treeman for Drycha, and make the winter treeman a Malevolent Treeman (rocks) instead? With the same color pattern as the malevolent Treeman, but having the worse melee statistics like he has for Orion? And make it so that effects that benefit the malevolent Treeman (like the new technology that costs Amber that lets them deal area damage around them) also benefit them?
Pancakes 2020 年 12 月 4 日 下午 7:05 
Thanks for the fast response
Caliburn  [作者] 2020 年 12 月 4 日 下午 4:04 
@kellogs I haven't had the opportunity to test it's compatibility and co-op, it should work in co-op, I can't think of a reason why it wouldn't as long as you both have the mod.

With save game, it should be fine to add it in. It should just change any treemen that have already been built. But removing it mid campaign will probably break things if you or the ai have built any of the new unit.

I'd recommend backing up your save first.
Kellogs 2020 年 12 月 4 日 下午 3:24 
Cool Mod, is it safegame compatible and does it work in Coop Campaign?
Nicious 2020 年 12 月 4 日 上午 9:22 
I really like the color variation by defining their seasons lol
Caliburn  [作者] 2020 年 12 月 4 日 上午 12:42 
@Pancakes I've just updated it, it should work now.
Pancakes 2020 年 12 月 3 日 下午 10:00 
Hey, I'm having an issue where when I build the tier 5 treeman building I can only recruit summer treemen and can no longer recruit winter treemen.
SteelBlood 2020 年 11 月 24 日 下午 3:05 
Man i've wanted this since WH1! Tried to mod it myself but couldn't get the animations to work.
Caliburn  [作者] 2020 年 11 月 24 日 上午 7:18 
@Lemonz I am, though I'm guessing the SFO version will be broken until SFO releases their new update.
Lemonz 2020 年 11 月 24 日 上午 4:40 
Are you planning on updating this and the SFO version when the new DLC drops?
XIII07 2020 年 11 月 14 日 上午 4:45 
Amazing!
ArmageddonAsh 2020 年 10 月 17 日 上午 5:01 
Any chance to make a version that affects all treeman lords as well?
Dacryphilia 2020 年 9 月 24 日 下午 12:33 
This rocks.
DesertFox 2020 年 8 月 22 日 上午 10:28 
Thanks!
Caliburn  [作者] 2020 年 8 月 20 日 下午 4:39 
I've just published an SFO version of this (link in desc.) Let me know if anyone has any issues with it as I've only tested it in custom as I don't play SFO myself. Happy Boulder Throwing!
DesertFox 2020 年 8 月 16 日 下午 4:23 
Doesn't look like it's working with SFO atm
FlashPoint55 2020 年 7 月 31 日 上午 5:23 
GREAT!!!!
Woizer 2020 年 7 月 31 日 上午 4:56 
always wanted this, never knew about this mod till your comment on reddit..cant wait for the WE dlc to actually use it though
wolfe374171 2020 年 7 月 30 日 下午 10:57 
I'd love to see this for SFO as well, I hope it happens! If not, it's a great mod either way.
Noah in da House 2020 年 7 月 30 日 下午 2:56 
Will probably use this when the WE DLC comes out, this looks pretty cool
Joe, the Eternity Warden 2020 年 5 月 29 日 下午 7:39 
@Cyndyr That's all I can ask and it's much appreciated. SFO is quite the overhaul so it adjusts a lot of parts of the game. Once it's updated, I'd recommend you try it out. It's an absolute blast and your adjustments to the Treemen would make an outstanding addition to their additional changes to the Wood Elves.
Caliburn  [作者] 2020 年 5 月 29 日 下午 7:18 
@Victorious Secret I'm glad you like it and thanks for the kind words! I don't play SFO so I don't know if it's compatible. I'll have a look at SFO to see what I'd need to do to make it compatible. I'll post here if I manage to do it, if I can't work it out then I have no problem with someone else changing it.
Joe, the Eternity Warden 2020 年 5 月 29 日 下午 6:01 
As a Wood Elf fan, this is fantastic. Seriously, this is a much needed addition to the unit. It rocks (no pun intended) and I wanted to show my gratitude. Do you know, by any chance, if it's SFO compatible? I typically play SFO, but it's being updated. If not, no problem, I was just curious.
Sardorim 2020 年 5 月 24 日 下午 4:09 
Makes sense that something that big would hurl giant boulders.
Caliburn  [作者] 2020 年 5 月 24 日 上午 11:43 
@gongoozler I've just updated it so it changes the Averlorn Treeman as well
Ubermorgen 2020 年 5 月 24 日 上午 11:36 
"Break the dam! Release the river!"
gongoozler 2020 年 5 月 24 日 上午 11:19 
Does Helf's treemen also have this skill?